In this second section, I cover setting up menu and cut scenes, importing a gun to pick up and point, shooting the gun to knock over the boxes, and then finally adding a sound effect when the gun is shot.
Discussion
77 Responses to “Game Engine: Simple Character Part 3”Leave a Comment
















Hey David! The Cover looks awsome!! I am really looking forward to watch this!!! The first 2 Tutorials were great! Thanks for your effort!
that’s what i’m here for
I have download the source file. But eddie can’t run.
Very nice! I love all your tutorials, they’ve helped me immensely!
Thanks!
Can’t wait! Thanks for this series of tutorials David and Cookie. :]
Can’t watch it while at work (sadly
) but I’ve been looking forward to more of these.
Thanks for the great tutorial, is it possible to make a tutorial about the new rigify feature in 2.5
i’ll look into it
5 Comments already!?! Wow i cant wait to watch it =)
Great one! Do you know how to export the game, so that you just have an icon on your desktop from where the game starts without oppening Blender before??
apparently that feature is still in development
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_exe
pleez read my comment at bottom (it has an idea for a new tutorial)(comment 20 that is)
Another great lesson in how to make a game and still in blender.I want more.Thanks.
Bravo! Great tutorial. loved the funny bits , learned a ton. Thanks
glad you enjoyed it
@53:18 you say just blender audacity xD I think you meant google, but anyway good useful tutorial
yeah i caught that too as i reviewed it
extreme hobbyist you may say Dave, but to me you are a professional
,, the series was awesome, i really learnt alot and thanks again for this awesome tut,, keep up the great work
thanks
you’re too kind
Dude ur amazing!
I think i learned more than i already knew about blender just in 1 tutorial! REALLY AWESOME!
Also i think in the next tut if u will make one (PLEASE DO!)
is make a button to look down ur sights for aiming
also i think you should script a villian to shoot back, i promise dude if u did that i would
piss my pants that would be soooo awesome and probly make my own fps
WOW!!! that was wierd cus i just watched the first two tuts on this subject by you and did not think that i would see this after hearing you say “i dont know when part 3 will come out”WOW!!!!!
y did u go into editmode to scale the planes?
u could also just make the plane with the message shadeless and cut out all the other stuff no?
cool now i know how to make cutscenes stop for a couple of seconds
I made something like that for a maze game ‘cept it had a multiple button function at the beggining and “this is a demo” at the end
27:14 EPIC ROFLM*O!!!!!
didnt have time to finish watching but how do u make eddie not go into gun pose until he has the gun
THANK YOU SO MUCH FOR EXPLAING HOW TO MAKE OBJECTS LIKE THE GUN APPAER IN THE CHARATERS HAND
(these were random ideas that popped into my head while watching your video, WHICH ARE SOOOOO TOTALLY AWESOME!!!!!!!!!!!!!!!)
Ill finish the video later!!
Keep up the AMAZING work My hat off to you
Cant wait to see more on …maybe python?!
also i tried to post this comment before but it wouldn’t post
wow, another great tutorial!!!!!!
I really learned alot from this series, I wonder if though, just as a personal request do something on how you made the gun
thankyou
Thank you Dave, great tutorial.
It would be to bad if you don’t continue with the tutorial serie about the blender game engine.
I like the idea of some animated enemies to shoot at, one that follows eddie to slap him and one thats running away??
Many thanks,
Andy
The problem with the tubes is that it sinks in to the object’s center; since the center was in the center, and not at the bottom, it sunk until it hit the object center (actually the radius outside of the object center) and bounced off. Great tutorial though! What constraints did you use on the legs?
that was awesome!!! i really love this tutorial series.
I like how if u run into problems or unexpected things solve the situation in blender fiddling around, those explanations are most vaLuable, since I’m sure lots of us are having exactly such issues too. Anyhow this was a great tutorial to watch and excercise along. Really dig that Eddie guy and his cool gun. Sound FX is awesome too! PEW-PEW-PEW!!!
Much appreciation and regards!
Blenderific Tutorial!!
You should try in part 4 making the ground curvey like midway in ur rock face tut and see if he is able to walk on that.
also you should probly make a cabnet, and when he goes to or touches the cabinet, the cabinet opens and he can get a gun out of that. But also, i think u need to make an animation this time. no more poses lol…. its awesome poses but its just like…. walking ohhh waling and… OMFG HE INSTANTLY IS FLYING! u need to fix it so its an animation pose. so he squats and then puts his arms up and then jumps like OMFG HES MAJIC?! ok thanks for reading this bai
Awesome stuff dude!.. just one question.. for all of you actually.. I cant seem to get bump/normal maps to work in blender 2.5.. are there any things i have to set on?.. and yes.. im in textured mode and yes im using glsl.. they show up in renders to O.O weird stuff
thanks in advance
hey Ian!
