Creature Head Retopology and Normal Mapping

In this Blender 2.5 video tutorial learn how to retopologize a high-resolution, sculpted creature head to create a low-resolution version that is suitable for rendering and/or a realtime envrionment.

You will also learn how to bake out a normal map from the high-resolution model to the low-resolution.

Leave Comment

Discussion

64 Responses to “Creature Head Retopology and Normal Mapping”
  1. Posts: 15

    Hi Jonathan,

    Like always … nice TUT! It works fine by me, but my mesh is bad visual (it is for the most part inside the mesh hidden and only the point stikking out) so it is hard to see the faces. I work in 2.69.
    Did I miss something?

Leave a Comment

You must be logged in to post a comment.