Creating a Microscopic Virus Effect
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In this Blender 2.5 video tutorial we take a look at how to create a microscopic virus effect in a few short steps.
The tutorials covers modeling, materials, lighting, and some simple compositing.
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haha so I did not make this, NPR posted it in a picture on an article they just put up,and let me tell you it looks a LOT like the image was made using your tutorial. Thoughts?
http://www.npr.org/blogs/health/2011/10/04/141047481/surprise-in-your-sewage-lots-of-exotic-viruses?sc=fb&cc=fp
every time I render the image the cube keeps showing up. what can I do to prevent that?
I think that you have forgotten to uncheck the “emitter-box” (time 23.38) at Box > Particles > Render
WoW
cool!
good tuto here I leave my virus: http://1.bp.blogspot.com/-TaXQqAD3iuw/TrgQqLaGTKI/AAAAAAAAAPc/rhtZ3efUeuM/s1600/virusMicroscopico.png
Wow really sweet tutorial! I made mine a little different, I think it turned out pretty cool! Thanks.
http://cgcnetwork.cgcookie.netdna-cdn.com/blender/files/2011/12/Virus-956×537.jpg
Nice result! You might lighten it up a little but good use of the tutorial
-Jonathan
Hmmm, you are right. Thanks, it looks much better now!
my virus looks like glass and the second texture messed up everything to thousands of tiny little white dots :/
Great video and all, but totally lost when you assigned the empty and manipulated it. It is like there needed to be more explanation there after a couple hours trying to recreate your clicks I have given up.
How do you switch into side view? (:
After a lot of try and following the transcription #43 looks really something has changed in the way blender treat scaling/extruding individual faces. My faces diverges and no matter what, I can’t reproduce the tentacles modelling with just alt E (extrude individual faces) and alt S (scale along normal). I have the same problem as comment #35 blender version 2.61.
any advice?
sorry delete my comment! Anyway I found out the right key combo actually is E + ESC + alt S. I was doing wrong for some reason I confused with alt E, but it’s actually different!
When i add the bevel modifer, the mesh stays triangles and doesn’t change to hexagons like yours do. I am using 2.62
sadly, i’m having the same problem.
Have you applied the modifier so it become a real, rather than a virtual component of the mesh? The button for that is at the top of the modifier button.
I like the video, very informative. I have followed it up to the final render stage but for some reason the rendering always gets stuck at processing scene data and doesn’t go any further. I am pretty sure it isn’t to do with my computer specs because I have rendered more demaning scenes. Any suggestions?
Nice tutorial. The only thing is I’m having trouble adjusting the particle size and the random size. When I mess with the sliders, it doesn’t have any affect on their size at all. Does someone know how to solve this?
Um, observation. Using v2.63.13, the bevels, and the application of that modification, seems reluctant to play your way in those places were five edges converge. I suppose one could manually select those faces and insert-extrude [ctrl=f, i].
One more problem, the other faces come out as hexagons, instead of triangles and squares.
Just letting your know.
Sir, this is brilliant , thank you very much .
Excellent tutorial. Besides the cool image result, the coverage of particle systems and node editor was enlightening.
Could you please redo this tutorial (or something like it) in cycles?