In this Blender 2.5 video tutorial we take an introductory look at the cloth simulator.

This tool allows you to create physical based simulations of different kinds of cloth with relative ease.

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Discussion

59 Responses to “Introduction to Cloth Simulation”
  1. Posts: 27

    Super awesome…. answered a lot of questions I was having

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    1
    Aug 17, 2010 at 10:30 pm
  2. Bryan Tenorio
    Posts: 17

    This was very helpful. cloth simulation looks a lot easier than I thought it would be. Keep posting good tutorials!

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    2
    Aug 17, 2010 at 10:37 pm
  3. smithy217
    Posts: 3

    Great tutorial. I was wondering is there any way to make the cloth tear in blender?
    Also i learned something new with the Alt I to remove the keyframes i never new of that shortcut.

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    3
    Aug 18, 2010 at 12:37 am
  4. Posts: 75

    Awesome tutorial.

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    4
    Aug 18, 2010 at 3:04 am
  5. SnakeDoc
    Posts: 5

    Great tutorial.

    But how can we record this simulation to render in an animation ?

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    5
    Aug 18, 2010 at 3:48 am
    • JW
      Posts: 9

      That’s also my question: how do you render the simulation into an animation?

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      5.1
      Aug 18, 2010 at 12:24 pm
      • tb
        Posts: 3

        all you have 2 do is restart to frame 1 go put format and everything where to save it then click animation

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        5.1.1
        Oct 11, 2010 at 11:19 am
  6. Dim
    Posts: 5

    Hey, it might be worth showing how to move cloth pins with hooks.

    Also, IIRC, you can’t really use subsurf AND pinning on a cloth sim because subsurf spreads out the weight of the vert group, and you’ll end up with weird results.

    Other than that, nice tutorial!

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    6
    Aug 18, 2010 at 10:07 am
  7. Bryan Tenorio
    Posts: 17

    How do we play back after the simulation without recalculating everything? Is there a way to bake it?

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    7
    Aug 18, 2010 at 10:58 am
  8. Bryan Tenorio
    Posts: 17

    Never mind. I found it.

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    8
    Aug 18, 2010 at 11:02 am
  9. Sparta
    Posts: 4

    Couldn’t you just bake the simulation (under cloth cache)?
    You click on bake, you stop the video for the time of the physics baking (a minute or so, depending of your resolution and stuff) and you get a completely fluent animation.

    Just want to help!

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    9
    Aug 18, 2010 at 1:29 pm
  10. Posts: 160

    A nice introduction to cloth. Thanks!

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    10
    Aug 18, 2010 at 3:47 pm
  11. Cristy
    Posts: 1

    wow, thank you! I couldn’t figure out the cloth!

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    11
    Aug 18, 2010 at 5:26 pm
  12. Posts: 4

    Very inspirational! =)

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    12
    Aug 18, 2010 at 5:38 pm
  13. Posts: 7

    Nice tutorial.
    Keep up the good work !

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    13
    Aug 18, 2010 at 5:52 pm
  14. Posts: 7

    Hey guys – also wanted to add, that this tutorial is our first tutorial using the sexy new Vimeo code which allows for playback on your iPhone or iPad!

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    14
    Aug 18, 2010 at 11:23 pm
  15. Lexter
    Posts: 1

    Hi Jonathan, thanks. Tutorial is great ;) . I just created easy animation of wind: http://www.lexter.name/skladiste/projekty/video/cloth-simulation1_hi/index.html

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    15
    Aug 19, 2010 at 10:31 am
  16. blender user
    Posts: 24

    hey i know this isn’t relevent but im having trouble with the fluid simulator… whenever i click bake it doesn’t bake the one i want, rather a bake that i did do like 3 months ago. its really frustrating because it doesn’t allow me to use the fluid simulator. any help?

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    16
    Aug 19, 2010 at 11:50 am
    • kram1032
      Posts: 71

      you need to clear out your cache.
      Free bake, change resolution one down and change it one up again and you should be fine. ;)

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      16.1
      Aug 24, 2010 at 8:10 am
      • Mark
        Posts: 4

        Where is the tut on baking?

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        16.1.1
        Dec 3, 2010 at 8:00 am
  17. Posts: 64

    Thanks for the cool tips with 2.5 jonathan. keep up the nice tuts :-)

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    17
    Aug 19, 2010 at 12:32 pm
  18. Posts: 6

    question about this great tutorial:

    why is it that if I do a normal render image or animation i don’t get the cloth deformation (i.e.: all I get is the flat plane with the subsurf mod), but if I do an opengl render or animation I get to see the cloth deform?

    don’t know if it matters, but this happens on both linux (kubuntu lucid 64) and on my mac mbp’s10.

    I must be missing something really simple, no?

    Thanks.

