In this quick Blender 2.5 video tip we show how you can change the unit of measurement within Blender away from the default Blender Units to either Metric or Imperial units. Doing this makes it much easier to accurately create objects to scale.

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Discussion

12 Responses to “Tip: Measurement Units”
  1. Posts: 20

    I can see this coming in handy for the people who use shapeways.
    Nice tip.
    Thanks.

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    1
    Jun 24, 2010 at 11:34 pm
  2. comeinandburn
    Posts: 54

    Is it possible when using an object with the particle system that these newly created objects can react to each other? think Reactor for 3DS. I’d like to use this to position things like a pile of tires or a plate of fries.

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    2
    Jun 24, 2010 at 11:37 pm
    • comeinandburn
      Posts: 54

      sorry I intended to add this question to official support.

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      2.1
      Jun 24, 2010 at 11:45 pm
  3. makapuf
    Posts: 1

    You could also have mentioned the display of shape dimensions, which are available in edit mode, with the N toolbar.

    It displays edges length, face area and shape volume, which can be very handy.

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    3
    Jun 25, 2010 at 4:03 am
  4. JW
    Posts: 9

    Is it also possible (I have not discovered a way to do so, so maybe it isn’t there) to display the sizes in the 3D-view constantly?

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    4
    Jun 25, 2010 at 4:20 am
    • Jarl Arntzen
      Posts: 1

      Hi.

      1. Select an object and Tab into edit-mode
      2. Hit N to display the properties panel
      3. Scroll down to the Mesh Display panel and check on Edge Lenght

      That should do the trick.

      I’m not sure how to enable this for all objects at once, though.

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      4.1
      Jun 25, 2010 at 8:02 am
  5. nathan
    Posts: 5

    thank you Jonathan! that was very simple but very helpful! ive been 3d printing stuff for the last few months always wondering what exact size its going to be.. now i will know :)

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    5
    Jun 25, 2010 at 5:25 am
  6. stvndysn
    Posts: 11

    @JW there is the measuring tool which comes in handy as well

    good tip jonathon

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    6
    Jun 25, 2010 at 5:26 am
    • stvndysn
      Posts: 11

      whoops sorry jonathan, im so used to jonathon which is my brothers spelling

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      6.1
      Jun 25, 2010 at 5:27 am
  7. Wehrdo
    Posts: 18

    This tip is great! I like these tips more than I like full tutorials. I can spend just a few minutes and get some really helpful information every time. I’ll definitely start using this when I model stuff to scale. Thanks!

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    7
    Jun 25, 2010 at 8:02 am
  8. MeshWeaver
    Posts: 37

    pretty cool! I’d experimented with it before, though I haven’t really used it…but at least I know it’s there if I need it, right? ;)

    thanks a lot for these videos Jonathan, they’re always really helpful :D

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    8
    Jun 27, 2010 at 10:17 am
  9. Timzero4
    Posts: 1

    The fact that all measurements over 3ft show only as yards when the Imperial system is used will be an issue for a lot of users due to the fact that yards are rarely if ever used in architectural, site or mechanical drawing. Even when converting ft/in to a decimal Blender shows the measurement in yards. I hope this slight oversight will be changed in future versions of Blender.

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    9
    Feb 3, 2011 at 10:43 pm

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