In this tutorial, I show you how to create a “pile of guts” on the ground using curves.

Then we go into the material editor and create a nice procedural texture to make the curves look nice and squishy.

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Discussion

50 Responses to “Creating a Pile of Guts”
  1. Posts: 35

    *blech… nice tut Dave… end result looks… well… u know… i think maybe… amma stall breakfast this morning… :/

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    1
    Oct 18, 2010 at 7:26 am
    • Posts: 4

      Rather enjoyed this tut. Had a few goes with different setups. Settled on a nice Environmental Lighting on it and Subsurface Scattering with Cream. Rather pleasant for an Easter Sunday. LOL

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      1.1
      Apr 8, 2012 at 8:08 am
  2. Posts: 6

    Er….I am not sure if this tut fits in with the rest of the sites tutorials. Feels a bit out of place.

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    2
    Oct 18, 2010 at 7:52 am
    • Posts: 261

      halloween’s coming up ;)

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      2.1
      Oct 18, 2010 at 11:26 am
      • Posts: 228

        Speeking of Halloween, I keep seeing “Demon Face” on utube with Adobe After Effects. I don’t know if you take requests for tutorials, or if it is even possible with Blender, but I thought I would ask if you could do it.

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        2.1.1
        Oct 26, 2010 at 12:43 am
  3. AE
    Posts: 55

    OK,I agree with pilgrim. Kinda’ weird. Something different next time maybe?

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    3
    Oct 18, 2010 at 8:26 am
  4. Paulie Torres
    Posts: 17

    Awesome this fits my style>:) lets do blood next time>:D

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    4
    Oct 18, 2010 at 8:41 am
    • Onnionion
      Posts: 1

      Just put a fluid simulation in! :P

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      4.1
      Oct 19, 2010 at 3:44 pm
  5. Posts: 19

    Love it, nice work :D

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    5
    Oct 18, 2010 at 9:04 am
  6. Falcon
    Posts: 26

    Um ew. XD
    Cool effects, though! Ima have to try that some time.

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    6
    Oct 18, 2010 at 9:12 am
  7. Posts: 62

    I agree with Paulie. How about how to animate a blood splatter on the wall/floor?

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    7
    Oct 18, 2010 at 9:20 am
    • kram1032
      Posts: 71

      with a canvas-texture build :D

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      7.1
      Oct 18, 2010 at 11:57 am
  8. JW
    Posts: 3

    Great idea/tut! Something different, but still high quality. :-)

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    8
    Oct 18, 2010 at 9:51 am
  9. sid350
    Posts: 3

    Hm, looks good.

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    9
    Oct 18, 2010 at 9:57 am
  10. Posts: 36

    Hello I want to know what’s the addon that in the video and use that pre rendered mesh and then texture?

    If this is not an addon to tell me thank you the control to do and or do
    Écouter
    Lire phonétiquement

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    10
    Oct 18, 2010 at 10:26 am
    • Posts: 261

      i’m afraid i don’t understand your question :(

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      10.1
      Oct 18, 2010 at 11:31 am
    • cnob
      Posts: 3

      I think its just the way how blender render is handling the SSS.

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      10.2
      Oct 19, 2010 at 1:30 pm
  11. Scott
    Posts: 7

    Hey, need to try that out. Looks really interesting!

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    11
    Oct 18, 2010 at 10:43 am
  12. twitcher
    Posts: 1

    This looks more like strange poo… There is no visible division between coils and they are connected with each other just like poo does…

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    12
    Oct 18, 2010 at 11:02 am
    • derrek
      Posts: 1

      lol, thats the first thing me and my wife thought seeing the image

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      12.1
      Oct 18, 2010 at 7:57 pm
  13. Massap2
    Posts: 8

    Hi Dave! I know this is not related to this tutorial, but I am having some problems with the mirror modefier, when I use it like you do in the tutorials I get my model torn in half when I scale and move vertexes its like the mirrored half wont connect properly to the other half I am modeling… I am wondering if you have any solutions for me?I really like your tutorials both on youtube and here. You have a great tutorial voice, and I don’t know if you have heard this before but I kind of think that you sound like peter parker xD

    Thanks for everything man!

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    13
    Oct 18, 2010 at 11:42 am
    • kram1032
      Posts: 71

      sounds like your mirror axis is too far away and you don’t have connected enabled.
      Move the halves torwards each other and enable connected, then it should work fine.

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      13.1
      Oct 18, 2010 at 11:59 am
      • Massap2
        Posts: 8

        I am total noob, so i dont know how to move the mirror axis:/

        I apreciate the help though:)

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        13.1.1
        Oct 18, 2010 at 12:38 pm
      • Serpent36
        Posts: 80

        Enable Clipping in the Mirror Modifier options and move the vertices toward the mirror.

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        13.1.2
        Oct 18, 2010 at 6:35 pm
  14. Posts: 26

    This is a good way to learn curves.

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    14
    Oct 18, 2010 at 11:56 am
  15. Tio Ilmo
    Posts: 23

    Hei David,

    Great tutorial, even it seams to be quite simple comparing to the other tutorials. We have to consider that this site was made not only for the experts, but also for rookies like me.

    Could you prepare a tutorial which explore the Cartoon concepts? Only modeling a scene, not necessary a human model, just a landscape.

    A very simple house, a tree, a way, a river, a sky but not use realistic render view. Use bright colors and adequated lighting for a cartoon scene. Imagine a house with eyes, trees with eyes and mouth, sun with mouth smiling, some funny clouds, etc… I think the models should use large edges to looks like a cartoon item.

