In this Blender 2.5 video tutorial we go through the steps needed to create custom keyboard shortcuts for changing mesh selection modes (vertex, edge, face).

This allows you to very quickly switch between modes by simply pressing 1,2,3 on your keyboard.

Discussion

35 Responses to “How To Create Custom Hot-keys for Mesh Selection Modes”
  1. veQue
    Posts: 22

    for my needs this is the most useful tutorial ever. Thanks a lot Jonathan =).

    weird bugs at the end it seems

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    1
    May 17, 2010 at 8:29 am
  2. swims
    Posts: 18

    Excellent tip… again.

    So I used it to see if there’s already a shortcut for limiting selection to visible when in Edit Mode.
    Seems that the reply is “no”. Am I right?

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    2
    May 17, 2010 at 8:38 am
    • Posts: 1761

      If you are referring to restricting visibility to just the selected vertices then you can press “shift + H”

      -Jonathan

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      2.1
      May 17, 2010 at 5:14 pm
      • Posts: 10

        I think he refers to ‘Limit selection to visible’, the button right between the Face select mode and the Proportional Editing Mode buttons. And: No, there seems to be no shortcut for it yet.

        But thanks to this tutorial you will be able to assign one yourself.

        Thanks Jonathan, really great tutorial, getting more and more exited about Blender and about Blender Cookie.

        MD

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        2.1.1
        May 17, 2010 at 6:26 pm
      • swims
        Posts: 18

        Yes MD, I refer to that one. Thank you for your confirmation and you’re fully right. This one is so usefull that I did not understand why there were no default shortcut.

        Thank you all. Have a nice Blender day.

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        2.1.2
        May 18, 2010 at 8:42 am
  3. Posts: 3

    When you will continue the Modeling a Porsche 911 GT3 RS tutorial?

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    3
    May 17, 2010 at 10:01 am
    • Posts: 1761

      Hopefully sometime soon. There are only a couple sections left before finishing the series. It will certainly get done sometime in the near future!

      -Jonathan

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      3.1
      May 17, 2010 at 4:57 pm
  4. Wildcat
    Posts: 8

    Awsome Tut Jonathan! Very helpful! That will really help speed up my workflow. Thanks!!

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    4
    May 17, 2010 at 10:03 am
  5. Posts: 9

    I was also gonna ask when the Porsche tutorial was going to be finished as I’m in the process of starting a car model, but then again I realized you’re also doing the Mechanic tutorial, the 2010 Blender training series, the female head, plus a handful of other tips (well over a dozen I believe), so I’ll take this as a chance to let my brain take a break from the overwhelming and always welcome tutorials. As always, thanks for the generosity with the wealth of knowledge and technique.

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    5
    May 17, 2010 at 10:36 pm
  6. Trond
    Posts: 10

    Great tut. I have just made the canging on it.

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    6
    May 18, 2010 at 9:13 am
  7. veQue
    Posts: 22

    Anyone else notice the delete bugs? When he deletes the bottom keymap, It doesn’t delete the right one.
    Like I already said awesome stuff. I’ve been trying to do this keymap for months.

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    7
    May 18, 2010 at 10:21 am
    • Posts: 11

      Good job noticing that, there are a lot of bugs in 2.52a (eg saving themes in user preferences requires a work around) and I appreciate it when folks point them out because I alwys assume its my fault

      #
      7.1
      May 18, 2010 at 9:15 pm
  8. Tobey
    Posts: 98

    Very helpful, thank you.

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    8
    May 18, 2010 at 4:23 pm
  9. Thorack
    Posts: 1

    Great tutorial can be a real time saver. Can one do one hotkey for many actions? like in posemode alt+s, alt+g and alt+r is very often pushed for me, (mostly when rigging and trying the rig out) can I make one hotkey for all of them? I have faild this far..

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    9
    May 20, 2010 at 3:06 am
    • veQue
      Posts: 22

      Yeh I wouldn’t mind something like that myself, even for the selection type. Like a three way toggle.

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      9.1
      May 21, 2010 at 12:36 pm
  10. craig hellman
    Posts: 17

    I can’t get to work. Using 2.5 Alpha 2.52.0 r’ 27226 ‘
    At first I thought because I didn’t know if there was a space or period or comma between True False False at the end.
    So I typed in 4 different versions.
    With period -no space Then with period with a space… didn’t work
    So then with comma-no space Then with comma with a space…/ didn’t work.
    Do I need to save as default after editing?
    I didn’t see Jonathan do that…
    What am I missing?

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    10
    May 23, 2010 at 10:43 am
  11. Posts: 31

    Originally posted on Vimeo site by mistake

    lol I had done this very thing a while back and then had to remember how i did it a week ago

    Johnathan, I think i spotted a bug in the build your using, when you were deleting the one for the array modifier it first removed your vert mode shortcut and then the edge mode shortcut
    was this a display error or was it in fact removing the wrong shortcuts?

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    11
    May 23, 2010 at 4:28 pm
  12. niyado
    Posts: 4

    Man you are the best!!! amazing!!! this make me completly move from maya to blender, AMAZING!! Can you create a tutorial about the retopology tool in blender? that could be awesome!!! thx for all the tutorials!!

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    12
    May 27, 2010 at 1:13 pm
  13. Moolah
    Posts: 59

    Thank you very much! Fine explanation of this robust feature! I wanted it till I jumped off Modo.

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    13
    May 29, 2010 at 6:32 am
  14. Moolah
    Posts: 59

    Hello guys!

