In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.

In this eighth part, we go ahead and apply the rig to the model, and clean up some of the auto-weight painting on the head. I show you a few tips on the cloth sim, but ultimately, we stick with the original weight painting. I play with a couple of different poses, then I append the tower and perch ol’ Quaid on the top in a nice ferocious roaring pose.

Dragon<>

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Discussion

20 Responses to “Series: Creating a Stylized Dragon – Part 8”
  1. holly
    Posts: 12

    You have made my day.

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    1
    Aug 22, 2010 at 12:17 pm
  2. holly
    Posts: 12

    You have made my day.

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    2
    Aug 22, 2010 at 12:17 pm
  3. Erik Hagarra
    Posts: 13

    If u put to the background some good picture, it can be really good picture for blender.org archive :)

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    3
    Aug 22, 2010 at 12:53 pm
    • Erik Hagarra
      Posts: 13

      And thanks for your series! I will renew subscription soon.

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      3.1
      Aug 22, 2010 at 1:00 pm
  4. nick
    Posts: 15

    this series is truly amazing u have been one of the best teachers

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    4
    Aug 22, 2010 at 1:24 pm
  5. Moe
    Posts: 7

    Nice series Dave i really like it :) .
    Just a thought about the wings webbing issue, i once saw in a video that you could make shapekeys work by using the bone as a driver. sorry i dont know how to express that correctly but what you could do is make a shape key that makes the wings webbings rise and then be driven by the wing bones, so that when you close the wing the webbings rise automatically. Sorry i just cant explain it properly but im sure it can be done :D
    Anyways thanks for the tut.

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    5
    Aug 22, 2010 at 3:31 pm
    • Posts: 223

      Cool tutorial – thanks!
      A quick tip on the Track-To Camera rotation roblem: If you enable ‘Target Z’ in the Track-To Constraint you can control the Camera’s rotation by rotating the Empty along it’s Local X and Y axes. =)
      Also, maybe it would be fun to use some Instances Particles to create some debris falling off the tower from where he’s holding it.
      Lastly, I agree with Garret; watching him spew fire would be cool. I don’t think there’s a good video tutorial on how to make fire-effects with the smoke sim yet either.

      Looking forward to the next part! =)

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      5.1
      Aug 23, 2010 at 8:09 am
  6. Garrett
    Posts: 6

    Now he needs fire:)
    http://cg.tutsplus.com/author/gottfried-hofmann/

    Hey thank you so much for these you guys are the best!!!

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    6
    Aug 22, 2010 at 5:51 pm
  7. veQue
    Posts: 22

    Hey Dave great stuff, as always I really enjoy and learn a lot from these tuts.

    Something I’ve learned from Jonathan though : don’t use empties to target your camera, Instead just use the cursor. And change the pivot to focus on the cursor. It makes focusing a camera on still shots a hundred times easier.

    Later,

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    7
    Aug 22, 2010 at 8:10 pm
  8. kram1032
    Posts: 71

    Nice tut :)
    Can’t wait for part 9.

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    8
    Aug 22, 2010 at 8:22 pm
  9. Posts: 124

    thx David
    :D

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    9
    Aug 22, 2010 at 9:58 pm
  10. Posts: 5

    Thanks.Your tuts are great.!!!

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    10
    Aug 24, 2010 at 5:42 am
  11. JoKaYo
    Posts: 50

    hi I have a question I have follow your jhony blender tut I learn the walk cycle I want to apply the strait bone to blender 2.5 and I cant, and other problem when I want to edit curve of the follow path to adjust the speed I couldn’t because it doesn’t want to show up so please can you help me and thank you for the tuts

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    11
    Aug 26, 2010 at 11:27 am
  12. JoKaYo
    Posts: 50

    hi I have something speed your workflow when you want to turn on normal in the manipulation you can heat the access twice and it well turn to normal automatically

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    12
    Aug 26, 2010 at 12:24 pm
  13. Posts: 160

    hi guys, just a quick heads-up.. the link to “part 7″ is not linked properly?
    http://www.blendercookie.com/2010/08/07/series-creating-a-stylized-dragon-part-7/

    cheers

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    13
    Aug 29, 2010 at 7:18 pm
    • Posts: 319

      Thanks for the heads on up on this and edited :)

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      13.1
      Aug 29, 2010 at 7:39 pm
  14. Mike
    Posts: 2

    The video doesn’t seem to be playing and when I right click then watch on Vimeo, on that site, it said page not found, is the same from part 8-10

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    14
    Sep 26, 2010 at 7:05 am
  15. BlenderDude
    Posts: 25

    can you do a tutorial on a realistic dragon? It’d be most aprieciated.

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    15
    Jan 28, 2012 at 2:20 pm

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