In this Blender 2.5 video tutorial we go through the entire process of creating a bright, colorful bunch of balloons.
The tutorials covers the modeling, materials, lighting, rendering, and compositing.
In this Blender 2.5 video tutorial we go through the entire process of creating a bright, colorful bunch of balloons.
The tutorials covers the modeling, materials, lighting, rendering, and compositing.
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Hey, when i press the “Z” shortcut while scaling it takes the height but not the width what can i do for this to take the width ??????????????????????
Hi Raul,
While scaling you can constrain it to any of the three axis’ by pressing the relative key (X,Y,Y). In this case the X-axis should be your width.
Yea I found it already before your answer but thanks ^^
Hey, when you were scaling the “KNOT” on the balloon, what key did you press to bring up the wireframe? I’m stuck there
you press z
you press the z key.
Hello, it’s me again
When I render the image, the strings do not appear. I tried doing lots of things but nothing happened. Can you please help me?
Select the strings and press CTRL + ALT + H
That will re-enable them during render time. At some point you must have pressed CTRL + H to hide them from the render.
Yep, they appear now,
Thank You very much
Completely useless to me, he goes way too damn fast and skips steps. Leaving you to figure out what he just did.
Hi there,
If you’re new to Blender then I highly recommend you go through our Blender Basics course first before doing this tutorial. It’s free and easy to follow: http://cgcookie.com/blender/get-started-with-blender/
This balloons tutorial was mistakenly labeled as a Beginner tutorial on Blender.org when in reality it’s an intermediate one.
Hi Jonathan,
I’m having trouble rotating the camera 90 degrees. When I press R and X everything is normal, but when I type 90 the camera rotates the wrong way and moves to a lower point on the screen. If you could just explain this a little more clearly that would be great
Hi Eric,
Try rotating around the Z-axis by pressing R > Z. Rotating around the X-axis will just make the camera point down as you have discovered
Thanks alot Jonathan. This tutorial was very helpful.:)
Hello, its me again.
Could you please send me the link to the skydome background? I’m having trouble finding it.
Thanks
Hi, I’m new to Blender and so far it’s been really tough (considering I’m using this to create my first Blender animation and this video is intermediate), but I’ve been getting through this tutorial pretty well. I got a picture of a sky online and I’ve been trying to get it into the UV Editor but every time I click it, it won’t work :/ I followed every click you did in the video and watched it again and again to see if I did anything wrong and it just doesn’t seem to work.
P.S. My picture is a JPEG if it matters.
you could create a cloud texture for the sky. it worked for me.
Genuinely, actually, truly, like this line! …Thanks a good deal
How the cube becomes flat when u press the numpad 3 key?? (If u didnt understood i can send a picture to ur email i realy need help at it)
Oh sry man, fixed it:) thanks
I stucked from the beggining of the 7:54 how you do that circle when you say small size ?
you’ve pressed O and you use the scroll button to scale the circle.
Hey Jonathan, great tutorial.
I’m using blender 2.63 on Linux.
This is my second blender tutorial after the “introduction to the interface”.
I tagged along well until you reached the skydome/UV part. Somehow I can’t manage to assign the image to the UVs. Everytime I load it, it is loaded at the bottom. I have my 3D view in edit mode(the mesh is selected too) and I’ve selected all the vertices, and I’ve selected all my UVs, but still the image is assigned at the bottom, and when I scale the UVs, they are above it. Where did I go wrong?(the cylinder projection produces a totally different UV than yours, so I’m only selecting the dome. This might be the case)
Also, I got a blue sky image from cgskies.com and it is a half-image. The bottom half is black and there’s a white URL at the very bottom. I cropped it. Will that generate a problem?
I know this an intermediate tutorial and that there is an easier tutorial for modeling. But I just want to finish this.
Sorry to bother you,
Thanks in advance,
KH
This has been a commonly asked question but I did not find the answer here or anywhere else on the internet. At about 6:27 you start to “stretch” the string upwards toward the knot in the balloon. It doesn’t seem as though you are using extruded.
How do you do this?
Thanks.
he’s in edit mode and used box select to select the top parts and is moving them. everything else stays where it is. shortcut for edit mode is TAB. hope it helped. if not, tell me.
How does he look through the mesh at 3:07?
press “Z”
Beginner’s tutorial my arse. “Do this, that, the other, now press G, Z, E, and alt space shift T. Viola!” Slow… the… hell… down… and… maybe… try… to… explain… yourself…
My apologies for the confusion, this tutorial was incorrectly labeled as a beginner tutorial on Blender.org. If you’re new to Blender then I think you’ll find these much more to your liking: http://cgcookie.com/blender/get-started-with-blender/
Perhaps followed by this one: http://cgcookie.com/blender/2010/09/09/series-modeling-a-shipping-container-part-01/
Cheers, please let me know if I can help with anything!
I got blender about a week ago and was basically just mucking around by myself…….then i found this site and this was the first tutorial I watched……I wouldn’t say it was THAT difficult…….This was so helpful….Thanks soooo much! ;D
Hey there,
This is a really awesome tutorial and I learned a lot from it. I did have a question tho, instead of using the balloons I’ve created as a banner like you did, I’m trying to export the object itself as a collada, only once I get it to where it’s going, the strings aren’t showing up and I don’t know why. Thoughts?
Thanks!
Ok probably a simple question but I googled it and couldn’t find the answer. When I RENDER, the image is so small it’s difficult to see detail. I can zoom in, but it just zooms in the image, and it’s all pixelated
How can I increase the size of the RENDERED IMAGE?
Thanks.
Change the render size… under properties, pick the render tab and change the render size in pixels. Hope this helps.
Haha right….
Can someone please help me? Whenever I render my image its looks great at first but then at the end of rendering it puts an ugly yellowish tint over the entire image. I don’t get why it is doing that.
Hey nice video just one question
im having trouble uploading an image from cg textures and maybe you could give me some advice on how to load the image
thanks
Wow! Wonderful Video! This tutorial is very helpful and I really learned a lot of things here. Thanks a lot.