In this quick Blender 2.5 video tip we show you how to help maximize screen real-estate with the “Toggle Quadview” function. This feature enables you to split your viewport in four without creating multiple views.

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Discussion

18 Responses to “Tip: Toggle Quadview”
  1. Animaticoide
    Posts: 6

    Good tip. I had tried this toggle Quad view, but I hadn’t played with those three options lock,box and clip. Great Tutorial.

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    1
    Jun 7, 2010 at 11:31 pm
  2. Klesus
    Posts: 16

    What’s with the zooming? I think zooming in the video can help emphasize things you want to explain in detail, but as it is now, it makes it worse because the video doesn’t follow what you are talking about :(

    Anyways, good tip nonetheless

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    2
    Jun 8, 2010 at 1:39 am
  3. Whimsy Collective
    Posts: 12

    Digicel RISING ST*RS at the emd of the tip. Is that meant to be there?

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    3
    Jun 8, 2010 at 6:34 am
  4. kram1032
    Posts: 71

    nice but the zooming is incredibly distracting, especially when you do something somewhere and the zoom stays put.
    Sometimes it actually seemed to me that you didn’t want to zoom in but did that by accident…

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    4
    Jun 8, 2010 at 8:02 am
  5. Dayanto
    Posts: 5

    I wish the big commersional programs were as customizable as Blender. =(

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    5
    Jun 8, 2010 at 8:06 am
  6. Jernej Beg
    Posts: 3

    good tut….are u planning to make any tutorials about a decent house moddeling, like the one you unwrapped?

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    6
    Jun 8, 2010 at 8:07 am
    • Posts: 2971

      A building modeling tutorial is on the tentative to-do list but there is no set date for it, currently.

      -Jonathan

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      6.1
      Jun 8, 2010 at 10:33 am
  7. Posts: 2971

    My apologies for the zooms and pans on the video. These were mistakenly added by Camtasia. I am uploading a new video at this moment which will be online shortly. Thank you for the patience and support!

    -Jonathan

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    7
    Jun 8, 2010 at 10:26 am
  8. Posts: 228

    very cool , thank you .

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    8
    Jun 8, 2010 at 5:43 pm
  9. Chaorain
    Posts: 2

    Clip will also only have objects visible on all 3 windows(excluding the top right) be visible.In other words you move an object off one of the views it disappears from the other two even if it should still be visable.

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    9
    Jun 9, 2010 at 1:04 am
  10. Posts: 71

    Cool tip, thanks Jonathan.

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    10
    Jun 11, 2010 at 6:28 pm
  11. Posts: 11

    Blender finally gets a real quad view, this is great! The clip option also seems quite useful!

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    11
    Jul 7, 2010 at 6:52 am
  12. Phil
    Posts: 1

    That’s a huge feature, it’s awesome to see the UI starting to get a little closer to as nice as LightWave’s is.

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    12
    Dec 9, 2010 at 4:21 am
  13. BKdeveloper
    Posts: 1

    Good tips, be some changes of basic interface from 2.49 and things like this help transfer over.

    Thanks.

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    13
    Mar 3, 2011 at 1:32 am
  14. Dano
    Posts: 1

    2 Questions:
    1) Is there a way to bind a key sequence to Quad View?
    2) How did do you merge the views? or close out a View Port? You must be using some magical key/mouse button combo that wasn’t mentioned?

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    14
    Nov 16, 2011 at 9:12 pm
  15. mariage
    Posts: 1

    Some really nice and useful info on this site, besides I think the layout has got wonderful features.

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    15
    Apr 19, 2012 at 6:02 pm
  16. Posts: 3

    Is it possible to maximize desired viewport when quadview is active? Ctrl+up arrow doesn’t work right with quad view mode.

    Cheers,
    nik

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    16
    May 3, 2012 at 11:19 am

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