In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.

In this part 6, I go over a few more tricks on baking, and go ahead and add a “jaw open” shapekey so we can see inside the mouth. Then we jump into Photoshop to do some cleanup on the texture.

Dragon<>

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Discussion

42 Responses to “Series: Creating a Stylized Dragon – Part 6”
  1. Posts: 17

    You are my favorite

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    1
    Jul 20, 2010 at 10:13 pm
  2. holly
    Posts: 12

    I really like the color choice, very scary. =)

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    2
    Jul 20, 2010 at 10:25 pm
  3. Posts: 2

    You might want to go back to the other articles and link them as you add more. It would be more helpful to have links to go to the next tutorial as opposed to links leading backwards, which you have right now.

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    3
    Jul 20, 2010 at 11:19 pm
    • Posts: 429

      You are absolutely right… will get on that right now.

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      3.1
      Jul 21, 2010 at 6:04 am
      • Posts: 4

        this still hasn’t been done… there are nine parts but part 6 and below only show the links up to part 6, part 7 doesn’t show 8, and part 8 doesn’t show 9. not sure if you know this or not…

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        3.1.1
        Sep 20, 2010 at 11:59 pm
  4. Mike Hall
    Posts: 17

    yes! i’ve been waiting for this.

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    4
    Jul 20, 2010 at 11:37 pm
  5. Shane
    Posts: 10

    What you missed at the end with the normal maps was the image assigned to it had changed to the skin texture image.

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    5
    Jul 21, 2010 at 12:33 am
  6. Mike Hall
    Posts: 17

    I’m excited to see the rigging. Rigging is something that has always been my weakest link.

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    6
    Jul 21, 2010 at 1:56 am
  7. Trond
    Posts: 10

    Great tut. I have now tested out the Shape Keys on a cube, and got it to work.

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    7
    Jul 21, 2010 at 10:48 am
  8. Posts: 175

    great! just in time for the weekend.. thanks, dave! :D

    and how many total parts to this were you thinking of making?

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    8
    Jul 21, 2010 at 1:15 pm
  9. Paulo Gomes
    Posts: 1

    hi Wes, i believe that the no image baking error is from not saving the image to the disk.

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    9
    Jul 21, 2010 at 1:23 pm
  10. Eric
    Posts: 5

    You should change the blending mode in Photoshop (or GIMP for FLOSS among us) to “Color” for the parts of the image that you selected with the pen tool (Teeth, claws, etc.). This will keep the ambient occlusion data (luminance) while still changing the color. Your processor worked hard to give you that information don’t let Photoshop hide it!

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    10
    Jul 21, 2010 at 4:51 pm
    • kram1032
      Posts: 71

      the ambient occlusion data made things too dark. He brightened it up while changing the colour.
      So I guess, it was intentional to do what he did.

      Although of course, the teeth, horns and claws didn’t have any data left at all :)

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      10.1
      Jul 23, 2010 at 8:17 am
  11. Posts: 13

    Hey! Grate tut… fast tip: if you have a file which name ends with a number, you can press “save as”, then “+”, and Blender automatically detects the number and adds +1 (if it doesn’t have a number, Blender will add one). Fast and easy!

    Cheers!

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    11
    Jul 21, 2010 at 5:16 pm
  12. Posts: 13

    Oh! Sorry, Grate = Great!!!

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    12
    Jul 21, 2010 at 7:20 pm
  13. kram1032
    Posts: 71

    Maybe you could use “Classical Halfway” and both Distances to Auto to get rid of the shadow issues…

    AFAIK, there is no disadvantage of Classical Halfway over Classical. However, it gets rid of certain Buffer Shadow issues ;)

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    13
    Jul 23, 2010 at 8:14 am
  14. kram1032
    Posts: 71

    Oh, and great tutorial :)

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    14
    Jul 23, 2010 at 8:17 am
  15. Posts: 71

    Very cool stuff Dave. Wish I had more time to play around creating my own Dragon.

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    15
    Jul 25, 2010 at 9:04 am
  16. Serpent36
    Posts: 80

    ALT-B to show only the part you want, then ALT-B to restore.

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    16
    Jul 25, 2010 at 4:18 pm
  17. Watanabe Carcass
    Posts: 1

    This is the best 3D tutorial ever!! Thanks a lot.
    I was learning a different 3D software, one of those “intuitive ones”.
    At the beginning I thought Blender to be impossible, too cryptic interface….

    but! after this tutorial I simply love Blender, I’ll never look back again.

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    17
    Aug 3, 2010 at 1:52 am
  18. Piiichan
    Posts: 14

    Thanks David for the inspiration :)
    Here is what I got so far

    http://picasaweb.google.com.au/couturier.arnaud/Art2010#5501883735207205906

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    18
    Aug 5, 2010 at 6:22 am
  19. Mike Hall
    Posts: 17

    I wonder what ever happened to part 7.

