In this first section of this Blender 2.5 Video Tutorial, I cover the creation of a game-friendly model (i.e. low-polygon), texturing, rigging, animating, and bringing it into the game engine with basic forward and back controls, as well as turning left and right, and running.

The first 8 minutes of the video is a time lapse video of me modeling and rigging a quick low poly character. With this series we wanted to focus a bit more on the game engine.

View youtube teaser video on what this series will cover.

Game Engine>

You must be logged in to upload images. Register

Discussion

219 Responses to “Game Engine: Simple Character – Part 1”
  1. Posts: 7

    TY David Ward, I been waiting for a long time for some game engine tutorials.

    #
    1
    May 13, 2010 at 11:34 pm
    • Posts: 261

      you’re welcome :) it’s long past due, i’ve been meaning to dive into the game engine for some time now :)

      #
      1.1
      May 13, 2010 at 11:37 pm
      • Posts: 1

        ples send me a email of the vid thats not in time laps becas you go to fast thanks

        #
        1.1.1
        Nov 3, 2011 at 10:09 am
      • Posts: 1

        So I was following along with the tutorial, and for some reason, when I set up the actuator to run the walk cycle in the game engine, it doesn’t work. I hit P, and my character goes back to its rest position. I got rid of the modifier and made the armature the parent of the mesh. Any reason why it still isn’t working?

        #
        1.1.2
        Dec 6, 2011 at 6:03 pm
    • Lekso
      Posts: 1

      Actually I have the same problem when i press P, it returns to its first position, i did all the same things but doesn work, does anybody have a clue how to fix it?

      #
      1.2
      Mar 14, 2012 at 9:58 am
  2. Posts: 35

    David you are amazing – a have been waiting on such a tut for months – u guys here are awesome and to think all this is for FREE – a really am considering signing up for citezenship – great tutorial and cant wait for the other parts =D

    #
    2
    May 13, 2010 at 11:35 pm
  3. Martin Lindelöf
    Posts: 30

    love the way you pronounce “actuatooor” like a evil master mind. like THE evil master mind you are :P neat tutorial. good rythm through it and nice to see you bump into problems and the solutions. keep it up. I will def. become a citizen.

    #
    3
    May 14, 2010 at 6:09 am
    • Posts: 261

      MUAHHHAAHAHAHAHAHAHAHHAHA… ha. :D

      #
      3.1
      May 14, 2010 at 8:49 am
    • mc
      Posts: 2

      my only problem is how to work my own game enginE!
      plz help me…..

      #
      3.2
      Dec 31, 2011 at 3:10 am
  4. Posts: 48

    Excellent tutorial, especially when you consider that i was never particularly interested in animation. But after seeing this baby, i am developing an appetite for animation. I am also surprised that i could actually follow and understand everything. That’s also a teatament to the quality of this tutorial and this whole cgcookie team! Thank you very much.

    #
    4
    May 14, 2010 at 7:24 am
    • Posts: 261

      yes, it’s quite addictive once you get in there and get rolling :)

      #
      4.1
      May 14, 2010 at 8:50 am
  5. Jeremy
    Posts: 5

    Is The the Game Runtime in the 2.5 where you can save your game as a stand alone?????
    Love the Lesson
    Thank you so much..

    #
    5
    May 14, 2010 at 10:12 am
    • Posts: 261

      i was actually just researching this a few minutes ago, and from my research, it seems that the option is not yet available. however, i’ll keep an eye on graphicall.org to see if they release a build in which it is.

      #
      5.1
      May 14, 2010 at 10:15 am
      • James_Ross
        Posts: 12

        Unfortunately the ‘save as runtime’ option won’t be coming in 2.5 until its final (ie 2.6). I believe they’ve said this is because the Blender Player is the last thing they will work on as there is a whole load of other things to finish before then. The player is what allows you to run the games/demos etc externally to Blender.

        This means you’ll have to settle for running it inside of 2.5 for now, or work with 2.49 if its something you *have* to save in this way. Its quite unlikely you’ll be able to open the 2.5 file in a previous version and save it successfully.

        PS: Great tutorial :D

        #
        5.1.1
        May 14, 2010 at 3:07 pm
      • Posts: 261

        yeah i was afraid of that. unfortunately that’s the kind of thing you run into when you’re working with software that’s still in development :P

        #
        5.1.2
        May 14, 2010 at 3:28 pm
  6. Posts: 10

    Ah finally. This is why I’m learning blender, to create unity3d assets.

    #
    6
    May 14, 2010 at 12:50 pm
  7. Luz_y_Sombra
    Posts: 5

    HI, DAVE looking great your tuto :) .

    can you tell us what are you gonna do the next part ?.

    I hope you can answer thanks.

    #
    7
    May 14, 2010 at 1:33 pm
    • Posts: 261

      the next part will start dealing with the physics area; for example, gravity, rigid objects, etc. we’ll add a “jump” control, and the gravity force will pull him back down after we jump. there will be a floor and maybe some blocks and such that little eddie can jump up on top of, or push around.

      #
      7.1
      May 14, 2010 at 2:41 pm
  8. Posts: 12

    That is awesome. Thank you! I thats my weekend gone.

    I look forward to the next section.

    #
    8
    May 14, 2010 at 1:48 pm
  9. kram1032
    Posts: 71

    GLSL
    Graphics Libary Shading Language, if I’m not mistaken…

    (Actually OpenGL Shading Language)

    #
    9
    May 14, 2010 at 2:58 pm
  10. kram1032
    Posts: 71

    Nice tut :D
    Much easier than I expected, actually. :)
    just wondering: Why do you do a box? Wouldn’t a plane do aswell? Or even an empty?

