Series: Creating a Stylized Dragon – Part 2
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In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.
In this second part, I do some tweaking of the face, and go on to add the body, legs, and tail. I also create the inside of the mouth. This is required if we are to make him roar later.
This file got a bit large also and we will be working on future ones to break these apart into two downloads for purchase or for the Citizens.
Discussion
34 Responses to “Series: Creating a Stylized Dragon – Part 2”Leave a Comment
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Hi Dave!
Just wanted to tell you that this tutorial is awesome and I can’t wait for the next part. I’ve been following along closely and this is what I created up until this point http://bit.ly/cmxOtZ (I’m trying to take a slightly different approach in style).
Kudos to you.
the style reminds me of the legend of zelda: wind waker.