In this Blender 2.5 video tutorial we do some fairly intensive sculpting on creating a rock face. This tutorial makes use of a technique very similar to sketching by layering large numbers of stroke over one another to automatically create much of the detail.

All references are licensed under Creative Commons and can be here at the below links or in the included references folder:

http://www.flickr.com/photos/zayzayem/4216939755/sizes/l/
http://www.flickr.com/photos/pfly/201161868/sizes/l/
http://www.flickr.com/photos/geogeek/1428180531/sizes/o/
http://www.flickr.com/photos/clairity/659941944/sizes/l/
http://www.flickr.com/photos/geogeek/1429057694/sizes/o/

 

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Discussion

35 Responses to “Sculpting a Rock Face in Blender by Sketching”
  1. Mr blender
    Posts: 1

    I have been making tons of these(TRYING) :) thanks

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    1
    Jun 5, 2010 at 10:54 am
  2. Posts: 35

    awesome tut,,, i totally needed one on sculpting,,, great work man… thanks alot :)

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    2
    Jun 5, 2010 at 11:03 am
  3. Posts: 218

    well, close to half a million polygons/faces model is sure nice .

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    3
    Jun 5, 2010 at 4:09 pm
  4. Tobey
    Posts: 98

    I like that. Reminds me strongly of David Revoy’s “chaos theory” conveyed through his 2D painting tutorials.

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    4
    Jun 5, 2010 at 4:32 pm
  5. Mick Derks
    Posts: 4

    Jonathan, after scaling your plane you tell us you’ve got a 10×10 plane. It’s actually 20×20.

    Just a teeny tiny correction. ;)

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    5
    Jun 5, 2010 at 4:48 pm
  6. Corey
    Posts: 5

    I cannot believe how detailed it looks, even after just a few minutes of sculpting. A great technique, but it wouldn’t work well for other rock types. I can definitely say I’ve seen cliffs like that when I’ve been out hiking.
    Great job, thanks for the tut!

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    6
    Jun 5, 2010 at 9:21 pm
  7. nawabz
    Posts: 6

    what i would have liked is if you used the flatten brush. i saw a tutorial before and it gave a really nice metalic flack rock effect to the cliffs.

    best…

    nawabz

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    7
    Jun 6, 2010 at 5:51 am
    • Posts: 1744

      The current Flatten brush does not behave very well. However, the Flatten brush has been vastly improved in the GSOC Sculpt builds from JWilkins.

      -Jonathan

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      7.1
      Jun 6, 2010 at 11:37 am
  8. Jared Rosenthal
    Posts: 2

    It doesn’t seem like any of the newer builds are for the Mac OS. Would I be mistaken here? I wasn’t able to unearth anything.

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    8
    Jun 6, 2010 at 9:24 am
    • Posts: 30

      exactly right i can’t find some stuff awsell!

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      8.1
      Jun 7, 2010 at 10:19 am
  9. Heho
    Posts: 4

    Again a very nice Tutorial. One question:
    How do you increase the intesity of the brush(what is the hotkey – You know like f for size)?

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    9
    Jun 6, 2010 at 9:33 am
    • SiriusBlack
      Posts: 1

      ‘Shift f’ will adjust the intensity…

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      9.1
      Jun 6, 2010 at 11:32 am
  10. Jacob Moore
    Posts: 2

    Great tutorial!!

    I made a mountain sort of model but I also used textured brushes, and added some bump and normal maps. This is what I got (it is still sort of a work in progress):

    http://www.flickr.com/photos/36779538@N08/4675916632/
    http://www.flickr.com/photos/36779538@N08/4675294265/

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    10
    Jun 6, 2010 at 1:59 pm
    • nathan
      Posts: 5

      wow those look pretty awesome! i really like the second one especially

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      10.1
      Jun 18, 2010 at 7:19 pm
  11. NinthJake
    Posts: 9

    Really nice tutorial.

    After you are finished sculpting you just move down to the lowest sub-level and bake out a normal map and it works quite nice as a game environment :)

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    11
    Jun 6, 2010 at 5:01 pm
    • Mr Blender
      Posts: 2

      can you detail that it sounds interesting and helpful

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      11.1
      Jun 6, 2010 at 9:31 pm
  12. Nathan
    Posts: 1

    I’m trying to install Blender 2.5 but I keep getting a message saying “The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail.” when I try and start the program. Has anybody else had this problem and/or knows how to fix it? Thanks.

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    12
    Jun 6, 2010 at 6:28 pm
    • Mr Blender
      Posts: 2

      well one thing you can do is make sure you have blender 2.49 and also have the latest version of python( you can get to the website by installing blender 2.49b) if that doesnt work plaese reply on this site within 10 days of june 6 2010
      and i will try to help some more

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      12.1
      Jun 6, 2010 at 9:31 pm
      • Posts: 2

        I’m getting that same error. I already had Blender 2.49b which is working fine. I checked and I also already had the Visual C++ 2008 redistribution package installed, but i repaired it anyways. After that, I’m still getting the error message as soon as I double-click blender.exe from the 2.5.2 directory.