    #
    10
    May 14, 2010 at 3:46 pm
    • Posts: 261

      the box will act as a “forcefield” for collisions and such when we start getting into the dynamics :)

      #
      10.1
      May 14, 2010 at 3:48 pm
      • kram1032
        Posts: 71

        ah, I see :)

        would a mesh bound closer to the main char mesh (like for instance the unsubdivided version of the char) make the simulations any more real than the box or will it just be the same (except for being slighly slower), for the kinds of dynamics, you’re going to do?

        #
        10.1.1
        May 15, 2010 at 12:47 pm
  11. RH2
    Posts: 11

    For the static motion, you could use the “flipper” option in the actuator.
    Why the line down the middle of the face?
    Could you use a “walk” action and set the start at 39frames and the end at 0? Would that reverse the animation?

    Thanks for the tutorial.

    #
    11
    May 14, 2010 at 5:25 pm
    • kram1032
      Posts: 71

      I guess, what you’d need to do in that case would be to set start to 40 and end to 1 and as the time interpolation is basically a line from start to end frame, this in theory should inverse the direction and work as expected… At least that’s my guess. I’m not less than a noob with the game engine^^

      #
      11.1
      May 15, 2010 at 12:49 pm
    • kram1032
      Posts: 71

      not not less but less.
      I’m not even a noob. that’s what I wanted to say :)

      #
      11.2
      May 15, 2010 at 12:50 pm
  12. RH2
    Posts: 11

    I wish there was a way to duplicate similar actuators, controllers, and sensors.
    I also wish there was a way to drag and drop them; it would be a much more convenient way to organize the logic bricks.
    :D

    #
    12
    May 14, 2010 at 5:37 pm
    • Posts: 2

      You can. Select the object with the block, and then shift+click the object that you want the blocks to be copied to, Press the spacebar, and type in the phrase “Copy Logic bricks to selected”.

      #
      12.1
      Sep 21, 2011 at 7:48 pm
  13. Posts: 17

    Every time I see a “part 1″ at the end of the tutorial, I am instantly excited. I’ve wanted to play around with the game engine for a while, but I don’t know where to start! This is a great tutorial already (I’m only halfway through) and I’m very excited for the next section(s). Keep up the good work!

    #
    13
    May 14, 2010 at 5:40 pm
  14. Luz_y_Sombra
    Posts: 5

    oh thanks for the answer dave :) .

    i see Blender going for a excellent way .

    i think i’m gonna start a game in Blender :) .

    see you

    #
    14
    May 14, 2010 at 6:48 pm
  15. Posts: 53

    Nice! I was really waiting for a BGE* tutorial. I’m reading The Blender GameKit, from the Blender Foundation. It’s a very good book for those who want to learn about games in blender(2.49b).

    Unfortunately, 2.5 is being developed for the Durian Project, so the focus is movie production, not games, but I still prefer 2.5 because of the UI…

    *BGE = Blender Game Engine

    #
    15
    May 14, 2010 at 7:11 pm
  16. AlexanderL
    Posts: 41

    Good tutorial, thanks. Would there be a way to get the walking/running animations to ease out as well as ease in? As it is, the character abruptly snaps back into the old pose when you let go of the key.

    #
    16
    May 14, 2010 at 8:08 pm
    • kram1032
      Posts: 71

      Maybe you could do a higer ease in for the base pose? As I understood it, an ease in for one should equal an ease out for the other…

      #
      16.1
      May 15, 2010 at 12:58 pm
      • kram1032
        Posts: 71

        Argh, what’s the matter with my English today…

        I meant, an ease in for one should be equal to an ease out for the other. It’s basically the time to get from one animation to the other.
        So it would probably work to do a, say, 10 frame ease in for the steady pose and the ease out from walking or running would become quicker.

        #
        16.1.1
        May 15, 2010 at 1:00 pm
      • AlexanderL
        Posts: 41

        Yes, that might work. I haven’t actually set up my own scene yet, but I’ll try it when I do.

        #
        16.1.2
        May 15, 2010 at 1:30 pm
  17. Posts: 24

    Best Game Engine tutorial so far. It was also a good animation tutorial.

    #
    17
    May 14, 2010 at 10:58 pm
  18. Posts: 31

    Nice job Dave, looking forward to the next section.

    #
    18
    May 15, 2010 at 2:57 am
  19. Tobey
    Posts: 98

    Very nice, David. I’ve never been much into the game engine but this definitely got me interested. Thanks!

    #
    19
    May 15, 2010 at 3:36 am
  20. Posts: 8

    can i sign up to be a citizen without having a paypal account ?

    #
    20
    May 15, 2010 at 5:20 am
    • Posts: 319

      Currently this is our main processor, but do also have google checkout. Send an e-mail to support@cgcookie.zendesk.com if we can help out further. Cheers – W

      #
      20.1
      May 15, 2010 at 11:48 am
      • Posts: 8

        i cant find any google checkout option , only paypal

        #
        20.1.1
        May 15, 2010 at 12:51 pm
  21. Tom
    Posts: 3

    Well done Dave. My kids stood here and watched the entire tutorial. Question/idea: In the static action, how would one set a timed idle animation? I may not be phrasing my question properly…in many platform games when the character is idle/static for a certain length of time it might look to the camera with a surprised look, or tap a foot, or whistle a tune. I must become a citizen…Eddie needs a ray gun.
    Thanks.

