In this Blender 2.53 video tutorial, I show you how to add the Human Meta-Rig, and set it up with constraints and such for easier and faster rig creation.
I also will walk you through how to recover your project files from a crash. My project crashes halfway into the video, so you will get to see this first hand.












how you clicked on to change from side to side in minute 4:42 to 4:45? buttons you pressed?
David, I was okay until you got to the hips -and I’m using 2.6 so even the rig is quite a bit different. I like what you did with the hip to make it swing – but got utterly lost once you started moving the extra bone into place.
Under 2.6 I have one bone called spine at the end of spinal chain. Can I duplicate that to achieve the same effect. And ultimately, how do i get it to pivot from the opposite end (was the Flip Direction command used earlier.
Great Tut, just confused
Mark
very helpful!
but i have a problem. when i attach it by armature deform, multiple parts start to rip off. like, when i move the fingers, his nose comes off!
what should i do?
You’ll have to wait paint your model. Go to pose mode, then right click the model itself and go to weight paint mode. There you can ‘paint’ which vertices are affected by which vertices.
Another option is to remove all vertices, save the ones you want to, from the vertex group that is created for each bone when you apply it to the model.
Have fun with that ^_^
This metarig Mod by David Ward I used to rig my model. It’s a great starting point and I had to adjust just a few things to line it up with my model. I took great care in my model to conform to anatomic proportions, which means that metarig also conforms to these. One exception: the fingers are way too long. Still there are some issues with this mod by David. To name one: the mod of 1 bone to multisegmented bones may look great in the bare rig. But after binding it to a model may give problems. See my uploaded image. I restored the single segmented bones. There are other issues, but I leave those for another time. Constructive comments appreciated.
Well I have blender 2.59! Your out of date david!
: P
Thanks a lot for the hard work. Even the older info helps with the new Blender versions and educating newbs like me. You are a good teacher and explainer. I like that you actually find the mistakes and finer points and make them clear as to how to correct. Thanks again and keep up the great work.
Hi, I got a big problem. I have a rigged character without cloth and now I want to add cloth but when I do add the cloth with automatic weights it dosn’t work so good because when I rotate the arms or spine etc the skin and the cloth goes through each other how do I prevent this from happining? Is there any good whay to fix this or do I have to apply the cloth to th mesh and re-rigg everything? or do I need to delete the skin underneth?
Is the human meta rig broken? I’ve looked for it in 2.56 58 63 and 64 for
‘rigify’ but it not there.
Just wanted to mention that this no longer works with the 2.64 rigify rig. The bone setup is different now and the IK setup on the leg causes intense spasms.
can someone point me to a tutorial on how to import actions from blendswap to another rig?
russ