In this halloween themed Blender 2.5 video tutorial we begin by sculpting a werewolf head and a human head. Then we go on to create the transformation effect of the human becoming a werewolf.
Part 02 of this series continues the sculpting process by creating the teeth and talking a bit more about planning for the transformation stage.












Thanks alot Jonathan,
once again a wonderful tutorial can’t wait for part 3.
Will you be continuing with the modifier series?
Thanks again and Happy Halloween.
-Nick
Hello Jonathan,
Thanks a lot for this wonderful tutorial series can’t wait for another one and btw all of contribution and your tutorials have taught me a lot and also thanks to blendercookie i really appreciate it.
Awesome tutorial, and some very nice sculpting work! I’m secretly hoping there will be hair too;) It not only works with shapekeys, but you can animate the children particles’ “Length” value to get a growing effect.
Happy Halloween!
hey jonathan love the werewolf i was wondering if you could add a short ammendment and do a quick few minute tut on how to make the initial head i try but i dunno i just can’t make it right
anyways great tut as always
Awesome! Will you be adding fur to the face later? That would be cool. Also, Sylvester, you can find a tutorial on how to make a human head in like the earliest tuts they did. It’s on 2.49, but the modeling tips still work. Just search how to model a human head. I think that’s the title.
Wut? Only two people greeted Blender Cookie “Happy Halloween”?
Amendment: I didn’t know we’d be sculpting the human head later. So don’t look up the old tutorials, the new ones will be better, I’m sure.
This is really cool, Jonathan. What would make it even better would be to make the body and clothing to. But this is awesome just the way it is.
Lovely series Johnathan,
I know it would be churlish to complain but I’m getting quite frustrated waiting in anticipation for the bit about Shape Keys. I love your sculpting and wish I could sculpt anything even close to this good, but I feel the series seems more about that, than morphing using Shape Keys.
I’ve had a go myself with some very basic models but for some reason I can’t get the base mesh which I duplicated to accept the shape keys of the modelled version. I’ve looked online but the only tutorial dedicated to copying Shape Keys across to duplicated base meshes is for an earlier version of Blender 2.5 and the copy function isn’t the same I have discovered by simply playing around that when you right click on the Shape Key it can be copied to other selected objects but it didn’t work for me.
Anyway sorry to sound ungrateful, I’m not really, I will wait like a good girl for the following episodes
Thanks Johnathan.
Heh I completely understand Rebecca! Having done some tests and been very pleasantly surprised with the results I am very eager to demo this feature. From this point the next step is sculpting the human head part and then we will get to transform it. Those two may come as a single video or two depending on how long the human sculpting takes. Thanks for the support and patience!
-Jonathan
Thanks for the reply, Jonathan, I will look forward to that. I’m still very new to Blender but have learnt an awful lot from your tutorials which have helped me create my own interpretations on your ideas. Recently I took your Pumpkin tutorial and mixed it with your Bouncing Ball animation to create this Halloween Feature:
http://www.vimeo.com/16065451
Also I apologise for spelling your name wrong in my first post
-Becky
Great Tut! Thanks Jonathan!! Can’t wait till the next one!
On the line of transformations, I would love a tutorial on how to make a character with properties like ‘B.O.B’ from Monsters vs alien
Hey Jonathan I am having trouble rendering a sculpted head I am making and was wondering if any of your tutorials covered how to render high poly sculpt??
Hi Raven,
Depending on the resolution of your sculpt, sometimes it’s better to retopologize the sculpt and render it with a normal map. Check out this tutorial for both those things: http://cgcookie.com/blender/2010/08/30/retopology-and-normal/