In this Blender Video Game Engine Tutorial, I cover setting up gravity dynamics, boxes that can be pushed around with Eddie, a “pushing” pose that Eddie goes into while doing the pushing (a “near” sensor). We also go into multiple scenes, and going back and forth between them, as well as a scene reset, in case you fall into the oblivion.

View youtube teaser video on what this series will cover.

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Discussion

102 Responses to “Game Engine: Simple Character – Part 2”
  1. loeso
    Posts: 3

    hello, thanks for this great tutorial, a little issue though, using the 2.6 version when i walk and jump at the same time, it doesn’t fall back to the rest pose, it must have something to deal with the priority values but i can’t figure what …does anybody knows what’s wrong ?

    #
    51
    Nov 13, 2011 at 3:59 pm
    • loeso
      Posts: 3

      ok i figured it out, starting from 2.6 there’s this new layer feature for action actuators. Simultaneous actions should be on different layers using combination of priority, i had good result with
      static pose = priority 2 layer 0
      walk = priority 1 layer 0
      jump = priority 0 layer 1

      #
      51.1
      Nov 18, 2011 at 6:53 am
  2. Monica Jansen
    Posts: 6

    help me! the dynamics doenst show the menu of choises you have on this tutorial!

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    52
    Nov 14, 2011 at 10:58 am
    • Posts: 2971

      Before the dynamics will show you must set the Render Engine from the Viewport header to be “Blender Game”

      -Jonathan

      #
      52.1
      Nov 14, 2011 at 11:13 am
  3. Monica Jansen
    Posts: 6

    how do you play the game from camera view?

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    53
    Nov 14, 2011 at 1:45 pm
  4. Monica Jansen
    Posts: 6

    when i choose loop stop in jump, it still doenst come out of the jump pose. what are im doing wrong?

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    54
    Nov 16, 2011 at 11:48 am
  5. Posts: 3

    help me I’m using blender 2.6 and whene i leave the priority to 0 in all the actions eddy doesn’t walk he just go forward and it’s the same in all the other actions Pleeeeeeeeeease HELP ME

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    55
    Nov 18, 2011 at 11:20 am
  6. Monica Jansen
    Posts: 6

    when i do the same with the push, he doesnt want to change to push pose.

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    56
    Nov 19, 2011 at 8:09 am
    • Ivan
      Posts: 7

      Same for me… He just freezes when he is near a box…

      #
      56.1
      Dec 4, 2011 at 6:10 pm
      • loeso
        Posts: 3

        Hello
        take a look to #51.1
        plus
        push = layer 1 priority 1
        and don’t forget to set distance and resetDistance in the near sensor (2.000 for both worked well)

        #
        56.1.1
        Dec 5, 2011 at 2:21 am
      • Ivan
        Posts: 7

        Wait… I understand priority but… layers for action actuators? How do you change them and what are they?

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        56.1.2
        Dec 5, 2011 at 6:00 pm
  7. Posts: 49

    David,

    Thank You for tutorial but i have problem on a action editor my actions not work.I watch and follow your video.But i can’t … :( Please Help Me …

    #
    57
    Feb 2, 2012 at 8:11 am
  8. Tim
    Posts: 11

    I have a game I’m working on and no matter what I do, I can’t seem to get the jump action to work I’ve tried tons of diffrent combinations of layers and priority’s with both the jump walk and run to try to get the jump to work (I tried changeing run and walk to see if maybe the jump was working because of them). Any advice?

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    58
    Feb 23, 2012 at 3:06 pm
    • Jake
      Posts: 2

      I have a problem with the jump action as well, when I do the jump action with the blend set to 5 in the actuator’s action logic brick, it smoothly goes into the jump action when pressing the space bar but when I let go it jerks back into the static cycly who’s blend is also set to 5, I’ve tried changeing priority’s and layers but nothing works.

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      58.1
      Feb 24, 2012 at 9:04 am
  9. Didier
    Posts: 1

    Ok, if you had problems with the jump action in a way that it would sink trough the floor or anything similair and you had all the objects inside it (the box or domain) as a ghost, I think you didn’t. At least that was what I did wrong. I didn’t tought of my camera that was in side it and also an eye that was riggd with the rig of the body of my character.I think there are other ways to handle a glitch like this an that this way might not work for everyone but this was for me the solution. Yeeyh I can go on with my game that has to be finisht befor tomorrow 12:00 or I have to wait a week before I can see a computer.

    P.S. Nice tutorials, learnt it almost all from here.

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    59
    Apr 29, 2012 at 12:24 pm
  10. Aaron
    Posts: 1

    Hi. I am having a problem. When I add the dynamic option to my character, he flies away as if he dosen’t like the floor! Can you help? I am using Blender 2.49b

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    60
    Jun 18, 2012 at 4:29 pm
  11. Posts: 8

    Great tutorial! I have been experimenting a lot with the game engine and it seems to have a lot of potential. I would like to learn how to set up enemies and health bars, and items (swords, coins, etc), and things like vehicles and particles. Is there any of this in part 3? (I’ll have to watch it) so far this is an excellent series.

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    61
    Jun 19, 2012 at 8:15 pm
  12. Posts: 5

    I cant git his walk cycle to blend with the push. when i come near it locks up the legs. can some one help me?

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    62
    Jul 26, 2012 at 8:24 pm
  13. Posts: 1

    i found your tutorials really easy to follow. still there’s something i just can’t get to work right. rigid bodies make my player object bounce back. i tried with dump and it works great, but then it won’t ‘fall into oblivion’ anymore. also the jump action, i can’t make it seem realistic. i made a simple cube jump and it jumps slowly and it stays too much in the air before falling way too fast on the ground. i tried a lot of combinations with z-axis force and z-axis movement but i can’t get it right..is there something i’m missing there?

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    63
    Aug 17, 2012 at 4:20 pm
  14. Posts: 17

    Whenever I try to add dynamics in my game, if I try to turn, my character spins on all three axes at once then randomly jumps into the air, and after that it drills through the ground plane.

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    64
    Sep 7, 2012 at 8:38 am
  15. Richard Galarza
    Posts: 2

    Has anyone else encountered this?

    Whenever I do anything to eddie_box and I go to the “animate” setup and click on a keyframe eddie gets deformed! Forever. What is causing this?

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    65
    Nov 3, 2012 at 9:40 am
  16. Richard Galarza
    Posts: 2

    When I make eddie’s rig parent to the collision box, he gets all deformed. Does anyone know why? I’ve worked hard on this and now I can’t move on at all!

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    66
    Nov 3, 2012 at 6:23 pm
  17. hi ther .i have a problem… and i need help plz..
    when i open my game that i allready save .i finde that all the animations that i made .like walking and jumping … desiper .i find only the last one but the other animation gon .i think that the prublem is when i save animations .meby i do some thin that i dont have to do …

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    67
    May 4, 2013 at 6:53 am

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