    You can use the particles system and UV Mapping to create flowers, butterflyes (><), flying birds(^^) etc…

    I think it looks like a good idea…

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    15
    Oct 18, 2010 at 12:12 pm
  16. Posts: 80

    Hello Dave Ward great tut. But can you next time make tut on how to make river. This wil bi wery good.

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    16
    Oct 18, 2010 at 12:20 pm
  17. Posts: 36

    What is it that makes preloading the mesh as we see a 10.55 minutes

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    17
    Oct 18, 2010 at 12:30 pm
    • Posts: 9

      That’s the Sub Surface Scattering that he added in the tutorial.

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      17.1
      Oct 18, 2010 at 3:49 pm
  18. Pawel
    Posts: 24

    I know this might be useful, but I’m not sure I’m able to ‘stomach’ this tutorial :)

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    18
    Oct 18, 2010 at 12:37 pm
  19. Kris
    Posts: 10

    From a far back view, I thought it was poop. :)

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    19
    Oct 18, 2010 at 2:27 pm
  20. Pablo
    Posts: 2

    It’s pretty pathetic how some people complain about this. How about modeling a vagina or a penis just to spite them?

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    20
    Oct 18, 2010 at 2:28 pm
    • Pawel
      Posts: 24

      Pablo, I wouldn’t mind modelling those. They’re not exactly disgusting, in a normal context. And sometimes can be a lot of fun, too ;) Which cannot be said of the guts – it’s not a thing that you expect to see every day, unless you work in a slaughterhouse, or like psychopathic movies/games :)
      What I’m saying is that I think there are more interesting parts of the anatomy, and much more used in art too.
      But I’m not criticizing, it’s just my preference. I still think it’s OK to learn or teach to model guts, just like anything else. And it’s great Dave is going to all the trouble to undertake this daunting task :)

      Hey, how about modelling a heap of crap next ;)
      I’m really just joking, don’t take it to heart Dave :)

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      20.1
      Oct 19, 2010 at 1:35 am
  21. Posts: 5

    Loved this tutorial as I have been working om making a zombie and general undead stuff :]. Good to see something other than cube, plane, circle, or sphere used as a starting mesh; I’m inspired to see what I can do with the curve. IMO, there can never be enough tutorials that have a bit where they go into texturing and SSS, so thanks. I dont know how much of a pain it would be to make a tutorial that uses texture painting (which I know you and John have done already!), but also includes making those multiple maps (dermal, subdermal, backscatter, specular, etc) that I see 3D artists using. Thanks again man!

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    21
    Oct 18, 2010 at 2:58 pm
  22. Lee
    Posts: 11

    This one looks good! Great tutorial Dave. For a noob like me it’s perfect. Thanks :)

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    22
    Oct 18, 2010 at 3:44 pm
  23. Posts: 38

    This tut is superb. Reality is not always nice and it helps to know how to do reality. Thanks for this.

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    23
    Oct 18, 2010 at 4:59 pm
  24. Mounndor
    Posts: 1

    nice tut! wanted to now how to create this kind of material!thanks dave!

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    24
    Oct 18, 2010 at 10:32 pm
  25. thorcane
    Posts: 14

    I could see a second part adding a small pool of blood under the guts, or what ever they are leaking. Maybe some other chunky stuff. Simple yet effective, in both modeling and texturing, great tutorial.

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    25
    Oct 18, 2010 at 10:54 pm
  26. Posts: 115

    Thanks for making me grin like an idiot!
    Great tutorial on procedural textures. Very nice.

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    26
    Oct 19, 2010 at 3:38 am
  27. Lydorn
    Posts: 10

    Nice tutorial. I always need more tutorials on materials and textures!

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    27
    Oct 19, 2010 at 4:32 am
  28. Posts: 14

    Fun and Interesting as always but I have to be honest dude; My first thought was that someone needed to see their proctologist… soon! I can’t tell you how relieved I was to find out that it was only supposed to be guts! Love your tutorials keep up the great work.

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    28
    Oct 19, 2010 at 11:01 am
  29. Posts: 261

    if you guys’s poo looks like that, then you should really go see a doctor :P

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    29
    Oct 19, 2010 at 2:13 pm
  30. Geoff Borchers
    Posts: 4

    Oh my god, this is the PERFECT thing! I absolutely love gory stuff like that!

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    30
    Oct 19, 2010 at 6:23 pm
  31. Posts: 1

    very realistic !! a new kind of art, let’s make more human organs

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    31
    Oct 22, 2010 at 11:44 am
  32. Dave
    Posts: 1

    Sweet Tutorial, Man. Very unconventional, and a delight.

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    32
    Oct 28, 2010 at 2:28 pm
  33. S.Polli
    Posts: 1

    Thank you guys for this tut, that’s my work http://www.pasteall.org/pic/7770
    hope u’ll enjoy it.

    Keep on sharing!

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    33
    Dec 30, 2010 at 3:17 pm
  34. Posts: 14

    Is there any way to convert a Curve to a Mesh??

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    34
    Jan 22, 2011 at 8:18 pm
  35. Kingpen
    Posts: 3

    I did what you said, but when I render, it just shows up as a black mass.

    What am I doing wrong,
    Kingpen

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    35
    Feb 6, 2012 at 9:50 am
  36. Posts: 4

    Great tut. I tried a few settings with the lighting and subsurface scattering. Settled on cream for the sss. Need to put together a chrome material now for a tray object.

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    36
    Apr 8, 2012 at 9:20 am

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