In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
In this third part, I do some tweaking to the body, making it less cumbursome-looking and more muscular, add some fins to the tail, then go on to complete the hands/feet/claws, as well as build up the basic shape for the wings, which will continue in part 4.