Multi-session series on the creation of a high-detail sculpted model. We’re modeling in the style of a “House Elf” from the Harry Potter movies, and will be modeling, sculpting, and texture painting, this time using Gimp instead of Photoshop.
In this second section, I model the ears, finishing out the base model, and move on to the sculpted detail. We also go on and add seams, unwrap the UV coordinates, and create the tangent normal map for a lower-resolution version of the model.
We broke down this section into two videos to help streaming and viewing. So take a break in the middle, grab a drink, coffee or do a push-up.
















Sorry bout that and sorry to force you to use IE.
We set it to private when we have the rare fortune of having a tutorial ready before the actual day. Just didn’t flip the switch on Vimeo when this went live.
Should be all set to go now and thanks for watching.
W
Yes it works now
Thanks for fast reply and your really good work! I can’t wait to see part with texturing in gimp, and I hope that baking normal maps is fixed in new releases because in 2.5 I always get something wrong or at least a gap where the seams are. (I won’t mention that to make grayscale picture work as bumpmap on simple thing I need to put picture in node editor before I use it as bumpmap)
great tutorial..this is turning into a great series
nice tutorials – thx a lot 4 your work!!
that´s great, finaly I am doing things that are quite realistic, and your site helped me a lot, keep the tutorials in such level. and just a suggestion, I know that’s not the right place, but in the last video of “Creating a Stylized Dragon” you made an animation. could you please post the final result I mean the rendered scene with the animation?
it says “selected to active” – that means, the selected one will be baked to the active one. – that means, you gotta select both, but the active one should be the one where the bake ends up. By just making that tick, you can find out.
Really nice so far. Can’t wait for year 3
this time using Gimp
nice
just wondering but do you use a graphics tablet when your sculpting????
nope, all keyboard and mouse
impressive!!!!!
these have answered soooo many questions for me….
*ubuntu user*
AWESOME Tutorial! and GIMP FTW
can anyone help me with something. I did a rig in blender 2.54 beta. I used some ik’s and here is the problem. When i
move one side of the model, the oposite side moves along, or follows. Can anyone hel me plz
sounds like you might’ve forgotten to apply the mirror modifier
by the way the nubbin thingy in the ear is call a tragus
Yeah!!, more!!.
Thanks David.
Hey, idk if it’s just me, but there is no video to watch…
Apologies for the mishap but it should be fixed now.
-Jonathan
Haha that was awesome thanks!
Blendercookie is up for almost a year, is there going to be somthing special?
5 Halloween tutorials in one day! (guess)
Thanks for reminding us actually – looks like we birthed this baby on OCT 20th, 2009. Hmmm might have to do something to celebrate!
Thanks for the video. I was just wondering if it was possible to have the multires actually affect level one of the geometry, so the normal map (or displacement map) match up more accordingly? The subsurf modifier seems to do that though. Any ideas?
Level 0, sorry. I meant the most base level.
Hello, where is the second from this link? http://vimeo.com/15487410
I hope they will keep blendercookie adress the same as the previous one…It is a pain to found it again…