Tip: Adding Multiple Materials to a Single Object

In this quick Blender 2.5 video tip we demonstrate how to add multiple materials to a single object, giving you more control over the display of your objects.

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23 Responses to “Tip: Adding Multiple Materials to a Single Object”
  1. Posts: 2
    00cedge says:

    Really simple but awesome tip! Thanks!
    Greetings from South Africa

  2. Posts: 2
    gravypatron says:

    It was certainly a useful tutorial for this Blender beginner. But I have a question that I need sorting: Wasn’t that THREE objects, only ‘stacked’ on one another? I can see how you can colour each of them.
    If they were NOT three objects, how did you segment them? My aim is to take a default cube and colour (or texture) each of its side independently.

    Thanks for your time,

    gravy

    • Posts: 2

      Didn’t see an answer to your, but it seemed to be that it was one object. A simple cube with a couple of edge loops cut in and then extruded to a negative.

      By selecting the faces in the loop, he was able to assign just those faces a separate material while maintaining a water tight model.

      Now I JUST need to learn the keyboard shortcut for selecting loops. LOL!

  3. Posts: 2

    Does Blender still have a 16 Material per object limit?
    I’m coming from Lightwave 3D where I made HEAVY use of both Materials and Grouping for part names.

    That limitation will be a real PITA to deal with if it survives to Blender 2.61.

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