In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
In this ninth and final part, we go into some different lighting setups, and then jump in and do a walk cycle for this quadrupedal creature. I then briefly go over the Non-Linear Action editor, and we do a head side-to-side motion as the walk cycle loops.















It’s great to have a series like this, where it’s an entire project from start to finish. As opposed to a random modeling tutorial, a random texturing tutorial, a random rigging tutorial… Keep the greatness coming!
Also, one thing I noticed. when you set the scale for the walk sequence in the NLA editor, to 1. You set the end frame back to 31. You might want to leave the scale as it is.
Woot part 9
this series is toatally amazing
What will you do next?
Not tedious at all! Great!
Great tutorial!
I think you should do one more part in this series.
Quaid must fly !
Awesome stuff! I’m kinda sad to say goodbye to Quaid though. D;
This series really helped me with modeling and rigging my dragon, Inaylan. Thanks David!
Hehe, I really like series, for in each part, they usually cover a different aspect of Blender. Very educational.
Great series, lots of information.
I realize it could be a lot of rehashing, but a second series could be useful. Clean up the flow a bit, and take out a lot of the creating flow, (easy modeling, texturing, rigging, ect.) Show a few step in each and a few troubles, but for detail, reference this series or others out there.
Ultimatly, it would be nice to see a work flow end with multiple characters interacting in the same sceen. Maybe a she dragon and Quaid walking on uneven ground, then going to flight. Or a humanoid walking with Quaid, then getting on and flying off.
Awsome! I would like to see tutorials about Video Editor in Blender.
Animation tutorials like this are really valuable to the Blender community. It’s easy to find info on the basics, like squash, stretch and things like that, but when you start getting into walk cycles, animation blending, and environmental interaction, it’s hard to find good, free learning sources. I’d suggest doing something with uneven terrain, or picking something up and throwing it like a rock or a person. Stuff like that is a huge pain to figure out without formal training sometimes.
Yeah! A really good last part!
Just want to say: If you want to select all the key in the same frame ( min 27 ) You can select one and tape [k key]
keep it up
For me this series is the most useful I have come across, ever. I mean, start to finish cube to animated dragon, providing great detail and insight for us less experienced users.
Just a tiny point though, I notice you changing the version number by highliting and typing it in, when there is a little plus button (or even quicker NUMPAD+) next to it that will do that for you
this is a really nice tutorial
Now all that would be missing is, add him into your game from earlier, lol
Very great series. Can’t wait until the next one.
In all honesty, this was the first series I saw in its entirety on blendercookie. Being that I had previous experience with previous versions of blender and other modeling programs, I figured I can “wing it”, so to speak. Now, I’m inspired to look back at the other videos and apply it to my projects from here on in.
Two words: Workflow. Overhaul.
And that is always a beautiful thing.
ok so what if u had the walk cycle then u made a run cycle..then a jump cycle…how would u put it all togather like him going in to the walk cycle to the run cycle in to the jump? like how do u piece it togather?
I really loved this series. I am sad to see it end. Can’t wait to see what you come up with next!
Awesome series. After this mount of work when we can see your own short or not short anim.movie???
(sorry for My English)
Hey David.
Some of the videos don’t yet have a link to all the other ones. For instance, video 1 links to videos 1-6 and lacks of links to 7-9.
Also, why would you add a link to the video you’re currently at?
I just noticed that, while answering a question about those tuts over at BN
Great tutorial. But it’s very very difficult to listen to because your voice is way up and then down to zero volume. A different microphone may help.
Thanks.
Howdy,
Not sure what exactly has changed either at my end or with the tutorial making process but I can’t view the video in the later parts while audio still works. Namely parts 8 and 9 have this problem.
// ville
Tutorial is great! You know maybe some camera tracking programs that work with the new blender?
hi love the tatoreal wache it 2 ta 5 time all ten parts i defanetly intend to modle some dragons but im bizy and dicided to cut some corners for a whial anemating seemed ezeyer so i nabd a dragon with texter and riging from blensswop.com i think it mite be biger and more detaild then yours any way when i go to move all or any part of it it jerk al over i dont think my pc is realy powerfoul anuff it has 2.5 gig of ram it has a nivida gforce 9600 grafic card and is a dual core any way is ther any thing i can do to make it work beter are ther thing in blender i cen do that mite help or somethin to the modle i can do it would take me a long time to mode the drgon i think i can lern to animate and stuff fster first if thiis it the rong place to ask or ya have a beter one just tell me
hi um i cant get my dragon to work when ya copy fram 1 and past it on 21 the front leg mes up and stuff