Multi-session series on the creation of a high-detail sculpted model. We’re modeling in the style of a “House Elf” from the Harry Potter movies, and will be modeling, sculpting, and texture painting, this time using Gimp instead of Photoshop.
In this third and final section, I break out the Texture Paint tools, and we paint a good foundation texture for our elf, then I take that into Gimp and clean up some of the rough edges. Then we go back into Blender, apply the new texture. I append the ol’ eyeball from the eyeball tutorial, and we start playing with the Subsurface Scattering (SSS) to breathe some life into our model.
Eyeball tutorial: http://www.blendercookie.com/2010/02/08/creating-an-eyeball/