    #
    21
    May 15, 2010 at 6:21 am
    • ickathu
      Posts: 14

      I’m no expert but I think what you could do is set up the static animation so he just stands for however long, then set up keyframes to make him tap his foot, etc.. Because the game logic starts the action over each time. Tell me if this made sense. :)

      #
      21.1
      May 15, 2010 at 10:03 am
    • Rorkimaru
      Posts: 5

      You want to use a delay actuator to do a one shot play of your idle animation. You can use random to randomly decide from a few if you want or just cycle them/have one which is easier

      #
      21.2
      May 17, 2010 at 9:26 pm
      • Tom
        Posts: 3

        Thank you. I will try it.

        #
        21.2.1
        May 28, 2010 at 6:40 am
  22. Ickathu
    Posts: 14

    Yet another great tutorial Dave! This one is as good as Johnny Blender! I’m glad you have this for two reasons
    1. You are a great teacher
    2. There are hardly any GE tuts out there!!

    THANKS!

    #
    22
    May 15, 2010 at 7:21 am
  23. clecle
    Posts: 17

    There is anywhere I can download this vid. (I have a friend who wants to learn the BGE and has limited net)

    #
    23
    May 15, 2010 at 11:09 am
    • kram1032
      Posts: 71

      Well, you can get everything for 4 $ at once or 10 $ / month (getting a cizizen) for that, I guess…
      I’m pretty sure, it’s well worth it :)

      #
      23.1
      May 21, 2010 at 7:34 am
  24. Posts: 5

    Can’t wait for the second part :-p

    One question, are normal maps well implemented in 2.5
    In your movie, I can see you have black geometry when Normal map is ON.
    The same thing happens when I set normal map in 2.5 but all goes fine if I set up nor maps in 2.49 and then load the file in 2.5 ????

    Any clue ?

    #
    24
    May 15, 2010 at 11:18 am
  25. clecle
    Posts: 17

    “hit it stop…it stop..” just funny

    #
    25
    May 15, 2010 at 1:30 pm
  26. jeremy
    Posts: 2

    Hey, awesome tutorial! Quick question though; couldn’t you animate the character actually taking a step and then leave out the part to make the entire character move, so that it would ensure his foot doesn’t slide around when he’s walking?

    #
    26
    May 15, 2010 at 3:27 pm
  27. agent697
    Posts: 2

    Wow, this is so awesome!!! Thanks!

    #
    27
    May 15, 2010 at 5:40 pm
  28. Stephen
    Posts: 7

    well thank you very much… here I am trying to work out how to replace hair with scales (in case you are interested.. setting the particle render to object and pointing it to a modeled scale, and working out how to sort out the rotation*)and you release another fantastic tutorial to distract me… I demand you stop releasing all this interesting content right now so that I can concentrate.

    *(rotation set to normal, y goes straight out from the face, phase rotates around Y. haven’t yet figured out how to rotate around the x and z other than rotating the poly object set as the scale)

    #
    28
    May 16, 2010 at 4:44 pm
  29. Posts: 8

    Hi David,

    I have using Blender for a while now (admittedly on and off), but since the creation of Blender Cookie and the development of 2.5, i have a renewed interest in 3D.

    Before watching this tutorial, i had never thought of touching the BGE, but now I am keener than ever!

    Thanks, it was great!

    #
    29
    May 17, 2010 at 4:49 am
  30. Posts: 5

    Hello, thank you so much for this tutorial. It’s been very helpful so far but i have hit a snag. For some reason blender is not letting me flip the poses properly. I have all the bones named correctly and all. But for some reason when I go to copy and paste the armatures, they do not flip, though they do move in a completely random direction. It would be great if you could explain what is going on here. Thanks so much! :D

    #
    30
    May 17, 2010 at 3:04 pm
    • Posts: 5

      I actually just figured it out, but it is still confusing me as to why it was giving me trouble. Originally my character was facing along the Y axis, but when I rotated the rig to face along the X axis, everything worked fine. hmm… a bit confusing, but now i can happily continue with your tutorial! :D

      #
      30.1
      May 17, 2010 at 3:48 pm
  31. Rorkimaru
    Posts: 5

    Not a bad tutorial but I personally think its bad practice to start off using dloc for movement. It just doesn’t interact with the game physics well. Servo controls, while more complicated, give a much better result.

    #
    31
    May 17, 2010 at 9:27 pm
  32. brainos
    Posts: 1

    Very cool tutorial.
    I cannot wait to see the next ones!

    #
    32
    May 18, 2010 at 9:55 am
  33. Posts: 319
    #
    33
    May 20, 2010 at 9:45 pm
  34. muslis
    Posts: 5

    Great tut! Alien is cool!

    #
    34
    May 21, 2010 at 7:19 pm
  35. Robo3Dguy
    Posts: 3

    Great tutorial! Personally, I found the parts where you described how to animate various actions exceedingly helpful! Off to watch part 2 :D

    #
    35
    May 25, 2010 at 3:10 pm
  36. Steve
    Posts: 1

    Hi Dave, the tutorial’s excellent but I’ve hit a snag. I’ve tried a few different builds of blender, but none of them seem to have the physics buttons you use (actor, ghost, invisible etc). Do you know what build you used for this? It would be a shame to stop part through a great tutorial.

