In this tutorial, I show you how to create multiple UV maps, and “clone paint” a projected texture map onto the original set of UV coordinates.

We also go into Gimp and clean it up some, then back to Blender to apply it and add some SubSurface Scattering.

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Discussion

29 Responses to “Update: Projection Painting in 2.5”
  1. Posts: 29

    It must be Halloween :)

    Cool Tutorial !

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    1
    Oct 13, 2010 at 9:47 pm
    • anmisto
      Posts: 3

      hey Halloween is on oct 30

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      1.1
      Oct 17, 2010 at 10:16 pm
  2. alexanderGR
    Posts: 4

    nice tut mr.ward =)

    Q: what’s the difference between the “/Image/Save As” command, which you used to export to GIMP and “/UVs/Export UVLayout” when in the UV Editor? We use the first when we do texture painting/projecting in blender to keep the texture externally as an image and the second when we are planning to do texturing on external app?

    Sorry for the newbie question, im still new to blender =)

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    2
    Oct 13, 2010 at 10:47 pm
    • Posts: 261

      the “export” is purely for the UV coordinate map, whereas the “save as” is for the actual texture/projection painting image itself

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      2.1
      Oct 16, 2010 at 11:41 pm
  3. sergof
    Posts: 1

    Just a little tip: In the toolbar at the bottom of the project paint tab there is a “Save All Edited” button that will save all modified textuers so you don’t have to manually save them one by one.

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    3
    Oct 13, 2010 at 11:37 pm
  4. ibkanat
    Posts: 2

    +10 great tut and funny result to boot

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    4
    Oct 14, 2010 at 12:28 am
  5. Posts: 24

    I think ya all getting too many zzz’s over there.
    Today for citizens you uploaded M4 part 4 which isn’t listed here yet but you skipped uploading files for this one.

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    5
    Oct 14, 2010 at 1:27 am
    • Posts: 7

      It is more likely we are not getting enough ZZZ’s here. Jonathan leaves for Blender Conference and all goes to hell! haha. But added to Citizen now. ;)

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      5.1
      Oct 14, 2010 at 2:51 pm
  6. bgr
    Posts: 13

    good tutorial.

    i think re-projection is faster and mroe accurate IMO. re-projection is when you use GIMP or photoshop. that way you get all the tools and it projects it on the model.

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    6
    Oct 14, 2010 at 1:40 am
  7. Posts: 7

    UV Texture Groups was one these too-many mysterious Blender functionalities I never had the opportunity (or courage) to experiment. Thanks for this great tutorial !

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    7
    Oct 14, 2010 at 2:47 am
  8. Posts: 116

    From “Henry Rollins ” to “Mr.Magoo”.
    Yikes!!
    I finally got the part where i was doing it wrong, namely having a new master uv texture to paint onto, thanks, this totally de-mystified this process for me, a really awesome tool that i plan to use a lot in the future for props, etc.

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    8
    Oct 14, 2010 at 3:17 am
  9. Enis
    Posts: 11

    Thank you sir !!!

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    9
    Oct 14, 2010 at 9:47 am
  10. Posts: 6

    Awesome. This video is loaded with great tips.

    Rather than sculpting the ear ridges, how about adding a B&W texture made from the Suzanne Image and then use the “Normal” settings on the Texture/Influence panel to grow the ridges during image render. This a also a great way to add tons of skin detail if a B&W map is very over-sharpened in the face area.

    Many thanks and keep the ideas coming.

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    10
    Oct 14, 2010 at 10:13 am
  11. Bryan Tenorio
    Posts: 17

    This is a great tutorial. You can do a lot with this method. I just think it would have been much better if you had used corresponding model, and reference. For example, using a male head model.

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    11
    Oct 14, 2010 at 12:16 pm
  12. Jackal
    Posts: 6

    This is so good and so freaky. I don’t know many guys that would be comfortable to have there face stretched across monkey’s face but you did it! Thumbs up!