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    18
    Aug 20, 2010 at 7:52 pm
    • Posts: 1761

      For animation you need to bake the simulation. I realized I missed this first time around and so in the next few days I will be doing a Cloth Intro Round 2 that will cover baking, movable pins, etc.

      -Jonathan

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      18.1
      Aug 20, 2010 at 10:10 pm
      • Posts: 6

        Thanks for the reply, Jonathan. I will play some more with the simulation and see if I can get it to render.

        Thanks again.

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        18.1.1
        Aug 20, 2010 at 11:21 pm
      • Posts: 6

        alrighty… got the cloth simulation to bake, have the “use modifier during rendering” button selected and yet neither the still nor the animation dont render with the cloth simulation… this is a weird head-scratcher…

        I will wait for your next tutorial and see what it is that i am missing.

        thanks,

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        18.1.2
        Aug 21, 2010 at 12:40 pm
      • Posts: 6

        AHA! once i applied the subsurf modifier, i was able to render both animation and stills with the cloth modifier showing up properly. i dont know if this is a bug or if it is expected behavior…

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        18.1.3
        Aug 21, 2010 at 1:48 pm
      • Austin Davis
        Posts: 1

        I cannot find the other video, I really need to render this really soon.

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        18.1.4
        Mar 27, 2012 at 7:36 am
  19. Posts: 3

    thanks jonathan realy helped me with my batman cape :) much appreciated

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    19
    Aug 21, 2010 at 3:08 am
  20. Posts: 17

    Hiyas Johnathan,
    Thank you for all your awesome tutorials, I always enjoy them, and hopefully oneday I may be good enough to be able to do some tut’s to share.

    I was playing with settings while doing your tutorial on cloth simulator here, and applied a normals setting and I thought the effect was cool.

    Flat plain, sub-surf, with a texture and cloth sim w/ normals.

    I just noticed the cool effect of the normals settings on top of the Cloth Simulation. I posted the effect here
    http://vimeo.com/14369849

    I didn’t have a uv grid, so I applied a image that I had saved from someone else… I am not sure who artwork it was or if I am stepping on toes, If anyone knows who the artist was please give them props they are awesome. It is amazing work they did. If there are any problems with it being used I will pull it.

    Once again, Thanks Jonathan, Your tutorials are awesome!

    Tungster

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    20
    Aug 23, 2010 at 6:50 pm
    • Posts: 1761

      Ha, that is a very trippy effect! Nice work. I cannot remember who the artist is, but I do recognize the work…

      -Jonathan

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      20.1
      Aug 23, 2010 at 8:04 pm
  21. Posts: 5

    Excellent tutorial as always Jonathan! I’ve always had trouble with cloth sims, so this should help out a lot!

    Quick question: is the “Apply Deformation” script available in 2.5 as of yet or have the developers implemented this functionality in some other way do you know? This was a great technique that I actually picked up almost a year ago from your witches hat tutorial!

    -Tim

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    21
    Aug 24, 2010 at 10:14 am
  22. hetors
    Posts: 31

    Thanks Jonathan!!, I was avoiding this issue because I thought it was hard to understand the cloth but is not.
    More tutorials about this please!!.
    Great work!!.
    Greetings.

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    22
    Aug 25, 2010 at 7:20 am
  23. Posts: 13

    Great work Jonathan! An excellent and informative tutorial as always

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    23
    Aug 26, 2010 at 6:57 am
  24. Posts: 124

    create tutorial

    cloth + force fields “WIND”
    :D

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    24
    Aug 27, 2010 at 9:44 pm
  25. hetors
    Posts: 31

    Jonathan!!, how to freeze at least one frame of the animation?.
    Greetings!!.

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    25
    Sep 24, 2010 at 11:31 am
  26. drozzy
    Posts: 1

    For some reason my collisions do not work, unless I add and then Remove “Collision” to the plane. Weird.

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    26
    Oct 2, 2010 at 4:05 pm
  27. alex
    Posts: 2

    Is it normal that material won’t render, nor will the texture. In the outliner the renderability is ON on the plane but I can’t change the ‘eye’ icon or the render ‘camera’ icon. Is there anything special to do?

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    27
    Dec 13, 2010 at 1:23 pm
    • Posts: 1761

      Hi Alex,

      What are your material and texture settings?

      -Jonathan

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      27.1
      Dec 13, 2010 at 4:40 pm
  28. Alistair
    Posts: 1

    Hi, how can I make a picture of it like you have at the top of the page when I stop it on a frame I like and the click render it goes to it floating above and does not have that cool pattern on it no more?