I’m not exactly sure if i remind that correct, but i once followed a tutorial on terrain creation for the game enginge and it turned out that the author had to bake down all the texture slots into one texture that contained color and normal values and stuff at the same time….might not be totally correct here …but i think its worth a look:)
hello david,
thanks for this excellent piece!
at the time you rotated the gun you said something like “lets get into sideview of the gun, as close as possible”.
because of (in all tutorials i saw) i never heard of a nice way to do this exactly, and therefor was very surprised as i suddenly discovered it by accident, here is what i found:
whenever you want to rotate the view to a specific face, simply select it, press shift and use your numpad as usual to adjust your viewport. you can also select more than one face, but in most cases this doesnt make much sense.
this is exact and fast, it speeded up my workflow in many cases…
update:
we lately worked out, that this feature at this time seems to work only on mac computers. but it hopefully will work soon on other platforms…
Great tutorial series! A few comments. For the bullet origin, I prefer to use an empty (parented to the gun) for the source of the bullets. And for the tubes, using a cylinder for the collision bounds seems to not work the way you’d expect. Using a box for the collision bounds does work fine however.
this series is awesome,
i really learnt a lot!!!……
Keep up the great work giving those tutorials..
Waiting for your next tutorial
– Guru Prasad
Iam stuck at making the characters actions and I just cant get it to work. He just stands there. Please help.
Ohhh, I tryed to animate the character instead of the armature
very cool tutos ur very good at this
Great tutorial! Watched the whole series already! Even when you struggle to find the right way to do something that doesn’t behave as expected is a lesson on how the pros go about troubleshooting an issue on their process! Can’t wait to see what else is coming down the pipe!
Waaaaaoo!! I learned a lot of things of the Blender Game Engine (the first time!!!)
jejeje I want to give you some ideas for the possible next tutorial:
-How to do that the mouse control the sight direction (like in PC games shooters)
-¿How we can project shadows in the game?
-¿How can we do that an ennemy do some actions against us? (Artificial Inteligence)
-I would like that you show us… How to do a ragdoll!!?? like these http://www.youtube.com/watch?v=LClKeVVRoro&feature=fvw
http://www.youtube.com/watch?v=K1M9oT5gajA&feature=related
(very useful when want simulate a body fall or beaten very strong)
Greetings and very gooooood work!!! I can’t wait for more of this!!
PD: I didn’t know that we can use Subsurf in the Blender Game Engine!!!
This tutorial series has been so helpful! I’m so stoked to put them to use! Thanks so much for all your effort!
Looking forward to your future tutorials!
This is incredibly cool! Don’t stop here! Can I learn more about this on Mavenseed? Which teacher knows about the game engine?
Anyway, I really would like to know how to make an enemy with Artificial Intelligence. Do you think you can do that?
-AEvans
Hi AEvans,
Currently I am the only Blender instructor on Mavenseed and unfortunately I know next to nothing about the game engine. I wish we could be of more help there but we will be sure to keep the game engine tutorials in the pipeline whenever possible.
hey,
first of all, (prolly heard this one a thousand times lol ) thank you so much for these tuts.
They are rly great !
Modeling, rigging, animating, physics and game logic… All no problem tnx to you
But i have a problem when using Blender 2.5 alpha, being in the game logic window, my camera
does’nt seem to work as it should. When i press 0 (to go to camera view) and press P (to start the game),
the image of my game is either totally grey or the camera angle seems to look only to the -Z axis…
Any ideas ?
Nevermind
found it.
I set the camera to be the active one in the current scene
and problem solved.
Please keep up the good work Mr. Ward. There’s lots of, in other posts mentioned
pretty please with a cherry on top ? :p
things that we all want to see like how to setup an npc opponent with AI in the
game logic etc. I really really reeeeaaaaally hope we will see a new
GE tutorial about that
Again, gratz on all the work ur doing here
Milk a Duck, eh?
MORE MORE!!
Some tuts on more detailed game logic would be awesome as well as enemy AI and utilizing particle effects in game.
is there a place where i can get the game
Heya, I’ve started watching the first video in this series and I’m loving it so far, but it seems that there’s something up with this and the 2nd video. I get an ‘Uh Oh! This video no longer exists’ message. D:
It might just be my computer being daft for some reason, or is it a members only affair after the first one?
These are really great tutorials. I was just wandering though do you think that maybe you can make a tutorial on how to put cut scenes into a game. Like “Zelda Ocarina of time” Ex) player walks into the temple of time and in the back there is the Master Sword. When play approches Master Sword in Stone and presses the “A” Button it goes into a Cutscene showing Link(main character if you don’t know)Climbing onto the Alter, taking the handle of the Master sword and Drawing it Out of the stone. Then after that *if it wasn’t the first time you did it* it goes back to gameplay but with link older and what not.(ex end) I really hope this helped to describe what I am asking. I do hope you can help. Thank you very much
Can you also make a Tutorial for How To make al Livebar and so on?
Can you also make a Tutorial for How To make a Livebar and so on?
David Ward we are glad u posted!
27:00 “your talkin man your takin to me man i will shoot you man”. HAHAHAHAHA
Nice tutorial cool I love it the only thing I think you should change is it still shoots even whene you dont have the gun which is like weird.
