gs_06_rendering

Login to view this content.

Blender: Intro to Rendering

In this blender video we will cover the basics of rendering within Blender.

Craving more Blender?

Finished with the getting started series? Be sure to visit these next Citizen Membership courses

  1. Introduction to Blender
  2. Character Modeling 
  3. Low Poly Asset Creation
  4. Architectural Visualization
Leave Comment

Discussion

41 Responses to “Blender: Intro to Rendering”
  1. Pingback: Blender Basics at CGcookie.com | Blender College

  2. Posts: 2
    Harish says:

    Hey, I really like your tutorials i just have one question. How do i render a animation as keyed footage to use in another video?

  3. Posts: 3
    KielCarlo says:

    Hi! how can i restore the default file when i first open the blender?

  4. Posts: 2
    jagdpanther says:

    i am having some problems with my output format(the select codec box does not appear when i set the output format to avi codec and press animation), also videos created in the avi raw format will not play in windows media player although i have played avi videos before(in windows media player) and they worked fine.

  5. Posts: 1
    mattcytec says:

    Following on from the materials tutorial, I have changed my material to a transpatent material, but every time i render the scene it resets my transparency alpha to 1. What am I doing wrong?

  6. Posts: 1
    Farzan says:

    Very helpful videos. Shortcuts and view control were the most useful to me. Thanks.

  7. Posts: 2
    Kiba says:

    I dont have the image button under render :( at the render options i have 3 button render, animation and play but neither one shows the cube just a gray background:( plz help

  8. Posts: 1
    matt says:

    I’m kinda so pissed, why there are no complete tutorials for someone like me? i found a lot of PDF tutorials but reading them needs a lot of time :(

  9. Posts: 1
    amy says:

    great tutorials, 6 & 7 are in the wrong order tho

Leave a Comment

You must be logged in to post a comment.