    #
    36
    Jun 11, 2010 at 6:15 pm
    • Robert Brinck
      Posts: 4

      yeah I have the same problem.
      been looking for solutions for days now, can’t find any

      #
      36.1
      Jul 20, 2010 at 6:23 pm
      • Posts: 11

        try changing the engine from render to game, its obvious but quick subtle

        #
        36.1.1
        Nov 29, 2011 at 7:47 am
  37. Spencer Imbleau
    Posts: 12

    Lol…. 5:12 No comment accept for LOL

    #
    37
    Jun 11, 2010 at 10:00 pm
  38. Kaspian Jakobsson
    Posts: 6

    Hello! I got an problem. When i type in the “Action” in the ac bar, it’s dosn’t recognise it or something. It’s just dissaper. sorry for my bad english i’m from sweden.

    #
    38
    Jun 14, 2010 at 8:05 am
  39. Midnight
    Posts: 1

    Thanks for the great tutorial!

    GLSL Stands for Graphics Library Shader Language, it is indeed the OpenGL Shader Language. Blender can run them through the scripting I believe, an extremely powerful tool if you know the language.

    #
    39
    Jun 15, 2010 at 9:34 am
  40. Brett Powell
    Posts: 1

    I thought you couldn’t use a subsurf modifier for game characters? If I was to export this for another game engine, would it retain everything from the subsurf modifier? I have always been under the impression that would not work for a game.

    #
    40
    Jun 17, 2010 at 4:53 am
  41. holly
    Posts: 12
  42. AEvans
    Posts: 53

    Hey, great tut! I love it! I have some ideas for the next one…

    -dying (and re-appearing at the last checkpoint)
    -killing (with one attacks, two, etc.)
    -switching in between weapons stored on the character
    -adding video when you reach a certain point
    -doing something to open the next area
    -picking up money or weapons
    -buying and selling things with currency
    -life bar – measures life
    -earning new attacks
    -changing costumes
    -switching in between levels
    -and more

    Thanks!

    -AEvans

    #
    42
    Jun 24, 2010 at 9:01 pm
  43. David
    Posts: 2

    man, i wish i could do all of this….. i just downloaded the program and im still trying to figure out the basic controls lol… btw im 14 and im looking forward into a career in game design, so if you have any valuable resources it would be appreciated

    #
    43
    Jul 5, 2010 at 5:42 pm
  44. Wouter
    Posts: 1

    Hee i have a question. where did the actor rigid body buttons go

    There like gone and now i can’t make my game anymore:(

    #
    44
    Jul 16, 2010 at 6:16 am
  45. Jascha
    Posts: 1

    Hey guy =)
    Great tutorial!
    By watching it I’m just creating my first blender work!
    But I don’t understand how to extrude the legs. I cant extrude them individually but only together.
    On top of that I haven’t got these sidebar on the right so that I even can’t follow your instructions to extrude the legs properly.
    Hopefully the last sentence makes any sense :D

    - Best regarts from Germany =)

    #
    45
    Jul 24, 2010 at 1:25 pm
    • Posts: 2

      There was a question a few post back you must pick the (Blender Game) where it says (Blender Render) at the top to see the Actor, Dynamic and all them settings.

      Also I have found that when you delete the Armature Modifier form the Character mesh it does not work in the newier 2.53 Beta, instead of deleting it just click off the (Realtime display of the modifier) (The Eye symbol). Hope this saves someone some time I wasted about 2 hours on this problem.

      #
      45.1
      Aug 4, 2010 at 10:08 pm
      • Chris
        Posts: 2

        Thank you! I was running into the 2.53 build 31315 problem where deleting the armature modifier caused me problems. Turning off visibility but leaving the modifier worked like a charm!

        #
        45.1.1
        Aug 15, 2010 at 9:02 pm
      • Sebastian
        Posts: 2

        hoho, thanks a lot! I was using 2.53.. but already waste 1 hour trying to figure it out! it was driving me nuts!!!

        It finally works!!!!!!

        #
        45.1.2
        Aug 22, 2010 at 5:16 pm
      • Ganesh Kumar
        Posts: 1

        Hey guys,Even I had the problem and was wasting 2 days in that…..thank u for ur comment……now its working….

        #
        45.1.3
        Dec 19, 2011 at 11:55 am
  46. Massap2
    Posts: 8

    Thanks for this tutorial! Finaly something on the Game Engine:D

    You are awesome dave!

    #
    46
    Aug 6, 2010 at 5:51 pm
  47. Michael
    Posts: 1

    That was a really fun tutorial to watch, wish my university lectures were as fun as this!

    Had a good laugh watching little Eddie run at super sonic speeds and do the moon walk.

    Thanks!

    #
    47
    Sep 1, 2010 at 5:43 am
  48. Lucas Fowler
    Posts: 35

    yah great tutorial hope you make a fps one…

    #
    48
    Sep 25, 2010 at 9:47 am
  49. Ian
    Posts: 5

    Great tutorial, but I’m stuck on the part where you deleted the armature modifier. Now when I press ‘P’ the model shows it’s ‘neutral’ pose, like in Edit mode.

    Any help?

    #
    49
    Sep 25, 2010 at 6:13 pm
    • EddieProblem
      Posts: 8

      Hey Ian, take A-Nony-Mus’s advice (post #75)

      #
      49.1
      Sep 3, 2011 at 5:42 pm
  50. Ross
    Posts: 1

    something is wrong with my computer whenever i start the game an error message pops up and it tells me to close the program, I even uninstalled it and reinstalled it what do I do?

