In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
In this second part, I do some tweaking of the face, and go on to add the body, legs, and tail. I also create the inside of the mouth. This is required if we are to make him roar later.
This file got a bit large also and we will be working on future ones to break these apart into two downloads for purchase or for the Citizens.