In this quick Blender 2.5 video tip we demonstrate how to add multiple materials to a single object, giving you more control over the display of your objects.

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23 Responses to “Tip: Adding Multiple Materials to a Single Object”
  1. peter
    Posts: 1

    Is it also usefull on sub-d objects, for example, white racing-stripes on a black ford mustang?

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    1
    Jun 15, 2010 at 7:38 am
  2. Posts: 2

    Thanks Men!! Simple, direct and very usefull!

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    2
    Jun 15, 2010 at 8:17 am
  3. Posts: 1

    Audio is muffled it only work on the base speaker

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    3
    Jun 15, 2010 at 8:29 am
  4. Trond
    Posts: 10

    Nice one. I at the moment following the Blender 2010 tutorial . its GREAT!

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    4
    Jun 15, 2010 at 8:35 am
  5. william
    Posts: 1

    Ive already seen mulitple tutorials on this.

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    5
    Jun 15, 2010 at 9:45 am
  6. La Chose
    Posts: 5

    hey Jonathan !
    nice tutorial…
    I would know : how do you do for having a so fast render with blender (for movies, and pictures)
    because with my mac it’s so long…(and boring)
    (excuse me for my bad english, I am french)

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    6
    Jun 15, 2010 at 11:17 am
  7. Corey
    Posts: 5

    I have no sound!?
    I don’t have it here or directly on Vimeo. Anyone else having this problem? Other videos have sound :|

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    7
    Jun 15, 2010 at 12:43 pm
    • kram1032
      Posts: 71

      It’s only on one speaker for me….

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      7.1
      Jun 23, 2010 at 6:16 am
  8. Posts: 8

    I don’t have video at all. Theres just a big white space where the video should be.

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    8
    Jun 15, 2010 at 4:26 pm
  9. just-roo-it
    Posts: 12

    Vimeo services were down some time, but now it’s working fine. Thanks for the video!

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    9
    Jun 15, 2010 at 5:57 pm
    • Corey
      Posts: 5

      I still don’t have sound ;n;

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      9.1
      Jun 15, 2010 at 7:28 pm
      • just-roo-it
        Posts: 12

        Well, this seems to only use left channel

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        9.1.1
        Jun 16, 2010 at 6:05 am
  10. thorcane
    Posts: 14

    Nice and simple video. Now maybe one about the same describing some simple textures added to the “stepped cube.” Maybe even a quick reference to node materials and texture. Again, good work.
    One problem, I had to turn my audio all the way up to hear more than a whisper.

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    10
    Jun 15, 2010 at 9:56 pm
  11. Colin
    Posts: 1

    For some reason only the left sound channel is active. I imagine it was a problem during recording. I have noticed a lot of BC tutorials have had low sound or other sound related problems lately. Might need to get J.W. a new mic…

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    11
    Jun 16, 2010 at 2:07 am
  12. Posts: 7

    Hey guys – just wanted to let you know we are following this and digging to see if it is on the actual recording or compression we used.

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    12
    Jun 16, 2010 at 7:30 am
  13. MeshWeaver
    Posts: 37

    pretty cool! ok, i already know how to do this, but “back to basics” is always good, sometimes I forget the basics and oget lost in the more advanced (and sometimes more effective) methods…a problem I have in mathematics sometimes, lol

    i see someone has already commented on the left-only sound…other than that it sounded very clear to me :)

    Go BlenderCookie! :D

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    13
    Jun 16, 2010 at 6:25 pm
  14. Wag
    Posts: 3

    Can you guys make these tips available for download (on vimeo maybe?)? It would be nice to be able to hang on to them. Thanks.

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    14
    Jun 17, 2010 at 1:00 pm
  15. Posts: 5

    I made the ghetto version of this tutorial on my vimeo, but I think this one is a bit better :P nice work as usual BC

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    15
    Jun 18, 2010 at 5:52 pm
  16. Michael
    Posts: 1

    Hi,

    thanks for this tutorial but what about textures? I tried it and it does not work to assign textures on some polys. Is there a way to do it without unwrapping it? In Cinema4d you just select the polys and put your texture on them.

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    16
    Jun 19, 2010 at 1:14 pm
  17. 00cedge
    Posts: 2

    Really simple but awesome tip! Thanks!
    Greetings from South Africa

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    17
    Jul 6, 2010 at 12:16 pm
  18. gravypatron
    Posts: 2

    It was certainly a useful tutorial for this Blender beginner. But I have a question that I need sorting: Wasn’t that THREE objects, only ‘stacked’ on one another? I can see how you can colour each of them.
    If they were NOT three objects, how did you segment them? My aim is to take a default cube and colour (or texture) each of its side independently.

    Thanks for your time,

    gravy

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    18
    Jul 11, 2010 at 12:38 am
    • Posts: 2

      Didn’t see an answer to your, but it seemed to be that it was one object. A simple cube with a couple of edge loops cut in and then extruded to a negative.

      By selecting the faces in the loop, he was able to assign just those faces a separate material while maintaining a water tight model.

      Now I JUST need to learn the keyboard shortcut for selecting loops. LOL!

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      18.1
      Feb 18, 2012 at 5:41 am
  19. Posts: 2

    Does Blender still have a 16 Material per object limit?
    I’m coming from Lightwave 3D where I made HEAVY use of both Materials and Grouping for part names.

    That limitation will be a real PITA to deal with if it survives to Blender 2.61.

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    19
    Feb 18, 2012 at 5:27 am

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