In this Blender 2.53 video tutorial we take a look at the newly refactored sculpting system in the latest beta release. This new system adds many new brushes and features to the sculpting toolset, providing a much smoother and feature-rich workflow.

Don’t forget to get the shiny new version of Blender 2.53 here.

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Discussion

55 Responses to “Using the New Sculpting System in Blender 2.53”
  1. sid350
    Posts: 3

    This is amazing new features that open new horizons to sculpting in Blender! Thank you.

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    1
    Jul 23, 2010 at 1:42 am
  2. Amani
    Posts: 3

    It is enlighting, thank you very much Jonathan.

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    2
    Jul 23, 2010 at 1:48 am
  3. snee
    Posts: 6

    you guys got this up FAST!

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    3
    Jul 23, 2010 at 3:52 am
  4. axel
    Posts: 11

    I am one of the first.
    wow the brand new blender 2.53
    I love the sculpting features.

    thx Jonathan!

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    4
    Jul 23, 2010 at 3:52 am
  5. Posts: 4

    amazing stuff – i have barely tried sculpting before but this now looks far more intuitive and an exciting addition to our digital toolset – incredible work by those Blender developers and thanks jonathon for jumping in already and showing us all this fabulous update to our favourite 3D app

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    5
    Jul 23, 2010 at 6:55 am
  6. Julian
    Posts: 2

    I love the new Blender 2.53 Sculpting brushes and features.
    Its much faster.
    Go Blender!
    Thanks for the Video Jonathan Williamson
    Though, I’m not a fan of the Splash Screen

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    6
    Jul 23, 2010 at 7:37 am
  7. imppao
    Posts: 3

    great, very good video, thanks a lot

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    7
    Jul 23, 2010 at 8:18 am
  8. kacper
    Posts: 1

    awesome tutorial and also great website, thanks for blender guys, we appreciate your work !

    Greetings from Poland!

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    8
    Jul 23, 2010 at 8:47 am
  9. Equal
    Posts: 1

    A realy nice show, learnd alot thx

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    9
    Jul 23, 2010 at 9:15 am
  10. kernond
    Posts: 29

    Good demo, thanks!

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    10
    Jul 23, 2010 at 9:53 am
  11. haqzaf
    Posts: 54

    Hi,Jonathan

    Thanks for this informative video about new sculpting tools.I have this new version now installed.
    For sculpting, I imported a low res mesh.Mesh breaks, when multires modifier is applied.Any suggestion, how to keep the mesh intact before sculpt process to begin.

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    11
    Jul 23, 2010 at 11:00 am
    • BenderEi
      Posts: 15

      Hi,

      while importing a mesh, it often is divided into several disconnected pieces (especially ZBrush-ZSphere-Models). So before doing any sculpting work, you should remove double vertices by hitting “w” on your keyboard and choosing “remove doubles” from the menue.

      That’s the only advise, that comes to my mind.

      Kind regards from germany and btw. great video, Jonathan!!! You’re explaining remarkably well.

      #
      11.1
      Jul 25, 2010 at 5:53 am
  12. Posts: 160

    sweet! and i heard about 2.5 beta here first! ;)

    great tutorial as well. thanks a bunch!

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    12
    Jul 23, 2010 at 12:43 pm
  13. Richard
    Posts: 74

    A small word of caution:

    Holding shift will use whatever your pre-sets are for the smooth brush, not the smooth tool. If you have changed the pre-set to grab, for example, then holding shift will use the grab tool. Useful for if you want to switch between two brush types quickly and easily, not useful if you wanted to smooth out your mesh.

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    13
    Jul 23, 2010 at 1:19 pm
    • Posts: 1761

      Great point, thanks for bringing this to mind.

      -Jonathan

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      13.1
      Jul 23, 2010 at 1:23 pm
  14. Posts: 124

    thx Jonathan
    :D

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    14
    Jul 23, 2010 at 1:49 pm
  15. Posts: 5

    Great video as always.

    “Front Faces Only” helps a lot for sculpting on thin geometry. Sometimes sculpting on thin geometry it’ll pull faces on the backside with the frontside (I believe the technical reasons for this is the brush is actually a sphere, so influence is similar to proportional editing). But etching designs on thin armor, decorating the outside of a pot, stuff like that it’s useful.

