In this Blender 2.5 video tutorial we begin texturing some denim jeans by using a combination of techniques. This includes the creation of normal maps, bump maps and color maps.
In part 01 of this tutorial we create the bump, color and normal maps for the main denim texture. In the next part we will create the threading and do any necessary adjustments.















Excellent. Good tutorial Jonathan
how do you select all the vertices that are connected together?
L + right mouse?
You make sure you’re mouse is over the area of vertices you want to select then you simply press L.
Wow Jonathan!!just what I need it!!, some tutorials speaking about texturing
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Thanks Jonathan.
PD: can you make another tutorial about cloth?, you promised
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I’ve just finished a huge full body texture painting job (the final bit after GIMP tweaks) and the texture was 5000×5000. SO I would click and drag, then wait about 7 seconds for it to do the action. It took AGES! XD
Jonathan,
Great tut, just what I needed to help me texture a game object right now.
But I have a followup question (i see it might have already been asked)
In your 3d view, you start selecting islands and not the entire model. I have no problem doing this in the uv/image editor, but I can’t seem to make it work in the 3d view. I know the trick of hovering the pointer and hitting L but now ALL my vertices are selected, not just the islands (as defined by the seams).
Can you please tell us how to do this? I think maybe you covered it in the teddy bear tut, but I need a refresher for 2.53/2.54. It would really help to know this so I can get this done. Also, I have to add some reflective tape to the bottoms of the legs on my model. Should I use another uv texture and specify the verts I want this reflective tape to be mapped to, or should I include the reflective tape in my original image with my fabric texture (does that even make sense?)
Thanks so much for all your work, you are truly helping the community like no one else before you. Any change you and Andrew Price and Bassam and Nathan Vegdahl would get together to write a book? I see a bestseller in that one…
Mike (Data)
Just like keyk sad – you must be in face select mode – but I thought that maybe you’re wainting for an automatic mail with info about the reply
About the second question, the best option is to make this tapes on the same texture as the same uv’s. You should try to specify this tapes directly on the model (without using seam there) so you can make nicer gradient between material and the tapes. You can try to paint those tapes in texutre paint mode with any unused color, as green for ex., and then replace the green color in 2d app with the texture of the tape. Just my idea how to do that
Yes, that seemed to do the trick. Thanks for the heads up. It just looked in Jonathan’s video like he was in vertex select mode, not face mode. Oh well, whatever works.
But now I’m interested, I’ve never used vertex paint before. Can you explain that a little better, please? What exactly is it used for? Stuff like this?
Thanks,
Mike
I think you have to be in “face mode” selection. Not sure.
Excelent tutorial, as always.
Saludos from Spain.
Yeah Texturing Tutorial!
thanks Jonathon this was really helpful, I especially liked the part where you used the baked normal map as an overlay to add more detail. I’ve usually seen people using AO for this.. thanks for the tip.
I’ve got one question for you since you use a tablet when working in Blender. How do you increase the amount of loopcuts when using “Ctrl R” with a pen?
thanks again!
I use a wacom tablet with touch sensitive strips. If you have those you can set them to do the same function as scrolling. That’s the only way I can find to do it.
hope that helps
WOW that helped alottt. its just great i had to post a thank you note.
thank you.
Jonathan, please do some tutorials explaining how the Constraints work. Thanks!
Great tutorial as always.
Can’t wait for part 2.
Hey Jonathan I really hate to bug you with questions cuz i know u get a lot of them, but can u tell me what “U” for unwrapping does exactly?
I know with all of the jumping from this tutorial to that one that you guys do that sometimes things can be forgotten, but could you please complete the second part? Thanks in advance.
Hey Scott,
Apologize for the delay on the other part. We got swept up in the conference going on and talk on it often and plan to hit it up following this weekend when conference is over.
Hugs all around
Just curious, is there still no second part or is it not linked? Thanks.
Unfortunately there is not a second part at this time.
Waw, nice tut’ , professional quality !
I forgot to say, you should make a tut’ in order to explain how to modelize a great jean like that !
Hey guys, is the second part of this tutorial ever coming? The first part’s really good, and I’d like to see more
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Hi! don’t forget part 2. Part 1 is really good. Could you do a tutorial about modelling clothes?
Great tutorial! Really helped me out a lot in my project. But I have one question: Is it possible to make a specularity map as well, so that I can have one object with two different specularity values on it through mapping? I have been trying to do it with the same method as creating a texture/normal map and I am having a little trouble.
Hi Will,
Yep you can make as many specular maps you like. The specular maps just need to be black/white and/or shades of grey to define the strength of the specular highlights. After mapping it to the object just set it to effect the specular channel.
-Jonathan
Ahhhh. Makes so much sense. Thanks a ton!
Great tutorial!! love it!! but i was trying to animate it and i had some huge difficulties, and for good deform on the clothes the weight painting isn’t realy the better option (i thing), you should make a tutorial for animating clothes, its probably a huge problem to a lot of people!
This is highly relevant to my interests. I hope we will see Part 2 in 2012.
Great Tuto!!! We are wainting for part 2!! we have long time waiting!
Part 2 please.