In this Blender 2.5 video tutorial we go through the entire process of creating a bright, colorful bunch of balloons.

The tutorials covers the modeling, materials, lighting, rendering, and compositing.

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Discussion

429 Responses to “Creating a Bunch of Balloons”
  1. Posts: 7

    Hey, when i press the “Z” shortcut while scaling it takes the height but not the width what can i do for this to take the width ??????????????????????

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    201
    Jun 30, 2012 at 10:40 am
    • Posts: 2971

      Hi Raul,

      While scaling you can constrain it to any of the three axis’ by pressing the relative key (X,Y,Y). In this case the X-axis should be your width.

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      201.1
      Jun 30, 2012 at 10:51 am
      • Posts: 7

        Yea I found it already before your answer but thanks ^^

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        201.1.1
        Jul 4, 2012 at 9:07 am
  2. Posts: 3

    Hey, when you were scaling the “KNOT” on the balloon, what key did you press to bring up the wireframe? I’m stuck there :(

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    202
    Jun 30, 2012 at 11:58 pm
    • fergus
      Posts: 12

      you press z

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      202.1
      Jul 8, 2012 at 7:33 am
    • fergus
      Posts: 12

      you press the z key.

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      202.2
      Jul 8, 2012 at 7:34 am
  3. Posts: 3

    Hello, it’s me again :D

    When I render the image, the strings do not appear. I tried doing lots of things but nothing happened. Can you please help me?

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    203
    Jul 2, 2012 at 11:05 am
    • Posts: 2971

      Select the strings and press CTRL + ALT + H :) That will re-enable them during render time. At some point you must have pressed CTRL + H to hide them from the render.

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      203.1
      Jul 2, 2012 at 11:06 am
      • Posts: 3

        Yep, they appear now, :D
        Thank You very much :D

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        203.1.1
        Jul 3, 2012 at 2:58 am
  4. NewAtBlender
    Posts: 1

    Completely useless to me, he goes way too damn fast and skips steps. Leaving you to figure out what he just did.

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    204
    Jul 2, 2012 at 3:14 pm
  5. Eric Steneroden
    Posts: 4

    Hi Jonathan,

    I’m having trouble rotating the camera 90 degrees. When I press R and X everything is normal, but when I type 90 the camera rotates the wrong way and moves to a lower point on the screen. If you could just explain this a little more clearly that would be great :)

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    205
    Jul 2, 2012 at 4:36 pm
    • Posts: 2971

      Hi Eric,

      Try rotating around the Z-axis by pressing R > Z. Rotating around the X-axis will just make the camera point down as you have discovered :)

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      205.1
      Jul 2, 2012 at 5:14 pm
      • Eric Steneroden
        Posts: 4

        Thanks alot Jonathan. This tutorial was very helpful.:)

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        205.1.1
        Jul 3, 2012 at 9:14 am
  6. Eric Steneroden
    Posts: 4

    Hello, its me again.

    Could you please send me the link to the skydome background? I’m having trouble finding it.
    Thanks :)

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    206
    Jul 3, 2012 at 12:50 pm
  7. Claudette
    Posts: 2

    Hi, I’m new to Blender and so far it’s been really tough (considering I’m using this to create my first Blender animation and this video is intermediate), but I’ve been getting through this tutorial pretty well. I got a picture of a sky online and I’ve been trying to get it into the UV Editor but every time I click it, it won’t work :/ I followed every click you did in the video and watched it again and again to see if I did anything wrong and it just doesn’t seem to work.

    P.S. My picture is a JPEG if it matters.

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    207
    Jul 4, 2012 at 2:52 am
    • fergus
      Posts: 12

      you could create a cloud texture for the sky. it worked for me.

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      207.1
      Jul 22, 2012 at 6:44 am
  8. Willetta Fanjoy
    Posts: 1

    Genuinely, actually, truly, like this line! …Thanks a good deal

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    208
    Jul 5, 2012 at 10:10 pm
  9. Posts: 7

    How the cube becomes flat when u press the numpad 3 key?? (If u didnt understood i can send a picture to ur email i realy need help at it)

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    209
    Jul 7, 2012 at 3:04 pm
  10. Posts: 7

    I stucked from the beggining of the 7:54 how you do that circle when you say small size ?