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    12
    Oct 14, 2010 at 1:43 pm
  13. Craig Hellman
    Posts: 17

    Fantastic ! What a great result, so funny. But really, it shows how flexible and easy this method is.
    Five stars !

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    13
    Oct 14, 2010 at 2:26 pm
  14. comeinandburn
    Posts: 62

    Great job David!

    Just a reminder that drag’n'drop works now directly from your file browser to the UV edit window. This way you don’t need to navigate using Blender’s file manager. Not that there’s anything wrong with that:)

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    14
    Oct 14, 2010 at 2:28 pm
  15. Posts: 30

    Great tutorial. This answered a lot of my questions I didn’t even know how to ask. Very cool.
    Thanks so much.

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    15
    Oct 14, 2010 at 9:13 pm
  16. Mike hall
    Posts: 17

    Great tutorial. I think the picture of you in the bio page is way cooler. You should grow your hair back out.

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    16
    Oct 15, 2010 at 12:19 am
  17. Anthony
    Posts: 1

    Excellent work, Great result.

    I’ve done alot of modeling tutorials, but I just can’t seem to figure out basic UV unwrapping with GiMP.

    All I want to do is something as simple as this picture:

    http://upload.wikimedia.org/wikipedia/commons/0/0a/Bump-map-demo-full.png

    Please help, someone.

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    17
    Oct 15, 2010 at 1:31 pm
  18. Posts: 1

    THANK YOU SOO MUCH!
    did you make this tutorials from the post i asked on blender cookie facebook?

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    18
    Oct 15, 2010 at 3:28 pm
  19. Posts: 234

    Thanks for answering my call for help guys!! About to watch now. I was getting close on my own but THANK YOU! I’ve only been Blending and CG ing for 2 months but thanks to you guys and Blender Guru I’m already animating nice looking walking n talking models. Best wishes guys!

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    19
    Oct 28, 2010 at 7:56 pm
  20. Pit
    Posts: 4

    Quick tip: if you set the path in Users Preferences->File for the Image Editor, you can go to Image->Edit Externally, in the UV/Image Editor, and it will open up the image that is currently in the view in an image editor of your choise. Also, having set the Image Editor path, you can truly projection paint by clicking in the quick edit button on the projection paint panel when you are in texture paint mode.

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    20
    Nov 6, 2010 at 11:37 am
  21. Niko
    Posts: 2

    At the beginning of the video you select a bit of the Suzannes head in edit mode and you press something that selects the whole line, what is the key combination?

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    21
    Dec 8, 2010 at 11:43 am
  22. hjh
    Posts: 1

    Sir, why am I unable to edit in projection? This error appears in the status : Unable to create openGL buffer?

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    22
    Jan 20, 2011 at 6:33 am
  23. Posts: 14

    Great 2.56 tutorial… I loved it right up the point where I tried to render and then all I got was the unadorned object that I was trying to paint to. All of my material and texture settings are exactly as you set them in the tut and the initial object data and texture painting was flawless. I can open the PNG file in photoshop and it looks great but when I try to apply it to the surface of the object in Blender… nothing, zilch, bupkiss!!! Very aggravating… especially when you consider that when I apply UV images to anything else it works great. Whad up :?

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    23
    Feb 9, 2011 at 9:52 pm
  24. nice tutorial! but i have a problem for what im making.
    im making a character called Doom’s Eye and the uv map seems to be scrambled up and messy!http://images.wikia.com/sonic/images/d/d2/ShadowCG_Doomseye.jpg
    but, here is what i have so far http://tailsfluffy74.deviantart.com/art/Blackest-doom-3d-269582680 <:I

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    24
    Nov 19, 2011 at 10:31 am
  25. Posts: 10

    Just an FYI, this tutorial no longer works under 2.6.4

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    25
    Oct 29, 2012 at 3:56 pm
    • Posts: 6

      On the contrary, I just finished it with the 2.6.4 release and it works perfectly. Where did you get stuck?

      #
      25.1
      Dec 1, 2012 at 11:35 am

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