    #
    50
    Sep 26, 2010 at 3:04 pm
  51. Cody
    Posts: 2

    This is an AWESOME video!

    #
    51
    Oct 5, 2010 at 11:52 pm
  52. Michelle
    Posts: 1

    Extremely helpful video! Thank you! :D

    #
    52
    Oct 14, 2010 at 3:26 pm
  53. Carlos Arteaga
    Posts: 1

    hey man this are all great tuts you and jonathan make great tuts i love then all , well all that i seen so far im getting better and better using blender i would love if you mr David could take this gaming series a bit further i know maybe explain how to make a fps game some fps are on youtube but for older blender ver. so please i would love it if you could like make a blender game series kindda like the dragon on i loved it making a complete gaming tutorial would be wonderful again thank you for your great tuts i tilt my hat to you man you are great . greetings from el salvador

    #
    53
    Oct 15, 2010 at 11:01 pm
  54. Geoff Borchers
    Posts: 4

    Hey, where are the actor, ghost, and invisible options in the game logic section in 2.54? They aren’t anywhere to be found D:

    #
    54
    Oct 16, 2010 at 9:14 pm
  55. Martyn McGough
    Posts: 1

    Hey guys nice video, i was just wondering if someone could email me there finished copy of this tutorial, im not sure whats wrong with mine, but id very much like to see how it all works infront of me, cheers

    Email: mynewaccount_me@hotmail.com

    #
    55
    Oct 25, 2010 at 5:52 am
  56. rob
    Posts: 12

    when I model the legs they stay stuck what do I do wrong?

    #
    56
    Nov 18, 2010 at 2:02 pm
    • Shen Black
      Posts: 4

      You need to turn off ‘Do Clipping’ in the modifiers tab. I hope this is what you mean, if not just email me a photo of your setup.
      plaathealmighty@hotmail.com

      #
      56.1
      Feb 20, 2011 at 11:36 pm
  57. Spencer
    Posts: 12

    Hey i was wondering if you could add like an indian feather hat to this guy and send me the .blend for free please.
    my email: simbleau@inbox.com
    I’m making a game for school and its hard as a mofo.

    #
    57
    Dec 6, 2010 at 10:41 am
  58. Willi
    Posts: 1

    Hey Guys, here is another way to make charakter animation visible in Blender 2.55 you rigging and animating your character and then apply all modifires apart from the armatures modi. then it works also…
    excuse because my poor english.

    i’m from Germany

    #
    58
    Dec 19, 2010 at 7:53 am
  59. Alex Dixon
    Posts: 1

    I am having problems with your tutprial. I have done everything up to making the armature control the body in game engine but the animation just wont respond to keyboard button, it renders, but it wont seem to recognise what i am trying to do, any ideas, i tried to see if the object was being recognised by making it into a rigid body to test of gravity, but the action actuator just wont seem to make my animation work in the game engine.

    Alex

    #
    59
    Dec 26, 2010 at 1:24 pm
  60. craboom
    Posts: 2

    ^Hey there, i have the same problem that Alex Dixon has. My Puppet won´t play the animation “ingame” if i press the key i´ve refered to. my blender version is 2.55 beta. I hope you can help us, it´s making me sad :-(

    #
    60
    Dec 28, 2010 at 2:12 pm
    • craboom
      Posts: 2

      okay found the reason why it didn´t run probably.

      in your tutorial you are deleting the “armature” modifier, i did so as well. but in v.2.55 this doesn´t work.

      what i did then was i added the armature modifier again, but it didn´t run anyway. the problem was, if you add a new modifier it will be stacked under the other modifiers, and there was the subsurface odifier on in the stack allready and it was on top of the list, so i had to put the the armature modifier back to the top of the stack… at last i had to make the armature modifier invisible (“small eye icon off”) to do not overlap the parental armature binding… i hope i could help someone out with this little fixing guide and thank you dave for your awesome tutorials, keep going please!!!

      #
      60.1
      Dec 28, 2010 at 3:08 pm
      • JC
        Posts: 1

        it isnt working for me :( , i never added a subsurface modifier ( im applying the tut to one of my own model) im using 2.56 beta so maybe they changed it again, i dont know.

        thanx anyways :)

        my regards

        #
        60.1.1
        Jan 30, 2011 at 10:32 pm
      • G0rilla
        Posts: 3

        thank you good sir, you saved me :)

        #
        60.1.2
        Feb 19, 2011 at 1:01 pm
      • Posts: 33

        Thank You so much! I was so disappointed when it didn’t work, but it works now. Your a life saver. 2.56 beta

        #
        60.1.3
        Mar 24, 2011 at 5:08 pm
      • Andrew
        Posts: 1

        Thank you Craboom; after playing around in Blender 2.62 for a while today, in addition to your advice, I think I have found out some more ways to get the “character” to move after pressing the “p” key on the keyboard (in the 3D View Editor)in Blender 2.62 :

        1. After creating an animation in the Animation lay-out, in the Action Editor, to the right of the “Unique datablock ID name” you may notice a button labeled with the letter “F” – if you see the button with the letter “F”, select the button with the letter “F” for each animation that you enter into the project so that you don’t lose animations when you close Blender (then “save” that project).

