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	<title>Comments on: Normal Map Baking in Blender 2.5</title>
	<atom:link href="http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/</link>
	<description>Blender Tutorials and Training</description>
	<lastBuildDate>Sat, 11 Feb 2012 02:29:27 +0000</lastBuildDate>
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	<item>
		<title>By: Ian Jones</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-57959</link>
		<dc:creator>Ian Jones</dc:creator>
		<pubDate>Sat, 07 Jan 2012 15:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-57959</guid>
		<description>SOLVED: The render visibility of the High Poly somehow had been set to off. So it was not rendering its detail to the Low Poly.</description>
		<content:encoded><![CDATA[<p>SOLVED: The render visibility of the High Poly somehow had been set to off. So it was not rendering its detail to the Low Poly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Jones</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-57922</link>
		<dc:creator>Ian Jones</dc:creator>
		<pubDate>Sat, 07 Jan 2012 13:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-57922</guid>
		<description>I found a hack workaround:

I created a new object, then assigned the mesh data from my high poly to it. Then I baked with this new object and it worked!

Weird, because the mesh data is the same data block, only the object data block is different. what on earth could be wrong?</description>
		<content:encoded><![CDATA[<p>I found a hack workaround:</p>
<p>I created a new object, then assigned the mesh data from my high poly to it. Then I baked with this new object and it worked!</p>
<p>Weird, because the mesh data is the same data block, only the object data block is different. what on earth could be wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Jones</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-57919</link>
		<dc:creator>Ian Jones</dc:creator>
		<pubDate>Sat, 07 Jan 2012 12:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-57919</guid>
		<description>Other objects seem to bake their normals to the low poly mesh, but the high poly mesh I derived the low from just bakes a flat normal map! argh...</description>
		<content:encoded><![CDATA[<p>Other objects seem to bake their normals to the low poly mesh, but the high poly mesh I derived the low from just bakes a flat normal map! argh&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Jones</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-57911</link>
		<dc:creator>Ian Jones</dc:creator>
		<pubDate>Sat, 07 Jan 2012 12:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-57911</guid>
		<description>I have a problem where the normal map just bakes as flat purple islands... why is the detail not baking properly? I&#039;ve looked at the process in detail but can&#039;t figure out what I&#039;m doing wrong.</description>
		<content:encoded><![CDATA[<p>I have a problem where the normal map just bakes as flat purple islands&#8230; why is the detail not baking properly? I&#8217;ve looked at the process in detail but can&#8217;t figure out what I&#8217;m doing wrong.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-45566</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 13 Dec 2011 15:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-45566</guid>
		<description>Hi Arn,

Before baking you have to select all your UVs while the low-res model is in Edit Mode and assign a new image to them. Then you can bake.

-Jonathan</description>
		<content:encoded><![CDATA[<p>Hi Arn,</p>
<p>Before baking you have to select all your UVs while the low-res model is in Edit Mode and assign a new image to them. Then you can bake.</p>
<p>-Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arn Sweatman</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-45306</link>
		<dc:creator>Arn Sweatman</dc:creator>
		<pubDate>Tue, 13 Dec 2011 02:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-45306</guid>
		<description>This important topic REALLY needs a video tutorial.   All I get is a black object.   =[

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>This important topic REALLY needs a video tutorial.   All I get is a black object.   =[</p>
<p>Thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arn Sweatman</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-45303</link>
		<dc:creator>Arn Sweatman</dc:creator>
		<pubDate>Tue, 13 Dec 2011 01:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-45303</guid>
		<description>&quot;No objects or images found to bake to&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;No objects or images found to bake to&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jaylen banks</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-34646</link>
		<dc:creator>jaylen banks</dc:creator>
		<pubDate>Wed, 16 Nov 2011 23:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-34646</guid>
		<description>uupp nevermind, i fixed it. it was a big problem with what else i had going on</description>
		<content:encoded><![CDATA[<p>uupp nevermind, i fixed it. it was a big problem with what else i had going on</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jaylen banks</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-34226</link>
		<dc:creator>jaylen banks</dc:creator>
		<pubDate>Tue, 15 Nov 2011 23:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-34226</guid>
		<description>http://www.pasteall.org/pic/20832</description>
		<content:encoded><![CDATA[<p><a href="http://www.pasteall.org/pic/20832" rel="nofollow">http://www.pasteall.org/pic/20832</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/06/30/normal_maps_blender_2_5/#comment-34218</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 15 Nov 2011 22:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=3369#comment-34218</guid>
		<description>http://pasteall.org works great!</description>
		<content:encoded><![CDATA[<p><a href="http://pasteall.org" rel="nofollow">http://pasteall.org</a> works great!</p>
]]></content:encoded>
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