In this Blender 2.5 video tutorial we begin texturing some denim jeans by using a combination of techniques. This includes the creation of normal maps, bump maps and color maps.

In part 01 of this tutorial we create the bump, color and normal maps for the main denim texture. In the next part we will create the threading and do any necessary adjustments.

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Discussion

30 Responses to “Texturing Denim Jeans – Part 01”
  1. Posts: 10

    Excellent. Good tutorial Jonathan

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    1
    Sep 21, 2010 at 1:29 am
    • bgr
      Posts: 13

      how do you select all the vertices that are connected together?

      L + right mouse?

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      1.1
      Sep 21, 2010 at 4:03 am
      • Posts: 4

        You make sure you’re mouse is over the area of vertices you want to select then you simply press L.

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        1.1.1
        Sep 21, 2010 at 5:27 am
  2. hetors
    Posts: 31

    Wow Jonathan!!just what I need it!!, some tutorials speaking about texturing :D .
    Thanks Jonathan.

    PD: can you make another tutorial about cloth?, you promised :) .

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    2
    Sep 21, 2010 at 6:17 am
  3. Posts: 52

    I’ve just finished a huge full body texture painting job (the final bit after GIMP tweaks) and the texture was 5000×5000. SO I would click and drag, then wait about 7 seconds for it to do the action. It took AGES! XD

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    3
    Sep 21, 2010 at 6:32 am
  4. Posts: 16

    Jonathan,
    Great tut, just what I needed to help me texture a game object right now.

    But I have a followup question (i see it might have already been asked)
    In your 3d view, you start selecting islands and not the entire model. I have no problem doing this in the uv/image editor, but I can’t seem to make it work in the 3d view. I know the trick of hovering the pointer and hitting L but now ALL my vertices are selected, not just the islands (as defined by the seams).

    Can you please tell us how to do this? I think maybe you covered it in the teddy bear tut, but I need a refresher for 2.53/2.54. It would really help to know this so I can get this done. Also, I have to add some reflective tape to the bottoms of the legs on my model. Should I use another uv texture and specify the verts I want this reflective tape to be mapped to, or should I include the reflective tape in my original image with my fabric texture (does that even make sense?)

    Thanks so much for all your work, you are truly helping the community like no one else before you. Any change you and Andrew Price and Bassam and Nathan Vegdahl would get together to write a book? I see a bestseller in that one…

    Mike (Data)

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    4
    Sep 21, 2010 at 10:19 am
    • Posts: 1

      Just like keyk sad – you must be in face select mode – but I thought that maybe you’re wainting for an automatic mail with info about the reply ;)

      About the second question, the best option is to make this tapes on the same texture as the same uv’s. You should try to specify this tapes directly on the model (without using seam there) so you can make nicer gradient between material and the tapes. You can try to paint those tapes in texutre paint mode with any unused color, as green for ex., and then replace the green color in 2d app with the texture of the tape. Just my idea how to do that ;)

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      4.1
      Sep 22, 2010 at 8:00 am
      • Posts: 16

        Yes, that seemed to do the trick. Thanks for the heads up. It just looked in Jonathan’s video like he was in vertex select mode, not face mode. Oh well, whatever works.

        But now I’m interested, I’ve never used vertex paint before. Can you explain that a little better, please? What exactly is it used for? Stuff like this?

        Thanks,
        Mike

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        4.1.1
        Sep 25, 2010 at 9:12 am
  5. Posts: 10

    I think you have to be in “face mode” selection. Not sure.

    Excelent tutorial, as always.

    Saludos from Spain.

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    5
    Sep 22, 2010 at 1:21 am
  6. comeinandburn
    Posts: 54

    Yeah Texturing Tutorial!

    thanks Jonathon this was really helpful, I especially liked the part where you used the baked normal map as an overlay to add more detail. I’ve usually seen people using AO for this.. thanks for the tip.

    I’ve got one question for you since you use a tablet when working in Blender. How do you increase the amount of loopcuts when using “Ctrl R” with a pen?

    thanks again!

