In this Blender 2.5 video tutorial series we go through the complete process of creating a apple. This includes the modeling, texturing, lighting, and rendering process.

*After review of this video we noticed some artifacting in certain areas throughout the video. Though these only last for a second or two, and do not impede the learning process from this video, we didn’t want to charge for the download of this particular installment. When we went to re-export the video, the bugs were in the original recording. So at the very least we hope you enjoy the download and will be back to normal on our next installment of this tut. :)

Download contains the HD version of the tutorial, and the .blend file at the state of the tutorial.

Jonathan Apple<

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Discussion

47 Responses to “Series: Creating a Jonathan Apple – Part 1”
  1. Posts: 31

    A clever tactic to convince me to finally subscribe, no doubt.
    Give me a hit of the good stuff, then back to the usual good, but not AS good, content :P
    I see what you’re doing, and I like it.

    Thanks for the update guys!

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    1
    Aug 9, 2010 at 10:32 pm
  2. Posts: 136

    waiting 2 part :D

    valeu!!
    thx!

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    2
    Aug 9, 2010 at 10:46 pm
  3. rip-rap
    Posts: 11

    YEHAW!! vary cool!!

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    3
    Aug 10, 2010 at 3:48 am
  4. lucas92
    Posts: 2

    I love these modeling tutorials! I’m always learning new tricks from them. The lattice deform trick is awesome! Can’t wait for the UV texturing, I always have difficulties making seams at the right place.

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    4
    Aug 10, 2010 at 9:24 am
  5. Posts: 43

    pretty cool! ok, I’m probably not really a “Beginner” anymore, but still, never hurts to re-learn the basics :D

    I’ve followed some of your more advanced tutorials, and I’ve learned a lot from them, but when modelling I almost always forget that Lattices exist…lol

    gonna follow the tutorial properly a bit later, all I did was watch it.

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    5
    Aug 10, 2010 at 1:00 pm
  6. Goremax
    Posts: 2

    Nice tutorial – as always :)

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    6
    Aug 10, 2010 at 1:14 pm
  7. Posts: 256

    Will any part of this series go into using some of the external renderers? I’m modeling a series of basic objects and would like to use something like Indigo for them. I don’t know if any of the external renderers are in a usable state with 2.5 yet – I haven’t followed any of them too closely. Thanks again for providing this service.

    Jeff

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    7
    Aug 10, 2010 at 2:20 pm
  8. Daniel Keller
    Posts: 4

    does the Yafaray Renderer work for anyone? cause on my pc it doesn’t apear in the Render List

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    8
    Aug 10, 2010 at 4:07 pm
    • Posts: 256

      After I posted my question I looked into it a little bit and all the downloads on the Yafaray download section say they use Python 2.6 – Blender 2.5 is using 3.1, so I am assuming Yafaray doesn’t work with 2.5 yet. I imagine if you want to use an external renderer you’ll have to open your filein 2.49b.

      #
      8.1
      Aug 10, 2010 at 4:32 pm
    • kraosos
      Posts: 1

      You can try this, I don ‘t know if it is functional in beta but I can use it with some older alpha2>>http://www.blender3darchitect.com/2010/03/blender-2-50-and-yafaray-unofficial-exporter-script/

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      8.2
      Aug 11, 2010 at 2:59 am
      • Posts: 256

        Thanks for the link! I’ll check it out. I’ve just recently started using 2.5 so I want to try to do as much in it as I can. I learned the other day how 3 things have changed already, so want to keep using it to get up to speed. I didn’t want to go back to 2.49 to use an unbiased renderer, but I will if that is my only option. Thanks again.

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        8.2.1
        Aug 11, 2010 at 7:29 pm
  9. Posts: 175

    Great work on the stem, Jonathan, and on the apple as a whole. Isn’t it great to see something come to life before your eyes!

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    9
    Aug 10, 2010 at 4:22 pm
  10. Hi, i’m experiencing a little problem with the mirror modifier. When I open it up it doesn’t mirror correctly. I noticed they overlapped in an angel of 15° of so I rotated the apple again and now it they are lining up. So i’m mirroring along the x-axis + 15° (correctly). Can anyone please explain?

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    10
    Aug 11, 2010 at 1:10 pm
    • Posts: 10

      My best guess is that you rotated the original circle in object mode instead of edit mode. You can try applying the rotation (object menu > apply > rotation). If that doesn’t work rotate it back 15° in object mode and re-rotate it in edit mode.

      Hope that helps.

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      10.1
      Aug 11, 2010 at 2:52 pm
  11. Posts: 228

    Apple ? well … I know , there is world full of this I will learn from this one too :) .
    thank you .

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    11
    Aug 11, 2010 at 2:59 pm
  12. 3dblender.net
    Posts: 1

    thank you . Tutorial

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    12
    Aug 12, 2010 at 4:26 am
  13. ark
    Posts: 6

    im haveing a problem with loading in an image.. i bring up the editor adn everything like you do but after loading it in on the prop panel (n) it shows i loaded in there but nothing shows up at all plz help :(

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    13
    Aug 15, 2010 at 6:59 pm
    • ludo
      Posts: 1

      Hi!
      Thanks for tutorial!