    Jonathan, sorry if I’m spoiling something (I hope – not).

    I got how to set “Occlude geometry” toggle for Edit Mode. Just wanted to ask Jonathan but accidently I found the right combination using blenderartists forum. Now instead of clicking that little button to hide back geometry I’ll be just pressing “4″ on my keyboard. So, I’m glad that found it and want to share this with all:

    1. In Input – 3d View – Mesh – “Add”
    2. first line: wm.set_toggle
    3. second (Context Attrib) line: space_data.occlude_geometry
    4. Don’t forget to set a hotkey

    I hope it will be helpful. Thanks again for this great tutorial!

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    14
    Jun 1, 2010 at 6:52 am
  15. Moolah
    Posts: 59

    Oh, my bad :) If somebody will try this:
    use “wm.context_toggle” instead of “wm.set_toggle”.

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    15
    Jun 4, 2010 at 7:06 pm
  16. rbtyod
    Posts: 3

    Anyone interested in creating new hot keys ought to look at

    http://wiki.blender.org/index.php/Dev:2.5/Source/UI/Keyboard_Layouts

    About 3/4 way down that page are keyboard layouts for both the existing 2.49 keys and the new hot key layout proposed for 2.5.

    In the new 2.5 key arrangement for Edit Mode, vertex, edge and, face select mode hot keys have been added and are assigned to keys 8, 9 and, 0 respectively.

    Assigning and using standard keys from the start will make your eventual transition to the new key arrangement easier in the long run.
    …Bob

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    16
    Jun 7, 2010 at 2:02 pm
  17. Dealga McArdle
    Posts: 3

    For the record, after hitting ctrl+tab if you hover over one of the options (Vert, Edge, Face) the “set a context value” string pops up on the screen, in windows you can copy this string to the buffer by doing cltr+c (if it is still on the screen), open notepad and paste it. Then you can paste parts of the string from notepad to blender; this saves typing and making mistakes.

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    17
    Jun 13, 2010 at 12:11 pm
    • Posts: 6

      That’s amazing, Dealga. You, sir or madame (sorry, not familiar with the name) are my hero.

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      17.1
      Jun 14, 2010 at 9:47 pm
    • Moolah
      Posts: 59

      Simple but the great tip!

      #
      17.2
      Jul 18, 2010 at 4:38 am
  18. Danny
    Posts: 2

    Hi! Great tip!

    Running 2.53 now and if I ctrl-tab to get the menu then right klick I have the option to
    add a shortcut. However, it seems to me a bit buggy since all three options will inherit the same
    shortcut key. It is possbile to get different keys but it’s very sporadic.

    Regarding copy paste, with the RMB one could select “View Docs” which displays the notes for all
    commands in that menu (I think). Just grab right part of it and paste.

    But anyway, is this a new feature, to be able to RMB and remap directly? Can anyone confirm bug?

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    18
    Aug 3, 2010 at 3:12 pm
    • Danny
      Posts: 2

      …and the next time I will watch the entire tip before testing and coming up with unnecessary questions. Sorry.

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      18.1
      Aug 3, 2010 at 3:17 pm
  19. Moolah
    Posts: 59

    Little changes after renaming some paths (I think it’s undocumented yet):

    “tool_settings.mesh_selection_mode” now is “tool_settings.mesh_select_mode”.

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    19
    Sep 6, 2010 at 11:04 am
  20. Posts: 1

    Thank you very much for the tutorial. I have one question: is it necessary to click the ‘save as default’ button at the bottom of the User Preferences window after making the changes? Will the new hot key assignments still work without saving?

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    20
    Sep 10, 2011 at 11:05 am
  21. pixelman
    Posts: 1

    You have to Save Defaults, Vadavaro. But when I do this in 2.59 r39307, it only saves the first one. The “False, True, False” and “False, False, True” of the 2 and 3 do not save.

    Also, does anyone know how to set a hotkey to go directly to certain Properties panels (Render, Object, Object Data, Material, etc)?

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    21
    Sep 19, 2011 at 8:16 pm
  22. ivan rodriguez
    Posts: 1

    to save 2 and 3 just after those click in ADD NEW and let it empy and then save the worit like default, that works perfectly for me.

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    22
    Sep 24, 2011 at 8:55 pm
  23. Galiano
    Posts: 1

    Hello! How I can do that if the keys 1, 2 and 3 are set for views in front, right and user? I speak from blender for Mac and it gives me error because those keys are already in use. Is there any way to know which keys are free to configure with new shortcuts? Thank you, great tutorial, and sorry if my English is not very good.

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    23
    Nov 15, 2011 at 12:12 pm
    • Posts: 2

      I don’t konw about Mac, but on Windows machines there is a difference between he munber pad 1 (mumpad 1), which selects the view, and the keyboard 1, which selects Layer 1.

      #
      23.1
      Nov 19, 2011 at 1:38 pm
  24. Posts: 2

    My question: How do you set a mouse movement?

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    24
    Nov 19, 2011 at 1:39 pm
  25. Kentzin
    Posts: 1

    Hello, Nice tutorial!!!, I wanted to do that!! but I have some questions, if you can configure all aspects of blender is it possible to change the mouse behavior? for example I want to click outside an object and have my selection cleared… like all other programs… it would be awesome to be able to do that!!!… If someone could point me to that info woul be great!!! thanks

    #
    25
    Jan 9, 2012 at 1:59 pm

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