In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
Okay, I know we said we were done with this series, but David has come back for one more additional video. In this supplemental to the Dragon Series, I show some basics for creating a wing-flap loop animation to put Quaid into a flight pattern.












i love all these tuts. however, i repeatedly encounter a problem in blender, both in Ubuntu 10.04 (using many differant version of blender builds in the 2.5 series), and windows xp. i will do my best to explain my conflict.
sometimes after ive been modeling for a bit, something will happen (i suspect i hit a hotkey of some kind i am unaware of and cant rediscover) that will make it so that the closer i try to zoom, the less it zooms, and it remains a distance away that makes it very difficult to model. it also means if im zoomed in close, i cant pan or rotate at the normal speed. just to rotate my view or pan, i need to zoom really really far out.
i have encountered this problem multiple times over the past 2 months or so, trying new builds and it will happen anyhow, usually. i have tried to find an answer on blenderartists, but to very little luck. im hoping to find some assisitance here so i can add this hotkey (or whatever it takes to fix) to my hotkey list i have on my wall.
if somebody can help me, i would GREATLY appreciate it, i havent modeled almost at all as its too difficult and frustrating. again, great tut(s) and i love this series, along with all the fantastic knowledge and teachings here at blendercookie.
i’ve ran into the exact same thing many times, my friend. the way to fix it is to select the object or vertex you’re zooming in to see, and hit the period/decimal key on your numpad. it will zoom in and center to the selected object, and the rotations and zooms and everything will reset.
oh man. thank you so so much. so since it happened to you to often (and i bet still does) im sure you can understand my frustration. that was exactly it. thank you so much! now i can finish this dragon!
Sounds to me like you’ve accidentally gone from orthographic to perspective mode. Hot-key is Numpad 5.
I do this by accident sometimes when I switch to camera view and then try to pan the view.
Another Way to fix that is by Pressing Shift + B then you can zoom whatever you want
I have had the same issue for a long time but found how to solve it on Blender
Hi rogueusagi,
I have run into the same problem you are having, I eventually found my fault:
While modelling, I was changing views all the time to make sure that I was not messing up the model on different planes, and in the process of switching views, I was hitting the numpad “5″ and changing from Authographic to Perspective view. When in Perspective view, you will have the problem of not being able to zoom in close to your object.
Hope this is your problem too?
Love this series, reminds me of Samurai Jacks art direction!
Thanks Dave!
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
I swear that Artwork
This blender is good with work
I have used 3-D Max and Maya, but in many windows and buttons
This is difficult,because I do not speak English well
Just thought I would mention – the citizen archive contains a duplicate copy making it twice as big.
When expanded there is an archive.zip of 200MB that contains the same files.
Thanks Shane – Will correct this.
wow dave great work, can i request another tut from you but this time making the dragon breath fire.. that would help me a lot.
ive enjoyed your series a great deal and fire breathing i think would be the icing on the cake
it is actually quite easy. place an emitter inside the mouth, parent it to the dragon model and make the dragon a collision object so fire does not emit anywhere except the mouth, set the velocity and other stuff and you are done. if you need help on fire check these tutorials: http://cg.tutsplus.com/tutorials/blender/introduction-to-smoke-simulation-in-blender-2-5-day-1/
This is a great end for the series
Well done!
FELICITACIONES!!!!
AWESOME TRAINING SERIAL
THE NEXT (SERIE 11) THE DRAGON SPIT FIRE
PLEASE
He aprendido mucho contigo THANKS
(my english is very poor)
I completely agree with this I know you said you were done with this, but you should do just one more on how to set up the dragon like when he opens his mouth in per say a breath fire animation run, the particle system will kick in. I’m not sure if this would require some scripting or not and if so even better because I really need to learn how to script
Thanks for this great series, really good to see the animation process.
Do you think an “animation for dummies” would be possible , what i mean would be a simplified overview of the animation interface(nla ,dope sheet etc,) and what they do, and how to use them, and how to use ik versus fk, as i find say with the mancandy rig, i don’t know how to use it properly, as there is just too much that i am supposed to know, but isn’t really easily figured out, i mean i dont think computer animation evolved in 1 or 2 days, it probably took some time!
Maybe even from your own experience from 3ds max to blender, where did you start, any tips , references that help etc.
Thanks, i would appreciate your advice as i am fascinated when watching you animate, there is a certain approach that you have that makes it all just “come together” that just seems to elude me!
great job on this series, dave, and for ending (we think) with the wing flap cycle – it really completes the dragon. and i look forward to seeing what you come up with next!
cheers
the end noooooooooo
dragon spit fire please spit fire
Part 11 ….. spit fire …… right???
Thank you so much dave
this last part of the tutorial?
I hope that the dragon spit fire please!!!!
dragon spit fire please!!!![2]
This has been an excellent series. Thanks so much! I’m a huge fan of the Clone Wars CGI show and love the style of the characters. I wonder if you plan on doing any human/humanoid characters in this style in the future?