      I have the same problem there!
      I can only see the picture when viewing from the camera view. But “axis” is on “all view” tho.

      Looks like a bug?

      Using 2.53 beta on ubuntu.

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      13.1
      Sep 12, 2010 at 8:46 am
      • ludo
        Posts: 1

        hey!
        I solved my problem.
        I have to change the perspective. to persp to ortho. with pavnum 5.
        I will finally be able to go forward in this tuto.

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        13.1.1
        Sep 18, 2010 at 9:55 am
  14. Posts: 7

    Hey, man great tutorial. Could you make a tutorial how to make a bit more complexed model and import it into unity. Your first unity tutorial was great, but i would like to see how do u import lets say a house or a car or a char :D . I and many others that work with blender and unity would give our thanks :D

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    14
    Aug 16, 2010 at 4:08 am
  15. Shadow
    Posts: 2

    Erm… why did it take 30 min to show that?
    Try to limit your video’s in length a bit… At most you could have had this done in 10minutes.

    Condense your information, you’ll get more viewers.

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    15
    Aug 17, 2010 at 2:00 pm
  16. Wollnashorn
    Posts: 1

    No, 30 minutes are absolutely okay

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    16
    Aug 18, 2010 at 3:37 am
    • Shadow
      Posts: 2

      Not when the necessary content could be fit into a 5 minute segment. He showed basic modeling, a couple modifiers, and how to use lattice to deform the mesh.

      30 minute tutorials can be just fine though. As long as it includes the modeling UV mapping, texturing, and material editing, along with the rendering. Its just unnecessary fluff… Get to the point.

      I’m not flaming or doing this to “Troll” I’m trying to give some honest feedback on the tutorial.

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      16.1
      Aug 18, 2010 at 1:56 pm
      • Posts: 2952

        And I appreciate the honest feedback. This tutorial was geared mostly at beginners and so I try to be careful not to just speed through things. You are right that this could be done in a matter of minutes, but it would make it very difficult for many people to follow.

        -Jonathan

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        16.1.1
        Aug 18, 2010 at 2:52 pm
  17. Posts: 3

    thanks jonathan, appreciate your tutorials, especially your sense of thoroughness so many tuts out there assume the viewer knows things and skips a lot of details, great work

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    17
    Aug 19, 2010 at 6:50 pm
  18. Posts: 19

    This one is missing from the citizen collection. Part 2 is there, but part 1 isn’t. Just a heads up so it can be corrected.

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    18
    Oct 28, 2010 at 10:47 pm
    • Posts: 428

      Hey Scott,

      Sorry for the confusion. We didn’t add it to Citizen because this one was available to the public for download above. But your right we should add it to be consistent. ;)

      W

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      18.1
      Oct 28, 2010 at 10:49 pm
  19. Posts: 5

    do you sit in the park when making tut’s heard some strange noises :)

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    19
    Nov 20, 2011 at 6:43 am
  20. Jason F.
    Posts: 9

    This video is very hard to follow. At the beginning when you first start forming the apple, you are saying “press E to extrude” but then you are scaling it. You repeat that several times very quickly. When I do that first step, it doesn’t look like what you’re doing on screen. It is manipulating the image in a totally different way, so I can’t even really continue.

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    20
    Nov 29, 2011 at 2:53 pm
    • Posts: 2952

      Hi Jason,

      What is happening when you press E to extrude? If you’d like to send me a screenshot I’d be happy to help you out.

      -Jonathan

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      20.1
      Nov 29, 2011 at 3:07 pm
      • Jason F.
        Posts: 9

        It’s really hard to explain Jonathan. I’ll have to send you a screen shot =) I’ll get one sent off as soon as I eat lunch. Thanks. I really want to do the tutorial because it shows some extremely valuable info. Can’t believe I got derailed in the first couple steps =P

        #
        20.1.1
        Nov 29, 2011 at 3:13 pm
      • Jason F.
        Posts: 9

        Hey Jonathan, I figured it out. In the video what your saying and doing is a step behind each other, so when you’re saying “extrude” you’re actually scaling and vis versa. So I got it to look like yours. It was funny because I was watching your video and thinking “but he’s not extruding, he’s scaling”. It doesn’t help that I’m a complete beginner, either. Was barely familiar with the tools you were describing, which was part of the problem. Sorry about the confusion! =)

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        20.1.2
        Nov 29, 2011 at 3:46 pm
      • nikkinova91
        Posts: 1

        Hello Jonathan,

        I don’t know if you’ll ever read this, but I have a couple concerns. This is my second attempt at this tutorial. The first time around I screwed up by accidentally conjoining a vertex of the top hole with the mirror half and not realizing it until much later and couldn’t rip(V) it apart. Anyway, this time around everything went pretty well, except the top hole is square and won’t become round. Also, on your model the edges and vertices stay perfectly atop your model, yet on mine sometimes they go through the model and create circular lines and shadows where there ought not to be any. Could you give me some pointers here?