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    210
    Jul 7, 2012 at 4:14 pm
    • fergus
      Posts: 12

      you’ve pressed O and you use the scroll button to scale the circle.

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      210.1
      Jul 22, 2012 at 6:42 am
  11. Posts: 4

    Hey Jonathan, great tutorial.
    I’m using blender 2.63 on Linux.
    This is my second blender tutorial after the “introduction to the interface”.
    I tagged along well until you reached the skydome/UV part. Somehow I can’t manage to assign the image to the UVs. Everytime I load it, it is loaded at the bottom. I have my 3D view in edit mode(the mesh is selected too) and I’ve selected all the vertices, and I’ve selected all my UVs, but still the image is assigned at the bottom, and when I scale the UVs, they are above it. Where did I go wrong?(the cylinder projection produces a totally different UV than yours, so I’m only selecting the dome. This might be the case)
    Also, I got a blue sky image from cgskies.com and it is a half-image. The bottom half is black and there’s a white URL at the very bottom. I cropped it. Will that generate a problem?
    I know this an intermediate tutorial and that there is an easier tutorial for modeling. But I just want to finish this.
    Sorry to bother you,
    Thanks in advance,
    KH

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    211
    Jul 12, 2012 at 4:36 pm
  12. Nick
    Posts: 3

    This has been a commonly asked question but I did not find the answer here or anywhere else on the internet. At about 6:27 you start to “stretch” the string upwards toward the knot in the balloon. It doesn’t seem as though you are using extruded.

    How do you do this?

    Thanks.

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    212
    Jul 12, 2012 at 7:37 pm
    • fergus
      Posts: 12

      he’s in edit mode and used box select to select the top parts and is moving them. everything else stays where it is. shortcut for edit mode is TAB. hope it helped. if not, tell me.

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      212.1
      Jul 22, 2012 at 6:40 am
  13. Posts: 2

    How does he look through the mesh at 3:07?

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    213
    Jul 13, 2012 at 11:57 am
    • Nick
      Posts: 3

      press “Z”

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      213.1
      Jul 15, 2012 at 2:57 pm
  14. AngryAnimator
    Posts: 1

    Beginner’s tutorial my arse. “Do this, that, the other, now press G, Z, E, and alt space shift T. Viola!” Slow… the… hell… down… and… maybe… try… to… explain… yourself…

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    214
    Jul 13, 2012 at 7:50 pm
  15. rogue
    Posts: 1

    Hey there,

    This is a really awesome tutorial and I learned a lot from it. I did have a question tho, instead of using the balloons I’ve created as a banner like you did, I’m trying to export the object itself as a collada, only once I get it to where it’s going, the strings aren’t showing up and I don’t know why. Thoughts?

    Thanks!

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    215
    Jul 15, 2012 at 1:54 am
  16. Nick
    Posts: 3

    Ok probably a simple question but I googled it and couldn’t find the answer. When I RENDER, the image is so small it’s difficult to see detail. I can zoom in, but it just zooms in the image, and it’s all pixelated :(

    How can I increase the size of the RENDERED IMAGE?

    Thanks.

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    216
    Jul 15, 2012 at 2:59 pm
    • Tim
      Posts: 1

      Change the render size… under properties, pick the render tab and change the render size in pixels. Hope this helps.

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      216.1
      Apr 4, 2013 at 7:20 pm
  17. Jonathan Teemer
    Posts: 1

    Haha right….

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    217
    Aug 11, 2012 at 2:17 pm
  18. Davda
    Posts: 1

    Can someone please help me? Whenever I render my image its looks great at first but then at the end of rendering it puts an ugly yellowish tint over the entire image. I don’t get why it is doing that.

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    218
    Aug 16, 2012 at 10:10 pm
  19. Posts: 1

    Hey nice video just one question
    im having trouble uploading an image from cg textures and maybe you could give me some advice on how to load the image
    thanks

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    219
    Sep 7, 2012 at 7:20 pm
  20. Ballon Artist
    Posts: 1

    Wow! Wonderful Video! This tutorial is very helpful and I really learned a lot of things here. Thanks a lot.

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    220
    Sep 23, 2012 at 6:43 am

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