In this Citizen exclusive Blender 2.5 video tutorial, we begin the process of modeling a full female head. The series will be taking an in-depth at the techniques needed to accurately model the subject, including accurate anatomy and topology.
In part 5 of this head modeling series we start out by doing final preparations for sculpting and then go through the process of sculpting in some finer details.
We also have a public “Male Head Modeling Series” available for view. Just scroll down and each section is listed. Reference Images were purchased and licensed from 3D.sk. To learn more about 3D.Sk please visit them today.
Thank you for the support and more education is on the way!


What is Covered in this Lesson
- Topology Distribution
- Using the Multi-resolution Modifier
- Sculpt Tools Introduction

















Hi, two questions. Is the topology of the ear changes almost entirely on video 5? I do not find the part where you make that modification.
Such modifications must be done as part of an extra task? Thank you.
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