In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
In this fourth part, I go in and add one more toe/finger to each foot/hand, and then jump in and finish up the wings, followed by a little cleanup of the overall model.
View Part 02: (expand to watch full-screen)