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    6
    Sep 22, 2010 at 8:42 am
    • Posts: 4

      I use a wacom tablet with touch sensitive strips. If you have those you can set them to do the same function as scrolling. That’s the only way I can find to do it.

      hope that helps

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      6.1
      Sep 26, 2010 at 9:31 pm
  7. nawabz
    Posts: 6

    WOW that helped alottt. its just great i had to post a thank you note.

    thank you.

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    7
    Sep 22, 2010 at 1:19 pm
  8. AlexDS
    Posts: 39

    Jonathan, please do some tutorials explaining how the Constraints work. Thanks!

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    8
    Sep 23, 2010 at 1:42 pm
  9. Omar_Ramirez
    Posts: 10

    Great tutorial as always.

    Can’t wait for part 2.

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    9
    Oct 8, 2010 at 5:53 pm
  10. ChosenSavior
    Posts: 5

    Hey Jonathan I really hate to bug you with questions cuz i know u get a lot of them, but can u tell me what “U” for unwrapping does exactly?

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    10
    Oct 13, 2010 at 1:16 am
  11. Posts: 14

    I know with all of the jumping from this tutorial to that one that you guys do that sometimes things can be forgotten, but could you please complete the second part? Thanks in advance.

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    11
    Oct 28, 2010 at 10:49 pm
    • Posts: 319

      Hey Scott,

      Apologize for the delay on the other part. We got swept up in the conference going on and talk on it often and plan to hit it up following this weekend when conference is over. :(

      Hugs all around :)

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      11.1
      Oct 29, 2010 at 6:00 am
      • Posts: 11

        Just curious, is there still no second part or is it not linked? Thanks. :D

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        11.1.1
        Jan 27, 2012 at 3:04 pm
      • Posts: 1761

        Unfortunately there is not a second part at this time.

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        Jan 27, 2012 at 3:19 pm
  12. Ieros
    Posts: 2

    Waw, nice tut’ , professional quality ! :-)

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    12
    Jan 18, 2011 at 6:22 am
  13. Ieros
    Posts: 2

    I forgot to say, you should make a tut’ in order to explain how to modelize a great jean like that ! ;-)

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    13
    Jan 19, 2011 at 4:22 am
  14. Mat
    Posts: 1

    Hey guys, is the second part of this tutorial ever coming? The first part’s really good, and I’d like to see more :) .

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    14
    Jan 22, 2011 at 5:49 pm
  15. Posts: 4

    Hi! don’t forget part 2. Part 1 is really good. Could you do a tutorial about modelling clothes?

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    15
    Feb 1, 2011 at 3:27 am
  16. Posts: 5

    Great tutorial! Really helped me out a lot in my project. But I have one question: Is it possible to make a specularity map as well, so that I can have one object with two different specularity values on it through mapping? I have been trying to do it with the same method as creating a texture/normal map and I am having a little trouble.

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    16
    Feb 12, 2011 at 4:30 pm
    • Posts: 1761

      Hi Will,

      Yep you can make as many specular maps you like. The specular maps just need to be black/white and/or shades of grey to define the strength of the specular highlights. After mapping it to the object just set it to effect the specular channel.

      -Jonathan

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      16.1
      Feb 13, 2011 at 11:02 pm
      • Posts: 5

        Ahhhh. Makes so much sense. Thanks a ton!

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        16.1.1
        Feb 16, 2011 at 11:08 am
  17. Posts: 14

    Great tutorial!! love it!! but i was trying to animate it and i had some huge difficulties, and for good deform on the clothes the weight painting isn’t realy the better option (i thing), you should make a tutorial for animating clothes, its probably a huge problem to a lot of people!

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    17
    Mar 21, 2011 at 8:48 pm
  18. Posts: 6

    This is highly relevant to my interests. I hope we will see Part 2 in 2012. ;)

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    18
    Jan 5, 2012 at 6:07 pm
  19. Ray
    Posts: 1

    Great Tuto!!! We are wainting for part 2!! we have long time waiting!

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    19
    Jan 7, 2012 at 2:56 pm
  20. Samuel Junior
    Posts: 1

    Part 2 please.

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    20
    Apr 6, 2012 at 3:55 pm

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