Great tut, but I was wondering why the panel to the right of the screen just has a c in it throughout all 3 tuts.
This is going to be sooooo useful for my game that I am making for a club. Thanks David Ward! You are awesome!
Is this video protected? I have downloaded the other 2 preview videos but for some reason I cant download this one, I have used some Firefox addons and in the cache folder the video just stops at 25MB, and still nothing, I have been trying for days.
Nice intro to the Game Engine by the way, Mr. Ward.
Wow what a great tutorial series! Thanks so much, I learned a lot being a blender newbie, and will check out your other tutorials.
One thing I’d be really interested in seeing (if you were to one day continue this series) is how to make a game with an in-game UI, with statistics like health / ammo etc. Along with managing other variables and making them have an effect on the game play.
Awesome job!
Hi, i have a question. I am using blender version 4.9.5.2. and my appearance looks childish compared to yours. what version are you running?r
Thank You for your time
Jon Kraven
Hi Jon,
The Blender interface looks different on your system because you are using 2.49. The latest beta version, and he one that we use for all tutorials here is 2.56a Beta. You can download it from here: http://www.blender.org/download/get-blender/
-Jonathan
ummm i am trying to make my walking animation play as my figure moves forward, i was 2/3 through making the game logic and i realized that the actuator doesn’t have Action, it only (well not ONLY but the only thing close) has shape Action…. any ideas?
Great work David! I’d really like to see more game engine tutorials on Blender Cookie though. I’d really like to see more advanced tutorials making use of python scripting.
Does anyone know how to make Eddie walk AND push at the same time cuz mine doesnt seem to work!? Any suggestions would help plz.
Hey David, I was wondering if you could help me with something.
I am working on a cool game. It is a pretty realistic 3rd person shooter. I’m having trouble with the aiming portion. I used a MouseLook script in order to make the entire character turn left or right (I edited to remove the UpDown movement). Now I want to add the UpDown movement to ONLY the tope half of his armature (the chest bone and up). But I can’t add logic bricks to bones themselves, only objects. I have looked all over the place for some Python API in blender to find a getBone() method so I can apply the rotation to only the bone but I can’t find it.
Any idea on how to make only the top half of his body aim up and down? Thanks
how do you publish the game
There is an add on in the Export category to “Save as Runtime”. If you enable it then you should find the option under File > Export
-Jonathan
i am using blender 2.57 and it does not have that option
nevermind my previous comment. Where do i enable it?
ANY BODY know how to delete comments i want to delete the previous ones .And thanks for the help jonathon
when i open the runtime it crashes
how do u make enemy’s that follow you and attack u ,is there any way to make a character lift up another enemy
is there any way to make a split screen for multiplayer games?
I don’t know the exact details but you could have more cameras in the scene. One for each player. I remember seeing it in a tutorial for Unity but I imagine that is how it works in Blender as well.
but when you have 2 camera’s it only looks through 1
can you give me more information
Thanks David for the tutorial, it’s great! Falling over at one bit though…
In the game engine, how do you combine two animations? For instance, I made a simple “H” shape, where two of the arms constantly wave through the “always” command, the other two wave when spacebar is pressed. I can’t for the life of me make both happen together, despite playing with the priorities etc. Only the “arms” are keyframed in the relevant action, so there’s “space” for the opposite pair to move.
What am I missing? Any help greatly appreciated
Cheers
Husbandofemily
plz help me, i cant make the gun shoot, I did everything like in the video(ofc I have another models and that stuff, I think it doesnt matter) and it still wont work, the small cube is just flying forward at the start of the video, plz help
I know it’s an old video but there’s quite a few control glitches that would be good to cover if you continued.
It looks like you’d be able infinitely jump throughout the tutorials. Perhaps add an invisible object at the base of his feet to check for any object below it, just like when he automatically goes into push animation. The check has to be small or he’d have the ability to wall jump. :p
Is there anyway to set a variable to him for when he does pick up said gun? As you showed, he can go into the Gun Aiming animation before he picks it up, probably on Scene 1 since the character is linked. This would allow you to set a 3rd constraint (or Sensor as Blender calls them) that he has to have the gun, and be holding S to aim, then use that constraint for when he fires as well.
It looks like you can, too. I haven’t tested it, but it you can have the Actuator change the value of that Object’s Property (if the property is like.. String, Integer, or Boolean, instead of just a plain old “I have this property.” Then just make the constraint.
You can send a Message to other objects to, and there is a sensor for it, so when an object sends a message it can set a value. For instance, if you shot a special, unreachable power up, it would infuse you with said power up, but since your character isn’t part of that collision reaction, you’d need to do it that way.
Sorry for excessive that I haven’t even tested. Hope it helps some game developers in the making, though.
Hi, thanks for the great tutorial. I have purchased the file to check the whole thing out more in detail. However, the animations are missing in the game. Could you please help me on that? Thanks a lot. Dimitri
I it’s not letting me add objects via the game engine…
Actuator=edit object => add object
do any of the objects need to be actors for this to work? any other settings required?