In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
Okay, I know we said we were done with this series, but David has come back for one more additional video. In this supplemental to the Dragon Series, I show some basics for creating a wing-flap loop animation to put Quaid into a flight pattern.