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    19
    Aug 5, 2010 at 9:51 pm
  20. ghyselsguy65
    Posts: 3

    i saw part seven and i think you should add what you learned in the game engine and make a walk cycle for the dragon. just a simple walk cycle, but make one and set him up so you can walk him around

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    20
    Aug 9, 2010 at 5:29 pm
  21. Posts: 12

    I can not get Blender to bake the texture. I have the dragon selected. The progress bar moves along but the uv editor window just stays a black.

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    21
    Sep 10, 2010 at 2:37 am
  22. TheCraftyHippo
    Posts: 1

    I’ve run into a problem. Everything works fine right up until the baking of the textures (17 minute mark in the vid), but the texture bakes out black. The progress bar shows Blender is doing something, and it doesn’t crash, it just gets no result. I can get a result by switching the Ambient Occlusion image back to ‘mix’, but then I get no AO on the texture. What am I doing wrong?

    Plus I just wanna say thanks for this, you guys are amazing.

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    22
    Sep 10, 2010 at 4:07 pm
    • Posts: 12

      Crafty Hippo,

      That is the exact same problem I am having. Glad I am not alone. Hopefully we can figure it out.

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      22.1
      Sep 10, 2010 at 5:51 pm
      • Drawain
        Posts: 5

        I tried to change the color in the texture options. xD Yeah, I went to texture, then I clicked on “color” and “ramp” and made it red. It works, but don’t know if it was okay. Hope it will cause nothing bad later. xD

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        22.1.1
        Nov 4, 2010 at 12:14 pm
      • ocramot
        Posts: 5

        I had the same problem; for some reason, when I try to bake the textures, Blender overwrites the occlusion image, and then that one goes completely black (although it does not overwrite the original file-saved image, so it could be easily backed-up). Creating a new image and/or changing it in the image selector does not seem to work: the baker reloads the occlusion image and overwrites it (aaargh); still trying to figure out what’s wrong…

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        22.1.2
        Oct 18, 2011 at 4:14 am
      • Posts: 1

        I am having the same problem. During the Textures bake, the image switches back to the AO image and makes it black. The file containing the AO image has to be refreshed in order to recover the AO texture. I have been unable to stop this from happening without losing the AO.

        Please can someone give us a clue to getting around this problem?

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        22.1.3
        Dec 4, 2011 at 3:02 pm
  23. stvndysn
    Posts: 11

    hey david

    i got a question for you.

    ive sculpted my dragon with scales along the body but in certain areas, side of neck and legs theres stretching of the sculpted texture any idea how to solve this to get a clean flow

    http://i82.photobucket.com/albums/j262/stvndysn/weirdscales.jpg

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    23
    Sep 21, 2010 at 11:19 am
  24. Drawain
    Posts: 5

    In texture view my dragon gets pink! D: How can I fix that?

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    24
    Dec 3, 2010 at 3:27 pm
  25. Ramdhan
    Posts: 2

    Great tutorial for a beginner like me. Thanks!

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    25
    Feb 21, 2011 at 1:50 pm
  26. Posts: 1

    to get the texture to show after baking i went into influences for the ambient occlusion texture and only checked ambient, and now the texture is visible when i bake. not 100 percent sure if this is the right way but it helps for now :)

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    26
    Nov 2, 2011 at 4:50 pm
  27. Posts: 15

    why dont you just select, and change the hue?
    i dont get the deal with the masking, seems like a huge overcomplication.

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    27
    Dec 12, 2011 at 8:24 pm
  28. Posts: 17

    Video not working. :/

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    28
    Feb 17, 2012 at 3:43 pm
  29. Posts: 29

    feed back loop detected? when backing texture,color,amb occl.keep geting same mesage.

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    29
    Apr 6, 2012 at 8:08 pm
    • Marcel Blanck
      Posts: 5

      Hi Powlly,

      this happens most times when you have doubled vertices in one of the meshes. So open your meshes, mark all and hit Remove Doubles.

      It could also be that you have added vertices since your last unwrap and not updated the uv.

      Best of luck!

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      29.1
      Apr 21, 2012 at 11:55 am
    • Marcel Blanck
      Posts: 5

      Ah one more thing. You need to set viewport rendering mode to solid if it still does not work.

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      29.2
      Apr 21, 2012 at 12:23 pm
  30. Posts: 29

    sorry ment to say having trouble baking, texture,color,amb occl.everything up to this point was fine.must say im a beginner and thankyou for the tutorial.this is my first try at this.:)

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    30
    Apr 7, 2012 at 12:44 am

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