        Lastly, when I use “Proportional Editing”, it just doesn’t work the way it is meant to; when I try to use it, it just moves the entire model around as if I selected(A) the entire thing and grabbed(G) it. I see that on my interface, under the PE options, “connected” is selected, so this may be why it exudes this behavior, but when I try to switch to simply “enable”, it won’t change, or it won’t select that option. Could this be a bug?

        nikkinova91

        #
        20.1.3
        Dec 29, 2011 at 2:08 pm
      • Posts: 2952

        Hi there,

        I try to read all comments :)

        Firstly, when vertices become locked to the center with the Mirror Modifier, you just need to temporarily disable the “Clipped” option so you can move the vertices away as needed.

        For the square hole, you can make it circular by selecting the loop and using the “Circle” option of the Loop Tools add-on.

        With proportional editing, if it is effecting then entire model then it means you just need to scale down the influence by first activating any transform (grab, rotate or scale) and then use your Mouse Wheel to scale down the fall-off.

        I hope that helps!

        -Jonathan

        #
        Dec 31, 2011 at 10:23 pm
  21. Jason F.
    Posts: 9

    I’m in front ortho view just like in the tutorial, but I can’t see through my model like I can in your video. So when I’m extruding to the inside I can’t really see anything. How do I change that?

    #
    21
    Nov 29, 2011 at 4:03 pm
    • Jason F.
      Posts: 9

      Nevermind, guys, I figured it out =)

      #
      21.1
      Nov 29, 2011 at 4:34 pm
  22. Posts: 49
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    22
    Dec 8, 2011 at 8:01 am
  23. Posts: 49

    Sorry:D false picture :)

    [url=http://bit.ly/c25MCx][img]http://c1112.hizliresim.com/s/8/zcgx.png[/img][/url]

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    23
    Dec 8, 2011 at 8:02 am
  24. Posts: 49

    Uh :/

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    24
    Dec 8, 2011 at 8:03 am
  25. Posts: 2

    this one is a GREAT tutorial, johnathan! the length of 30 minutes is ok, it´s better to make it a bit longer IMO. but i have a small problem with it. i don´t get what you do at 9:23. you select the 4 vertices and then you hit control c and s to scale them in or something like that. when i try to do the same, i does not work! can anybody help me?

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    25
    Dec 17, 2011 at 5:09 am
  26. Posts: 2

    NOW i got it! it´s just pressing “Alt + S + Z” for scaling the vertices along the z-axis.

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    26
    Dec 17, 2011 at 5:49 am
  27. Posts: 8

    I’m a beginner and I’m having trouble inserting reference images using these instructions in 2.6. The image just doesn’t show up. What should I do?

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    27
    Feb 21, 2012 at 2:24 pm
  28. John
    Posts: 6

    Hey Jonathon, this is an awesome tutorial, I’m still trying at it, my concern is at 5:21 you selected the entire line key, I’m stuck, is there a hot key for that? If you could help me, I’d appreciate it! Thanks in advance :)

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    28
    Apr 7, 2012 at 5:59 pm
  29. Posts: 3

    This is the first tutorial I’ve watched in Blender Cookie, and it may well be my last. I cannot believe how fast you zip through many of these instructions, especially since it is labeled ‘Beginner.’ I’m really impressed with what a whiz you are at Blender,Jonathan, but PLEASE have a little understanding of what it feels like to be a mere mortal, and slow down a bit!!! It’s ridiculous how fast you move — in a beginner tutorial! It’s enough to scare someone away from Blender permanently.

    #
    29
    Jun 5, 2012 at 6:16 pm
    • Posts: 2952

      Hi jhan,

      My apologies for the speed in this tutorial. From time to time I do have a tendency to speed through things but I think you’ll find many of the videos to be at a much more reasonable speed; I hope you’ll give them another chance! Are there any specific topics you’re interested in, such that I can point you in the right direction for a couple tutorials?

      Tutorial speed is always a hard balance to find, as some people prefer tutorials to be slow while others prefer exactly the opposite. I know many people that actually download the videos and play them back at 2x the original speed; while others slow it down. Either way, thank you for speaking up and providing feedback, I will take it to heart on my next tutorial!

      Cheers,
      Jonathan

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      29.1
      Jun 6, 2012 at 10:00 am
      • Posts: 3

        I apologize for my sarcasm, Jonathan. I was a bit frustrated at the time. Blender is not easy.

        Don’t tell anyone, but, frustration aside, I’m actually quite pleased with the really neat things I’ve learned from your video. I do stand by my words though. I think a beginner tutorial needs to be geared toward beginners, and that means slowing down. Another suggestion: video tutorials are great, but have you ever considered adding a bare-bones text tutorial to go along with the video? A little extra work for you, yes, but that way we slow-pokes could work at our own speed with less gnashing of teeth.

        I did download the source files, but I don’t know how to play a video at a slower speed. Duh, I didn’t even know that could be done.

        As to my specific interests, that would be modeling, texturing, UV wrapping, and all that goes along with that sort of stuff. I want to create beautiful 3D things for Second Life such as trees and other natural greenery. Any and all suggestions would be much appreciated.

        Again, my apologies. And thank you for your help.

        #
        29.1.1
        Jun 6, 2012 at 1:56 pm

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