        2. In the Game Logic lay-out, after you have set-up the actuators for the armature (the “walk”, “static”, and “run” actions), try setting the “layout” action setting for the the “static” action to a value of “0″; then try setting the “layout” action setting for the “walk” action setting to a value of “1″; then try setting the “layout” action setting for the “run” action to a value of “2″; then try pressing “p” with the mouse cursor in the 3D View Editor and see if the “character” is animated.

        3. Something else I noticed in Blender 2.62 is that the “Type of parent relation” between the armature and the “character’s” structure can be set to “armature” and the “character” will still be animated after pressing “p” with the mouse cursor in the 3D View Editor.

        #
        60.1.4
        Apr 16, 2012 at 10:17 pm
  61. nene85
    Posts: 1

    Hi,
    because I’m not very able to understand oral english, I want to ask you if you have the text transcript of it.

    i’ll be very gratefull.

    #
    61
    Jan 4, 2011 at 9:46 am
  62. Clem69510
    Posts: 2

    I can’t scale the bones in the x and y axes.
    Can you help me please

    #
    62
    Jan 25, 2011 at 4:07 am
  63. Can
    Posts: 4

    Can you make a quick tutorial how to edit the bone ?? or is already tut there ??

    #
    63
    Jan 26, 2011 at 9:57 am
  64. Clem69510
    Posts: 2

    I solved my problem.
    You have to do CTRL + ALT + S to resize the bones.

    #
    64
    Jan 27, 2011 at 10:27 am
  65. bas
    Posts: 2

    how can you change the form of your subject??

    #
    65
    Jan 31, 2011 at 11:59 am
  66. Christian
    Posts: 2

    I have version 2.49. The tutorial link within the program got me to this video, but it’s for 2.5. There’s no “game logic” option from the pull-down window in my version, so I can’t proceed. (Why in the world does Blender send me to a site from within my version that I can’t use??)

    #
    66
    Feb 8, 2011 at 5:00 am
  67. Christian
    Posts: 2

    I figured out how to go on with 2.49′s different displays. But now I’m stuck at the whole armature part. How do I change the armature from being an object if I don’t have that pull-down menu? In other words, the tutorial says Blender is regarding the armature as an object, and apparently in 2.5 there’s an easy menu to change this. I can’t find any way to do this in 2.49.

    #
    67
    Feb 8, 2011 at 7:30 pm
  68. Shen
    Posts: 4

    How do you attach the knees? You didn’t explain it at all in the alien one, and my character’s legs keep twisting in the wrong direction.

    #
    68
    Feb 8, 2011 at 11:19 pm
  69. Pompmaker
    Posts: 1

    ARMETURES CANNOT BE NAMED OR USED IN ANY WAY.
    HELPHELPHELPHELPHELPHELP

    #
    69
    Feb 11, 2011 at 6:56 pm
  70. Preston
    Posts: 1

    PLZ PLZ make a tutorial on how to make that model

    #
    70
    Feb 13, 2011 at 5:32 pm
  71. Brandon L
    Posts: 2

    I’m working with 2.49.. every time I add a new animation, and continue to animate, it seems to affect previous animations I’ve done. Can anyone help me with why this is happening?

    #
    71
    Feb 15, 2011 at 8:17 pm
  72. Brandon L
    Posts: 2

    Hi, I’m working with Blender 2.49, but I’m having a hard time understanding the organization of actions. Whenever I edit one of my actions, it seems to be affecting other ones. Can anyone help me with this issue?

    #
    72
    Feb 15, 2011 at 9:14 pm
  73. Posts: 39

    every time i parent the thigh to the hip it disconects it from the shin help!!!!!

    #
    73
    Feb 20, 2011 at 8:48 am
  74. henryalonso abella sanchez
    Posts: 1

    Sencillamente fabuloso video tutorial,es asi como se deben hacwer las cosas,con profesionalismo,asi da ánimos de trabajar.
    Muchas fracias y muchas felicitaciones.

    #
    74
    Feb 20, 2011 at 10:52 am
  75. A-Nony-Mus
    Posts: 7

    Hey guys,
    I’m using blender 2.56 and I finally found out how to get my animations working in the game engine. Make sure your armature modifier for your model is at the top of the stack and apply the subsurf modifier (if any). After that go into the object panel (picture of a cube) and make sure the parent of the model is the armature, but keep it as object. Then go into edit mode and move your model back into the position it was in and Voila! it works.

    #
    75
    Feb 24, 2011 at 3:56 am
    • Posts: 2

      I think I love you man, I could not figure it out thank you SOOOOOOO much!!!

      #
      75.1
      Sep 26, 2011 at 2:46 pm
    • Posts: 28

      genius, had that problem but now everything is going well thanks

      #
      75.2
      Sep 28, 2011 at 5:24 am
    • Posts: 2

      My friend!

      THANKS very much…

      I was almost at the gate of mental diseases hospital trying to figure out how to solve that problem!

      :-)

      #
      75.3
      Nov 29, 2011 at 12:14 am
  76. Posts: 3

    Can anyone tell me why when i try and model like he is in the modify mirror x axis mode after adding a sub-surf as he does my mode gets areas that are like chopped in half? Like for example while watching this tutorial I was trying to recreate his character but the guys head always gets split and rounded off down the middle making it appear as if he has two heads? By the way awesome tutorials and love the animations in part 3 really befitting of the character style. Thanks in advance to anyone who can offer any insight onto this problem of mine.

