Creating a Microscopic Virus Effect

In this Blender 2.5 video tutorial we take a look at how to create a microscopic virus effect in a few short steps.

The tutorials covers modeling, materials, lighting, and some simple compositing.

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Discussion

91 Responses to “Creating a Microscopic Virus Effect”
  1. Posts: 1
    Neil says:

    every time I render the image the cube keeps showing up. what can I do to prevent that?

    • Posts: 1

      I think that you have forgotten to uncheck the “emitter-box” (time 23.38) at Box > Particles > Render

      • Posts: 4
        Am Ay says:

        Hmmm, you are right. Thanks, it looks much better now!

  2. Posts: 1
    Chris says:

    my virus looks like glass and the second texture messed up everything to thousands of tiny little white dots :/

  3. Posts: 1
    Robert says:

    Great video and all, but totally lost when you assigned the empty and manipulated it. It is like there needed to be more explanation there after a couple hours trying to recreate your clicks I have given up.

  4. Posts: 4
    Bryce Johnson says:

    How do you switch into side view? (:

  5. Posts: 5

    After a lot of try and following the transcription #43 looks really something has changed in the way blender treat scaling/extruding individual faces. My faces diverges and no matter what, I can’t reproduce the tentacles modelling with just alt E (extrude individual faces) and alt S (scale along normal). I have the same problem as comment #35 blender version 2.61.
    any advice?

    • Posts: 5

      sorry delete my comment! Anyway I found out the right key combo actually is E + ESC + alt S. I was doing wrong for some reason I confused with alt E, but it’s actually different!

  6. Posts: 2

    When i add the bevel modifer, the mesh stays triangles and doesn’t change to hexagons like yours do. I am using 2.62

      • Posts: 19

        Have you applied the modifier so it become a real, rather than a virtual component of the mesh? The button for that is at the top of the modifier button.

  7. Posts: 1

    I like the video, very informative. I have followed it up to the final render stage but for some reason the rendering always gets stuck at processing scene data and doesn’t go any further. I am pretty sure it isn’t to do with my computer specs because I have rendered more demaning scenes. Any suggestions?

  8. Posts: 2
    woodwalker says:

    Nice tutorial. The only thing is I’m having trouble adjusting the particle size and the random size. When I mess with the sliders, it doesn’t have any affect on their size at all. Does someone know how to solve this?

  9. Posts: 19

    Um, observation. Using v2.63.13, the bevels, and the application of that modification, seems reluctant to play your way in those places were five edges converge. I suppose one could manually select those faces and insert-extrude [ctrl=f, i].

    One more problem, the other faces come out as hexagons, instead of triangles and squares.

    Just letting your know.

  10. Posts: 1
    Andrea says:

    Sir, this is brilliant , thank you very much .

  11. Posts: 1
    brijawi says:

    Excellent tutorial. Besides the cool image result, the coverage of particle systems and node editor was enlightening.

  12. Posts: 4
    kevman says:

    Could you please redo this tutorial (or something like it) in cycles?

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