In this Blender 2.5 feature preview video we take a look at some of the oncoming development that has come about via the GSOC. This time, we are examining several new sculpting brushes that have been added and the new very cool, Unlimited Clay option.

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Discussion

23 Responses to “Feature Preview: GSOC Sculpt”
  1. Mike
    Posts: 3

    Great Video!

    I really like the scrape brush myself :)

    I think the contrast brush might be used also with eyebrows? maybe..

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    1
    Jun 2, 2010 at 10:47 pm
  2. sergof
    Posts: 1

    Hey Jonathan, I noticed that your brush cursor is lagging behind your mouse cursor quite a bit. Maybe you should try different Window Draw Methods in the System tab of the user preferences. I found that Automatic doesn’t always select the most suitable option on some machines.

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    2
    Jun 3, 2010 at 1:56 am
  3. Martin Lindelöf
    Posts: 30

    The developer you’re thinking of is ‘farsthary’ from Cuba. Or his really cool real name, Raul Fernandez Hernandez :P he got a lot of cool things in the pipeline for blender, a true firesoul. I recommend to donate money.

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    3
    Jun 3, 2010 at 3:19 am
  4. ridgerunner
    Posts: 9

    100% absolutely ingenious
    thr ref to sculptris was abit much since it doesnt work correctly in windows7 or even vista but giving the fact that its free and open souce gives major points
    only 2 questions what version of blender was used
    and i have downloaded tools for 2.51 that were suspect at best will it work and is it clean
    Mr. Williamson you know that i have mad respect for you but plugins are always suspect
    look at DAZ and poser 2 trash progs that rule the 3d world

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    4
    Jun 3, 2010 at 4:28 am
    • Posts: 6

      How do you change your brush size and strength like that? Where the black circle comes up?

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      4.1
      Jun 4, 2010 at 7:58 pm
      • Posts: 2949

        You may adjust the size of your brush by pressing F and the strength by pressing Shift + F.

        -Jonathan

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        4.1.1
        Jun 4, 2010 at 8:38 pm
    • NinthJake
      Posts: 9

      I have Sculptris on my Win7 and it works perfectly. I see that it has influenced the 3D world greatly during this past time ;P

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      4.2
      Jun 6, 2010 at 4:25 pm
    • T Boon Pickens
      Posts: 1

      Sculptris is not open source.

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      4.3
      Jun 9, 2010 at 11:42 am
  5. Ryan
    Posts: 17

    I think the contrast option could be used for things like wrinkles

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    5
    Jun 3, 2010 at 8:40 am
  6. JB
    Posts: 5

    I can’t use the Shift and/or alt option keys to rotate or move on my Mac OSX is there a setting I need to turn on???

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    6
    Jun 3, 2010 at 9:22 am
    • Posts: 2949

      You need to enable “Emulate 3 button mouse” in the user preferences.

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      6.1
      Jun 3, 2010 at 11:18 am
      • JB
        Posts: 5

        Thank you…. =)
        Any Change of a Bake Tut coming soon…

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        6.1.1
        Jun 3, 2010 at 12:53 pm
  7. c001os
    Posts: 3

    Nicu tutorial again! Thanx

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    7
    Jun 3, 2010 at 11:23 am
  8. Posts: 10

    Thank you so much for this video!

    Although it’s not really a tutorial video I think videos like this one are really useful actually. That way users get informed pretty well about new feature, know what they are about and how to use them.
    Would be really happy to see more of these “Upcoming Feature Videos” in the future!

    Thanks again!

    MD

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    8
    Jun 3, 2010 at 6:00 pm
  9. tmcthree
    Posts: 3

    ok this might be a bit controversial but, I don’t like unlimited clay. There I’ve said it.

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    9
    Jun 4, 2010 at 1:20 pm
    • Posts: 2949

      I don’t know that it’s so controversial. Unlimited Clay is certainly a feature that leaves a wide open door for abuse but is potentially very cool. You just have to be sure to use it carefully. Chances are, it will become continually less risky as the development progresses.

      -Jonathan

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      9.1
      Jun 4, 2010 at 5:28 pm
      • TheLorax
        Posts: 2

        Totally OT but…

        Saw this on Amazon for release this month, is it still happening???

        Character Development in Blender 2.5 Author: Williamson

        Thanks!

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        9.1.1
        Jun 4, 2010 at 6:24 pm
      • Posts: 2949

        This is indeed still happening!

        Currently the publish date is set sometime around mid-late October. I will be sure to update everyone when I have more details and am further along in the writing.

        -Jonathan

        #
        Jun 4, 2010 at 8:38 pm
  10. Thomas
    Posts: 1

    As far as Unlimited clay goes, Farsthary has only been working on it for a week or two. He’s really only been working on the background of it, and will fix up the ui end of things last. It’ll be a lot more stable and useful when it’s finished. Sure, you don’t end up with good topology, but that’s what the retopo tool is for. It’s really quite useful, and increases the speed a lot. Apart from that, all this work on the sculpt code is quite exciting. Blender might not end up as fast as z-brush, but having a tool this powerful inside of software that can already do so much will be fantastic.

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    10
    Jun 4, 2010 at 5:46 pm
  11. ???
    Posts: 1

    what exactly don’t you like?
    whats wrong with unlimited clay?

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    11
    Jun 4, 2010 at 7:35 pm
  12. Nathaniel de Bell
    Posts: 6

    A feature which would push Blender’s sculpt mode to a whole new level would be a masking tool.

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    12
    Jun 5, 2010 at 4:47 am
  13. mark
    Posts: 8

    i tried to sculpt in my mesh,, i have mirror, subsurf and i applied mulires modifier in it,, when i tried to sculp there are terrible happen. the mesh gets cut into half, i mean the mirror modifier has been outplace.why is that??? help plss. i experienced it too in 2.49..

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    13
    Jun 11, 2010 at 4:29 am
  14. Gus
    Posts: 1

    Hi. I recently downloaded BLender 2.5 alpha 2 version. Apparently, I don’t have the new brushes(fill, contrast and unlimited clay brushes), and also the render only option in the Properties panel. Is there a more recent version than mine?

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    14
    Jun 29, 2010 at 1:29 pm

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