    #
    76
    Feb 27, 2011 at 6:26 pm
    • Posts: 3

      Never mind, I feel like a fool. Just now found the clipping option since I just started using the 2.56 beta. Couldn’t find that option for some reason in the version I was using before.

      #
      76.1
      Feb 28, 2011 at 1:58 am
  77. Codyfst
    Posts: 2

    This is the coolest thing I have ever seen. Now, how would one export this? And in what format?

    #
    77
    Mar 3, 2011 at 12:16 pm
  78. Arturas
    Posts: 1

    Thx for great tutorial Mr. David. Folowed tutorial in Blender 2.56a and i cant get my animation working in GE. Tried to do the same as in other posts but no results. I have my blend file at http://www.blendupload.com/download/d1ca10303c1d8d535647c133f20e6d80

    Can anyone who think can solve the problem to take a look at .blend file?

    #
    78
    Mar 6, 2011 at 11:27 am
  79. ayoub
    Posts: 1

    wowo good job tehk you

    #
    79
    Mar 17, 2011 at 5:42 pm
  80. Pepijn
    Posts: 1

    When he walks backwards he’s moonwalking, since the animation still plays forwards. Is there a way of playing the walk cycle backwards (instead of having to create a separate walk cycle just for walking backwards)?

    #
    80
    Mar 20, 2011 at 11:47 am
  81. Posts: 116

    how would i change an object to an actor in 2.59? i don’t get that when i click physics. :(

    #
    81
    Sep 2, 2011 at 7:10 am
    • Posts: 1761

      Hi Calzaath,

      In order to change the actor settings and such, you must first change the render engine over to Blender Game from the top of the 3D Viewport. Then you can go to the Physics buttons and adjust ad will :)

      -Jonathan

      #
      81.1
      Sep 2, 2011 at 8:31 am
      • Posts: 116

        oooohhh okay thanks so much! :D

        #
        81.1.1
        Sep 2, 2011 at 12:05 pm
  82. EddieProblem
    Posts: 8

    I’m having a problem with the game engine. When I press P Eddie I don’t see Eddie, but I could see any other mesh I put in. I tried recalculating the normals, but it didn’t work…
    Can someone help me?
    Thanx!=)

    #
    82
    Sep 2, 2011 at 11:18 pm
  83. Posts: 2

    hello,
    where is the alien toutorial that you keep mentioning in this video? :)

    #
    83
    Sep 3, 2011 at 8:03 am
    • Posts: 2

      oops i didnt mean to post it twice

      #
      83.1
      Sep 3, 2011 at 8:04 am
    • AlenTutorials
      Posts: 8

      Hey Defiler117,
      To find the alien tutorial series, go to the “tutorials” button at the top of this page and click on “animation”. One of David Ward’s should be the first on the list, click on his name. Scroll down and click on page 5. The first few videos (starting from the bottom) are the alien tutorial vids.
      :) glad to help.

      #
      83.2
      Sep 3, 2011 at 4:10 pm
  84. EddieProblem
    Posts: 8

    I’m having a problem with the game engine. When I press P, I don’t see Eddie, but I could see any other mesh I put in. I tried recalculating the normals, but it didn’t work…
    Can someone help me?
    Thanx!=)

    #
    84
    Sep 3, 2011 at 1:24 pm
  85. EddieProblem
    Posts: 8

    I’m having a problem with the game engine. When I press the P key, I don’t see Eddie but i could see any other mesh i put in. I tried recalculating the normals on him but it didn’t work…
    Can someone please help me?
    thanx :)

    #
    85
    Sep 3, 2011 at 4:17 pm
  86. EddieProblem
    Posts: 8

    nvm, i figured out the problem: i needed to change the display to GLSL… :)

    #
    86
    Sep 3, 2011 at 11:45 pm
  87. rocklee5992
    Posts: 1

    do u need photoshop to texture it?

    #
    87
    Sep 11, 2011 at 5:02 pm
    • Posts: 1

      You can use the GIMP, open source program to do texture it.

      #
      87.1
      Sep 20, 2011 at 11:37 am
      • Posts: 11

        even paint.net would work

        #
        87.1.1
        Nov 29, 2011 at 7:43 am
  88. Mark Michaels
    Posts: 1

    I need help with getting actions to work in the game engine. Everything seems fine, but when I play the game the character does nothing, just stand in the neutral position although I have to sensors, one for keyboard and one for always, neither of them work. When I change the always to some other actuator like a filter it works. For some reason the animation does not work. Any solutions?

    #
    88
    Sep 16, 2011 at 11:05 pm
  89. Posts: 15

    Is there any tutorials you might suggest that would go through modeling a character that would work for this? I’ve been using Blender for a few months or so, but just recently started getting serious with it, and I’ve been searching for tutorials that go all through the modeling process, from making the actual character, to rigging it, modeling hair, clothes, etc. and animating it. Most of the tutorials I have found came from Cgcookie.com, and they’ve helped me out quite a lot. I started modeling my own characters from the head basemesh in Jonathan Williamson’s tutorial, but I’m not exactly the best with it. If you can do a tutorial that goes through modeling Eddie, or know one that models a full character, please let me know. Thanks so much.

    #
    89
    Sep 24, 2011 at 9:44 am
    • Posts: 1761

      Hi Dexter,

      I’m glad to hear you like the tutorials! We don’t currently have any free tutorials that go through the full game character process, however I do have my new series available for pre-order right now that goes through the entire development process from sculpting the high res character to rigging and animating the lowpoly version and even exporting it out to Unity.

