Multi-session series on the creation of a high-detail sculpted model. We’re modeling in the style of a “House Elf” from the Harry Potter movies, and will be modeling, sculpting, and texture painting, this time using Gimp instead of Photoshop.

In this second section, I model the ears, finishing out the base model, and move on to the sculpted detail. We also go on and add seams, unwrap the UV coordinates, and create the tangent normal map for a lower-resolution version of the model.

We broke down this section into two videos to help streaming and viewing. So take a break in the middle, grab a drink, coffee or do a push-up.

House Elf<>

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Discussion

26 Responses to “Series: House Elf Part 2”
  1. Hasoth
    Posts: 4

    :( Since you’ve put video as “private” to vimeo I can’t open it on vimeo site and while there’s a bug in watching embeded videos from vimeo on firefox you force me to use IE to watch your tutorial.

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    1
    Oct 4, 2010 at 8:25 am
    • Posts: 319

      Sorry bout that and sorry to force you to use IE. ;) We set it to private when we have the rare fortune of having a tutorial ready before the actual day. Just didn’t flip the switch on Vimeo when this went live. :) Should be all set to go now and thanks for watching.

      W

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      1.1
      Oct 4, 2010 at 8:38 am
      • Hasoth
        Posts: 4

        Yes it works now :) Thanks for fast reply and your really good work! I can’t wait to see part with texturing in gimp, and I hope that baking normal maps is fixed in new releases because in 2.5 I always get something wrong or at least a gap where the seams are. (I won’t mention that to make grayscale picture work as bumpmap on simple thing I need to put picture in node editor before I use it as bumpmap)

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        1.1.1
        Oct 4, 2010 at 8:51 am
  2. martin piovani
    Posts: 4

    great tutorial..this is turning into a great series :)

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    2
    Oct 4, 2010 at 10:35 am
  3. Goremax
    Posts: 2

    nice tutorials – thx a lot 4 your work!!

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    3
    Oct 4, 2010 at 11:22 am
  4. Tiago Cristiani
    Posts: 4

    that´s great, finaly I am doing things that are quite realistic, and your site helped me a lot, keep the tutorials in such level. and just a suggestion, I know that’s not the right place, but in the last video of “Creating a Stylized Dragon” you made an animation. could you please post the final result I mean the rendered scene with the animation?

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    4
    Oct 4, 2010 at 12:21 pm
  5. kram1032
    Posts: 71

    it says “selected to active” – that means, the selected one will be baked to the active one. – that means, you gotta select both, but the active one should be the one where the bake ends up. By just making that tick, you can find out. ;)

    Really nice so far. Can’t wait for year 3 ;)

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    5
    Oct 4, 2010 at 5:26 pm
  6. Posts: 124

    this time using Gimp

    nice :D

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    6
    Oct 4, 2010 at 10:14 pm
  7. Posts: 10

    just wondering but do you use a graphics tablet when your sculpting????

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    7
    Oct 4, 2010 at 10:28 pm
    • Posts: 261

      nope, all keyboard and mouse :)

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      7.1
      Oct 6, 2010 at 12:22 am
      • Posts: 10

        impressive!!!!!

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        7.1.1
        Oct 6, 2010 at 2:21 am
  8. Posts: 10

    these have answered soooo many questions for me….
    *ubuntu user*

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    8
    Oct 4, 2010 at 10:59 pm
  9. Cody
    Posts: 2

    AWESOME Tutorial! and GIMP FTW :P

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    9
    Oct 5, 2010 at 2:23 am
  10. Posts: 7

    can anyone help me with something. I did a rig in blender 2.54 beta. I used some ik’s and here is the problem. When i
    move one side of the model, the oposite side moves along, or follows. Can anyone hel me plz :D

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    10
    Oct 5, 2010 at 10:13 am
    • Posts: 261

      sounds like you might’ve forgotten to apply the mirror modifier

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      10.1
      Oct 6, 2010 at 12:23 am
  11. Posts: 10

    by the way the nubbin thingy in the ear is call a tragus

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    11
    Oct 6, 2010 at 2:26 am
  12. hetors
    Posts: 31

    Yeah!!, more!!.
    Thanks David.

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    12
    Oct 6, 2010 at 6:11 am
  13. Posts: 13

    Hey, idk if it’s just me, but there is no video to watch…

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    13
    Oct 6, 2010 at 4:31 pm
    • Posts: 1761

      Apologies for the mishap but it should be fixed now.

      -Jonathan

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      13.1
      Oct 6, 2010 at 5:18 pm
      • Posts: 13

        Haha that was awesome thanks!

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        13.1.1
        Oct 6, 2010 at 9:27 pm
  14. Alexandre Gonçalves
    Posts: 11

    Blendercookie is up for almost a year, is there going to be somthing special?

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    14
    Oct 6, 2010 at 7:18 pm
    • Serpent36
      Posts: 80

      5 Halloween tutorials in one day! (guess)

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      14.1
      Oct 6, 2010 at 9:06 pm
    • Posts: 319

      Thanks for reminding us actually – looks like we birthed this baby on OCT 20th, 2009. Hmmm might have to do something to celebrate!

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      14.2
      Oct 7, 2010 at 9:12 pm
  15. Felix
    Posts: 3

    Thanks for the video. I was just wondering if it was possible to have the multires actually affect level one of the geometry, so the normal map (or displacement map) match up more accordingly? The subsurf modifier seems to do that though. Any ideas?

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    15
    Jan 4, 2011 at 1:15 pm
    • Felix
      Posts: 3

      Level 0, sorry. I meant the most base level.

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      15.1
      Jan 4, 2011 at 1:17 pm
  16. Kid
    Posts: 1

    Hello, where is the second from this link? http://vimeo.com/15487410

    I hope they will keep blendercookie adress the same as the previous one…It is a pain to found it again…

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    16
    Sep 1, 2011 at 12:19 pm

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