Introduction to Cloth Simulation
-
Download Files
You must be a citizen to download the source files.
- Register to Favorite
-
Like This Post
- Tweet This Post
In this Blender 2.5 video tutorial we take an introductory look at the cloth simulator.
This tool allows you to create physical based simulations of different kinds of cloth with relative ease.
Leave Comment
Discussion
74 Responses to “Introduction to Cloth Simulation”Leave a Comment
You must be logged in to post a comment.
Thanks a lot for this tutorial. Very detailed!
Can anyone give me a little info about making shoes in this program, im new to this and learning but i have hard time though, nice tut on the clothes Jonathan keep up the good work
Sure thing Eli!
http://cgcookie.com/blender/2012/04/24/shoe-modeling-in-blender-part-01/
-Alex
Hi Eli,
This should help! http://cgcookie.com/blender/2012/04/24/shoe-modeling-in-blender-part-01/
Nice tut, but I’m having a little trouble. When I try to make a final rendering of the animation, it doesn’t render the UV texture, so my cloth just looks grey. Any ideas?
Hi Desmond, make sure you have the texture assigned to the material in the material texture settings.
The preview the multi-texture display mode (default) gives you is just based on what is in the uv texture editor.
-Alex
Okay… How do I do that? I just spent a fair amount of time stumbling around the different properties panels, but I couldn’t find anything like that. It’s probably something obvious that will make me feel dumb.
Hi Desmond.
The way to do this ‘assigning’ is to first create a material for your cloth and then create a texture.
Part 1:Change the type to Lmage or movie. Your image is the UV Grid you have just made in the Image editor. Under Image click that little image button next to the + New button and choose the UV Grid texture.
Part 2: Change the Mapping Co-ordinates from Generated to UV, (so that the size and texture of the Grid matches what you have done in the UV editor. Then click Render.
That is it. This is not a direct one to very easily figure out! It need a bit of experimenting to find it out. Now it is related to you, let’s hope it works! (It worked on mine).
hi Jonathon were do i go to submit ideas for the next version of blender?
Excellent tutorial. I liked that you went off on sub-topics. It gives us an insight into topics we may not have thought of. The wind was an excellent example of how a clothesline or flag would be modeled.