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    15
    Jul 23, 2010 at 2:21 pm
  16. Posts: 12

    that is so cool! =D

    never really used the sculpting tools all that much, but when I did it always felt like something was lacking. it’s good to see that they have (from what I saw here) vastly improved it.

    now, if you don’t mind, I’m off to go download the latest build! =]

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    16
    Jul 23, 2010 at 6:29 pm
  17. Santiago Moliterno
    Posts: 7

    This stuff is great. I keep learning more and more every post you make on the site. Really great.

    Cheer`s from Uruguay.

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    17
    Jul 23, 2010 at 6:41 pm
  18. veQue
    Posts: 22

    Hey thanks a lot!.

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    18
    Jul 23, 2010 at 8:04 pm
  19. Tobey
    Posts: 98

    Nice introduction, thanks for that.

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    19
    Jul 24, 2010 at 3:14 am
  20. Posts: 35

    I was hoping you’d do something like this. Thanks! And welcome back!!

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    20
    Jul 24, 2010 at 7:53 am
  21. Moolah
    Posts: 59

    Simply awesome! I even didn’t expected to see all these features so soon and I even had not a dream about such brushes like Fill/Deeper, Flatten/Contrast and some others. The “Ctrl/Shift” change is perfect and another respect for the radial symmetry!

    Some day major campanies will start thinking in another way to attract clients due to Blender and some other open programs. ;) )

    Very good and informative review/tips, Jonathan!

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    21
    Jul 24, 2010 at 8:40 am
  22. kram1032
    Posts: 71

    that’s indeed an amazing update :D
    Yay!
    JW did a great work on the sculpting tools :)
    And you, JW, did an awesome introduction tutorial :)

    Nice double initials ;)

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    22
    Jul 24, 2010 at 8:42 am
  23. Corey Richardson
    Posts: 5

    How much do you guys think the beta and release of Sculptris affected this?

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    23
    Jul 24, 2010 at 5:28 pm
  24. Santiago Moliterno
    Posts: 7

    Sculptris futures were incorporated into blender`s 2.53 version??

    Maybe they inspired themself in it i think.

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    24
    Jul 24, 2010 at 10:56 pm
  25. Posts: 64

    Very cool video and I appreciate so much it just came right after the 2.53 Beta release. Thanks a lot as always.
    Bernard

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    25
    Jul 25, 2010 at 9:00 am
  26. carlimuslis
    Posts: 5

    I downloaded yesterday, realy cool!

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    26
    Jul 25, 2010 at 5:59 pm
  27. hetors
    Posts: 31

    Blender it´s getting stronger every time.
    Very good tutorial Jonathan :) !!!
    Greetings.

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    27
    Jul 26, 2010 at 10:15 am
  28. Posts: 7

    G’day.
    First time posting.
    Brand new citizen member as of yesterday.(Already watched a couple of the mechanic tutorials. Well worth the money!!)
    Great tutorial as always.
    Cheers..

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    28
    Jul 26, 2010 at 5:39 pm
  29. haqzaf
    Posts: 54

    Hi,BenderEi,

    After removing doubles, the mesh is now resulted intact and is not breaking.Thanks for your advice.

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    29
    Jul 27, 2010 at 1:42 am
  30. Posts: 2

    Great overview of the new sculpt tools in Blender. There is one function that I haven’t been able to find…is there a way to make a stroke that is locked to an axis? Using the example of the column in the video, is there a way to anchor the sculpt stroke along the z axis so the line is perfectly straight? I thought that using the “Lock” function and selecting the axis would work, but it doesn’t. Thanks!

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    30
    Jul 27, 2010 at 10:04 am
  31. Posts: 2

    Hi,

    I only see all the same brushes, and not like in this video. Just downloaded Blender 2.53 again, still all the same thumbs of the brushes…

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    31
    Jul 28, 2010 at 6:57 am
    • Posts: 1761

      Do you mean you do not see the brush icons or you only see the original brush presets?

      -Jonathan

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      31.1
      Jul 28, 2010 at 10:01 am
    • Posts: 1761

      You might go ahead and try the same thing as I suggested for freakmean16.

      Best of luck!

      -Jonathan

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      31.2
      Jul 28, 2010 at 5:51 pm
  32. freakmean16
    Posts: 1

    Hey I have the same issue as Sven, same brushes from 2.49, no difference between icons, what are we doing wrong here????