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        12.1.1
        Jun 19, 2010 at 4:58 pm
    • James_Ross
      Posts: 12

      You might notice on the blender.org download page for 2.5 alpha it says “Note: This version requires Visual C++ 2008 SP1 Redistribution Package. (about 5MB)”
      Do you have this installed? I would bet on that being the problem, unless this is something that has been fixed on the GraphicALL builds as it undoubtedly will be before 2.6 is ready.

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      12.2
      Jun 11, 2010 at 2:16 pm
    • Posts: 2

      My apologies for posting again so soon, but I thought I might update you with my findings. I originally downloaded the 64-bit version, which then proceeded to give me the error message. I have since downloaded the 32-bit version, which seems to operate fine.

      I’m running Windows 7 64-bit on an Intel Core 2 Duo P8600 2.4GHz with 4GB RAM.

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      12.3
      Jun 19, 2010 at 5:06 pm
    • Allan E.
      Posts: 1

      The side-by-side configuration problem is a Windows/LuxRender problem, doesn’t have to do with Blender integration! I downloaded the 32-bit variant on LuxRender and it started working.

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      12.4
      Nov 21, 2010 at 12:54 pm
  13. Vision
    Posts: 10

    Amazing! As soon as you started to sketch out the rock face I immediately started to see how it was going to come out. Nice tutorial.

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    13
    Jun 6, 2010 at 9:11 pm
  14. ridgerunner
    Posts: 9

    excelent use of rarely used tools and a very well put together tutorial. just wondering why the thought was only of rocks/stone surfaces
    wouldnt this be useful for the skin of older people, some more rought textured fabrics(like old denim), exposed worn woods/ tree trunks/branches, even to create the illusion of weld lines without the headache.
    i thought about even oiled or hairsprayed hair as well.

    just thoughts on future uses

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    14
    Jun 7, 2010 at 4:41 am
  15. Fusobotic
    Posts: 11

    What kind of tablet are you using? I was going to get a wacom bamboo pen tablet. Do you think it would be fine for this kind of sculpting and digital painting?

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    15
    Jun 7, 2010 at 8:47 am
  16. Posts: 30

    Does anyone now how get the panel when you press F6 on the mac?

    how do i get that? is that called the oparator?

    thanks

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    16
    Jun 7, 2010 at 9:47 am
  17. DigiDio
    Posts: 1

    Super Tutorial,

    Now I am teaching. BUT don’t stop with it again doing only the modelling, go deeper. Do the other stuff like; Bump, Spec, norm, composite the things to the end :) . That’s teaching. It stops after modelling. Can you do that. I am also waiting on that Porsche tutorial, it ends somewhere with modelling number 8, but still waiting on texturing the car with all the needed steps. !!!!! :) )

    Thanks for your great work

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    17
    Jun 7, 2010 at 10:54 am
  18. gibson543
    Posts: 8

    Awesome video. Very helpful for environments :)

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    18
    Jun 14, 2010 at 3:04 pm
  19. Micah Lewis
    Posts: 1

    If watch his RAM in the top right corner of his screen, when subdivided it the sixth time, his ram jumped up to 155.46MB. He’s got a good computer. As far as the sculpting he is extremely good at it. (Having a pen pad helps). But I wish you make another tutorial on how to texture it with texture mapping, to increase the detail.

    Thanks,
    Micah Lewis

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    19
    Jun 19, 2010 at 11:26 pm
  20. Stephen Ashby
    Posts: 2

    I don’t know how you do it, but every new tutorial that you do is stock full of little tricks that I didn’t know existed. Thanks! I love it!

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    20
    Jun 20, 2010 at 3:24 pm
  21. MeshWeaver
    Posts: 37

    wow…i definitely have to try that, like, soon!

    awesome tutorial, Jonathan, as usual :D and i don’t mind your rambling, btw, it’s often interesting :)

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    21
    Jun 20, 2010 at 11:51 pm
  22. tjb0607
    Posts: 10

    Nice, now all I need is a new processor and graphics card. :P

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    22
    Jul 13, 2010 at 10:47 pm
  23. Posts: 4

    Oooo man you talk a lot. Nothing wrong about that but I’ve seen many video tutorials from you and from other peoples and you talk really much. The great thing about that is you offer really much extra-information in just one simple video and sometimes about things that has nothing to do with the video’s theme.

    Can this, so intense deformed plane, be baked as a normal map on a duplicated one with no multires(or very lowres) on it? I mean if the difference between the 2 planes is too big, wont be any problems when baking like very high parts in the sculpted version (compared to the lowres one) not visible in normal map or stuff like that? I hope you understand what I mean(not to good at English). I’ve seen something in games using some techniques like that and for my general knowledge would be great to find out.

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    23
    Jan 5, 2011 at 7:12 pm
    • Posts: 1744

      Haha, I’m glad you don’t mind me talking so much!

      For the lowpoly model it would be necessary to create one that roughly emulates the shape of the high resolution model. Other wise your normal map will have difficulties baking correctly.

      -Jonathan

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      23.1
      Jan 6, 2011 at 4:15 pm
  24. Posts: 14

    What tablet do you use?

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    24
    Jan 31, 2011 at 4:16 am

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