    Many thanks

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    28
    Dec 28, 2010 at 7:58 am
  29. Posts: 2

    Nice Tut- This was much simpler than I expected, and I followed along without my normal hiccups and banging head against desk.
    Very cool
    Your intro was very helpful in modelling some props for a cafe scene that I am working on
    http://picasaweb.google.com/lh/photo/jB_s2AsauDIKk5fa4zwWgw?feat=directlink
    Cheers

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    29
    Dec 31, 2010 at 11:06 am
  30. Beyond
    Posts: 1

    Nice Tutorial Blender 2.5.6 is something really special

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    30
    Jan 9, 2011 at 11:02 pm
  31. Nikita
    Posts: 4

    Thanks for the tutorial. But as I could see, the second side of this plane was transparent. How can I make a texture to be displayed on the both sides? Thanks a lot

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    31
    Jan 13, 2011 at 9:21 pm
  32. lll
    Posts: 1

    Tutorial is good, but how can i create a keyframe animation of the simulation(like with reactor in 3ds max)?

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    32
    Feb 25, 2011 at 9:03 am
    • Dr. Robotnik
      Posts: 2

      Active the Pingas!!!

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      32.1
      Nov 25, 2011 at 1:25 pm
  33. Barney
    Posts: 4

    When I click alt A and play it it still goes through my sphere but still reacts to it HELP!!!

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    33
    Oct 6, 2011 at 2:40 am
    • Baboon Logic
      Posts: 2

      Sub for sub?

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      33.1
      Nov 25, 2011 at 12:34 pm
  34. Nerdbeatz
    Posts: 1

    hey , guys , im a 17 years old guy frm south africa who has been using blender for 2 months now ,i am still a noob but i managed to create the phone im using ,anyway i hve a prblm using ths syt , hw do u gt the tutorials ,cn any1 help plz n oh ya’ll do awesome pics ,im so jealous

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    34
    Nov 10, 2011 at 1:04 pm
  35. Posts: 7

    Hey Jonathan, when my sphere was moving towards the cloth, it hit it and then my cloth got stuck in it. Do you know how to fix this.

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    35
    Feb 3, 2012 at 4:27 pm
  36. Posts: 20

    This was really helpful! I have one question though. Why doesn’t the collision work with an animated rigged character? I have a jacket with cloth simulation on and I have a torso with collision and it just goes through the torso when Iä’m animating the character :)

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    36
    Feb 7, 2012 at 10:38 am
    • Posts: 1761

      The Collision modifier needs to be below the Armature modifier in the modifier stack.

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      36.1
      Feb 7, 2012 at 2:08 pm
  37. Posts: 1

    cool stuff thanks allot

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    37
    Feb 12, 2012 at 5:05 pm
  38. Ignacio
    Posts: 1

    Hi! This tutorial is great. I learnt a lot. But when the “cloth” is under my sphere (ball sounds ugly) and I press F12 to render, I just see the sphere, and not the cloth. What do I have to do to see the cloth and the ball together? Thanks.

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    38
    Feb 21, 2012 at 12:16 pm
  39. Michael
    Posts: 2

    Awesome tutorial but, when I turned on textured solid for the cloth and pressed Alt+a it wouldn’t play the animation anymore even if I switched it back off, any ideas on what’s happening?

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    39
    Mar 2, 2012 at 6:16 pm
    • Michael
      Posts: 2

      nmv, I redid the whole thing and I must have had edit mode on.

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      39.1
      Mar 2, 2012 at 6:29 pm
  40. Simon
    Posts: 2

    Even though my outer collision is set to the lowest setting, the cloth deforms before it has made contact with the mesh, is this supposed to happen, is there a way to get the cloth to actually touch the mesh, with no gap.

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    40
    Mar 16, 2012 at 9:06 am
    • Posts: 1761

      Hi Simon, you should be able to adjust the amount of gap from the Cloth collision settings. Also if you increase the quality of the simulation the gap should be less.

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      40.1
      Mar 16, 2012 at 10:15 am
  41. Simon
    Posts: 2

    Thank you, I was able to get rid of the distance, however now my problem is that the cloth and the mesh are merging, so the cloth is breaking apart and showing the mesh through the cloth, so even though I have self collision checked, it stops the cloth colliding into itself and breaking the geometry, how do I do the same for the cloth and the colliding mesh. I hope that makes sense. lol.

    p.s- Cloth simulation is amazing.

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    41
    Mar 16, 2012 at 10:20 am
  42. Posts: 1

    Thanks for this tutorial – still have a bunch to learn but had a lot of fun experimenting with different settings – had a lot of failures, but I did learn from those too – this youtube video shows some of my mistakes….

    http://youtu.be/jMomay52PhQ

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    42
    Mar 31, 2012 at 10:41 pm
  43. Posts: 15

    Really cool Thx Jonathan! Just one question if I have an object like a bed and I make this sheets like this can I just have the cloth lay on top without having the animation part?

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    43
    May 1, 2012 at 4:50 pm

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