In this Blender 2.53 video tutorial we take a look at the newly refactored sculpting system in the latest beta release. This new system adds many new brushes and features to the sculpting toolset, providing a much smoother and feature-rich workflow.
Don’t forget to get the shiny new version of Blender 2.53 here.















This is amazing new features that open new horizons to sculpting in Blender! Thank you.
It is enlighting, thank you very much Jonathan.
you guys got this up FAST!
That was partially the idea
I am one of the first.
wow the brand new blender 2.53
I love the sculpting features.
thx Jonathan!
amazing stuff – i have barely tried sculpting before but this now looks far more intuitive and an exciting addition to our digital toolset – incredible work by those Blender developers and thanks jonathon for jumping in already and showing us all this fabulous update to our favourite 3D app
I love the new Blender 2.53 Sculpting brushes and features.
Its much faster.
Go Blender!
Thanks for the Video Jonathan Williamson
Though, I’m not a fan of the Splash Screen
great, very good video, thanks a lot
awesome tutorial and also great website, thanks for blender guys, we appreciate your work !
Greetings from Poland!
A realy nice show, learnd alot thx
Good demo, thanks!
Hi,Jonathan
Thanks for this informative video about new sculpting tools.I have this new version now installed.
For sculpting, I imported a low res mesh.Mesh breaks, when multires modifier is applied.Any suggestion, how to keep the mesh intact before sculpt process to begin.
Hi,
while importing a mesh, it often is divided into several disconnected pieces (especially ZBrush-ZSphere-Models). So before doing any sculpting work, you should remove double vertices by hitting “w” on your keyboard and choosing “remove doubles” from the menue.
That’s the only advise, that comes to my mind.
Kind regards from germany and btw. great video, Jonathan!!! You’re explaining remarkably well.
sweet! and i heard about 2.5 beta here first!
great tutorial as well. thanks a bunch!
A small word of caution:
Holding shift will use whatever your pre-sets are for the smooth brush, not the smooth tool. If you have changed the pre-set to grab, for example, then holding shift will use the grab tool. Useful for if you want to switch between two brush types quickly and easily, not useful if you wanted to smooth out your mesh.
Great point, thanks for bringing this to mind.
-Jonathan
thx Jonathan
Great video as always.
“Front Faces Only” helps a lot for sculpting on thin geometry. Sometimes sculpting on thin geometry it’ll pull faces on the backside with the frontside (I believe the technical reasons for this is the brush is actually a sphere, so influence is similar to proportional editing). But etching designs on thin armor, decorating the outside of a pot, stuff like that it’s useful.
that is so cool! =D
never really used the sculpting tools all that much, but when I did it always felt like something was lacking. it’s good to see that they have (from what I saw here) vastly improved it.
now, if you don’t mind, I’m off to go download the latest build! =]
This stuff is great. I keep learning more and more every post you make on the site. Really great.
Cheer`s from Uruguay.
Hey thanks a lot!.
Nice introduction, thanks for that.
I was hoping you’d do something like this. Thanks! And welcome back!!
Simply awesome! I even didn’t expected to see all these features so soon and I even had not a dream about such brushes like Fill/Deeper, Flatten/Contrast and some others. The “Ctrl/Shift” change is perfect and another respect for the radial symmetry!
Some day major campanies will start thinking in another way to attract clients due to Blender and some other open programs.
)
Very good and informative review/tips, Jonathan!
that’s indeed an amazing update

Yay!
JW did a great work on the sculpting tools
And you, JW, did an awesome introduction tutorial
Nice double initials
How much do you guys think the beta and release of Sculptris affected this?
Sculptris futures were incorporated into blender`s 2.53 version??
Maybe they inspired themself in it i think.
Very cool video and I appreciate so much it just came right after the 2.53 Beta release. Thanks a lot as always.
Bernard
I downloaded yesterday, realy cool!
Blender it´s getting stronger every time.
!!!
Very good tutorial Jonathan
Greetings.
G’day.
First time posting.
Brand new citizen member as of yesterday.(Already watched a couple of the mechanic tutorials. Well worth the money!!)
Great tutorial as always.
Cheers..
Hi,BenderEi,
After removing doubles, the mesh is now resulted intact and is not breaking.Thanks for your advice.
Great overview of the new sculpt tools in Blender. There is one function that I haven’t been able to find…is there a way to make a stroke that is locked to an axis? Using the example of the column in the video, is there a way to anchor the sculpt stroke along the z axis so the line is perfectly straight? I thought that using the “Lock” function and selecting the axis would work, but it doesn’t. Thanks!
Hi,
I only see all the same brushes, and not like in this video. Just downloaded Blender 2.53 again, still all the same thumbs of the brushes…
Do you mean you do not see the brush icons or you only see the original brush presets?
-Jonathan
You might go ahead and try the same thing as I suggested for freakmean16.
Best of luck!
-Jonathan
Hey I have the same issue as Sven, same brushes from 2.49, no difference between icons, what are we doing wrong here????
Awesome tut Jon…keep em up…
Something you might try is going to File > Load Factory Settings. That should restore to absolute defaults. The other thing to check, is whether the issue has to do with your default .blend file. An easy way to test this is to download the .Zip Blender 2.53 rather than the installer. This will allow you to run Blender from any directory, with it’s own defaults.
-Jonathan
Jonathan I think I have the same issue as Sven: When downloading the beta version from blender.org.
You will only see one kind of thumbnail image for all the different tools in there.
Also not all the tools are represented in the “Brush” tab either.
http://img.photobucket.com/albums/v295/Mindflaw/Blog/brushicons.jpg
ALTHOUGH all the sculpt tools are in Blender in the “Tool” tab and ready to use, but it is not as neat as having visual
clues to what they do as you have in your demo
Go ahead and try the same thing as I suggested for freakmean16.
Best of luck!
-Jonathan
Oh dear God FINALLY, a free program with a sculpting feature like this. I’ve been looking for something like this for so long.
Thank you, great almighty Jonathan
This fixed the issue with the brushy-thing. You are THE man!!!
Glad I could help
Это супер урок!!!
Спасибо!!!
Translated: “This is a super lesson! Thanks!”
Hi there just wanna say thanks for all ur tutorials, theyre great and you seem to know your stuff pretty well. I’m having a prob and was wandering if you could help…when I try grabbig something I get 2 circles appear which get bigger the more I press the mouse button instead of one to “grab” the points I want. This also stops it from grabbing anything…What is going wrong?
Cheers
Kyle
Damn, I’ve been looking for a good tut like this for awhile, where I can at least UNDERSTAND the guy speaking! Thank you so much!
You are more than welcome!
-Jonathan
this is awesome, ive used sculpting programs before, more so than 3d animation programs…. which helps me greatly… i love it…
I never liked the sculpt tool in 2.49 Now I’m in love with It!!!!! Also As far as Blender turtorials go……..You DA Man
Hi
Its amazing that you knew how to work with that new sculpting system earlier than day
sorry for my English
Koropecky
Hey i’ve downloaded blender 2.54 Beta and i have the same brushes and everything. the only probem is that when i try to design something, i hold the left button of the mouse and it doesn’t apears nothing, the mesh stills as it is. plz help me.
It sounds like you have an empty texture applied to your brush. Try adding or removing the brush texture and see if that works.
-Jonathan
Still doesn’t works. Do you want me to send you a vid?
how do you hide faces in sculpt mode? becaus shift ctrl lmouse dosen’t work any more
If you press ALT + B you can select an area of the mesh you wish to isolate. Pressing ALT + B again will unhide everything.
-Jonathan