    Awesome tut Jon…keep em up…

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    32
    Jul 28, 2010 at 10:45 am
    • Posts: 1761

      Something you might try is going to File > Load Factory Settings. That should restore to absolute defaults. The other thing to check, is whether the issue has to do with your default .blend file. An easy way to test this is to download the .Zip Blender 2.53 rather than the installer. This will allow you to run Blender from any directory, with it’s own defaults.

      -Jonathan

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      32.1
      Jul 28, 2010 at 5:50 pm
  33. Erik Engdahl
    Posts: 9

    Jonathan I think I have the same issue as Sven: When downloading the beta version from blender.org.
    You will only see one kind of thumbnail image for all the different tools in there.
    Also not all the tools are represented in the “Brush” tab either.
    http://img.photobucket.com/albums/v295/Mindflaw/Blog/brushicons.jpg

    ALTHOUGH all the sculpt tools are in Blender in the “Tool” tab and ready to use, but it is not as neat as having visual
    clues to what they do as you have in your demo :)

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    33
    Jul 28, 2010 at 2:53 pm
    • Posts: 1761

      Go ahead and try the same thing as I suggested for freakmean16.

      Best of luck!

      -Jonathan

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      33.1
      Jul 28, 2010 at 5:50 pm
  34. Anon
    Posts: 1

    Oh dear God FINALLY, a free program with a sculpting feature like this. I’ve been looking for something like this for so long.

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    34
    Jul 28, 2010 at 8:29 pm
  35. Posts: 2

    Thank you, great almighty Jonathan ;) This fixed the issue with the brushy-thing. You are THE man!!! ;)

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    35
    Jul 29, 2010 at 4:29 am
  36. Yuki
    Posts: 1

    Это супер урок!!!
    Спасибо!!!

    Translated: “This is a super lesson! Thanks!”

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    36
    Aug 25, 2010 at 10:11 am
  37. Posts: 1

    Hi there just wanna say thanks for all ur tutorials, theyre great and you seem to know your stuff pretty well. I’m having a prob and was wandering if you could help…when I try grabbig something I get 2 circles appear which get bigger the more I press the mouse button instead of one to “grab” the points I want. This also stops it from grabbing anything…What is going wrong?
    Cheers
    Kyle

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    37
    Aug 27, 2010 at 5:52 am
  38. MithrandirAgain
    Posts: 1

    Damn, I’ve been looking for a good tut like this for awhile, where I can at least UNDERSTAND the guy speaking! Thank you so much!

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    38
    Aug 28, 2010 at 8:28 pm
  39. Posts: 10

    this is awesome, ive used sculpting programs before, more so than 3d animation programs…. which helps me greatly… i love it…

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    39
    Aug 28, 2010 at 10:33 pm
  40. Paul Torres
    Posts: 17

    I never liked the sculpt tool in 2.49 Now I’m in love with It!!!!! Also As far as Blender turtorials go……..You DA Man :)

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    40
    Sep 7, 2010 at 8:16 am
  41. Viktor Koropecky
    Posts: 3

    Hi
    Its amazing that you knew how to work with that new sculpting system earlier than day
    sorry for my English

    Koropecky

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    41
    Oct 6, 2010 at 2:19 pm
  42. Someone that downloadedblender 2.54
    Posts: 2

    Hey i’ve downloaded blender 2.54 Beta and i have the same brushes and everything. the only probem is that when i try to design something, i hold the left button of the mouse and it doesn’t apears nothing, the mesh stills as it is. plz help me.

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    42
    Nov 12, 2010 at 1:41 pm
    • Posts: 1761

      It sounds like you have an empty texture applied to your brush. Try adding or removing the brush texture and see if that works.

      -Jonathan

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      42.1
      Nov 14, 2010 at 8:45 am
      • Someone that downloadedblender 2.54
        Posts: 2

        Still doesn’t works. Do you want me to send you a vid?

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        42.1.1
        Nov 15, 2010 at 1:14 pm
  43. stefano celsi
    Posts: 2

    how do you hide faces in sculpt mode? becaus shift ctrl lmouse dosen’t work any more

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    43
    Mar 21, 2011 at 6:19 pm
    • Posts: 1761

      If you press ALT + B you can select an area of the mesh you wish to isolate. Pressing ALT + B again will unhide everything.

      -Jonathan

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      43.1
      Mar 21, 2011 at 6:25 pm

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