      If that’s not quite what you’re looking for you might find David’s alien tutorials helpful: http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/

      -Jonathan

      #
      89.1
      Sep 24, 2011 at 11:12 am
  90. Posts: 15

    And nice job on the character, kinda got an Invader ZIM theme going

    #
    90
    Sep 24, 2011 at 10:12 am
  91. Posts: 2

    You should have a tut on making the character. I thought you did but I can’t find it. Maybe I’m just retarded lol!

    #
    91
    Sep 25, 2011 at 2:09 pm
  92. Posts: 28

    I have a problem, I can not combine the two movements. When you press P it all goes well but after the first movement I press up arrow and does not walk, do nothing. What could be? I use 2.59 thanks.

    #
    92
    Sep 28, 2011 at 6:46 am
    • Posts: 28

      solved the problem, you have to put in Action, Static pose, Priority = 1.

      #
      92.1
      Sep 29, 2011 at 5:08 am
  93. richard
    Posts: 1

    hi
    i followed this tutorial, but when i hit p to play, my character dont moves.
    he just stands in the position in that i modelled him. :(

    #
    93
    Oct 5, 2011 at 9:49 am
    • Ryan
      Posts: 2

      Same problem here :-/

      #
      93.1
      Oct 5, 2011 at 9:01 pm
      • Posts: 11

        sorry for not getting this answer across earlier but either try comment #75′s solution or just dont remove the modifier and keep the armature as an object and not armature in the object panel.

        #
        93.1.1
        Nov 29, 2011 at 7:41 am
  94. Ryan
    Posts: 2

    Nevermind just look at post #75 :D

    #
    94
    Oct 5, 2011 at 9:14 pm
  95. Posts: 2

    Hallo from Germany

    First thing: Im new to Blender but im Learning fast and with your Alien Tuts (they are very great) i made my fist model and rigged it.

    Im at the point to make the animation Walk working in the Gameengine, and yes is set the Armature option in the Object settings, but it still don’t work. I set the Mesh to Actor in the Physics options and removed the Armature modifier but it is still not working.

    What have i donw false?

    Thank you for the GREAT tutorial and your help

    greets Freddy

    #
    95
    Oct 6, 2011 at 6:42 pm
  96. Chuck
    Posts: 1

    Hi David,

    Wanted to say thanks for this and many other great tutorials. I am kind of having a bit of an issue with the game engine though. I modeled and rigged up a robot type character but I cant get his run cycle to work with the engine. Needless to say, I am a lowly noob to blender and probably did everything wrong. But I have the run cycle up on youtube if you wanna check it out.

    http://www.youtube.com/watch?v=C20RCii-VdE

    I’m kind of clueless as to why it wont work with the engine. I can only guess that it has something to do with there being multiple objects connected to the rig? Anyway, thanks again for the tutorials!

    #
    96
    Oct 10, 2011 at 6:03 pm
  97. TheGreenGuy
    Posts: 1

    Nice video. I’d already read and experimented up until the physics portion before I got here, so when I saw you parenting the box and the alien, I saw why a mile away; although it didn’t take away from the absolute genius of it. :D

    #
    97
    Oct 12, 2011 at 2:13 am
  98. jampe
    Posts: 2

    I am running into the same problem as the two posts above. Unlike the them, though, I am 98% certain that I followed the tutorial to the letter. But when I hit “P” to start the game, Eddie takes the default pose and doesn’t react to inputs.

    Is there something in the more recent versions standing in our way of getting beyond that part of the tutorial?

    #
    98
    Oct 14, 2011 at 8:01 am
    • jampe
      Posts: 2

      Oh damn, post #75. Never mind :)

      #
      98.1
      Oct 14, 2011 at 8:05 am
  99. Sean
    Posts: 1

    Could you please put a video up with the first part not sped up thanks :) otherwise this is the best turorial thanks heaps!

    #
    99
    Oct 16, 2011 at 3:53 am
  100. Sally
    Posts: 1

    AWESOME tutorial. Thank you VERY much.
    One comment to perhaps improve on character’s movement – although, I am surprised if no one has mentioned this already – my apologies if they have:
    If you want the character’s walk to look a little quirky – leave him just as he is.
    If you want his walk to look more “natural” – as we humans walk ;) – make his arms swing opposite his legs.
    Looking forward to more tuts from you. Thank you so much!

    #
    100
    Oct 29, 2011 at 6:42 am
  101. XN4k3d
    Posts: 3

    Hey man, I have a problem similar to what you had in the first 18 minutes of video. When I start the game engine animation does not work. I’ve tried to solve the same way you solved and the video does not work. What can I do? Do you have another way to do this work?

    #
    101
    Oct 31, 2011 at 4:02 pm
    • XN4k3d
      Posts: 3

      The post # 75 already helped me! hehe
      The subsurf modifier was not applied!
      Wow! 4 days scratching their heads!ó.ò
      I promise an excellent game! Thank you for your generosity in posting this tutorial! Wonderful! Congratulations!
      :)

      #
      101.1
      Oct 31, 2011 at 4:17 pm
  102. Posts: 11

    This is great, I can finally make that game for my girlfriend ive been wanting to make for three years, Ive been using silly old Java, while modding games such as fallout with Blender, hopefuly I can combine my skills and learn to create a simple, nice and easy game as a suprise christmas gift for her.

    Will post screenshots when availible :)

    #
    102
    Nov 1, 2011 at 7:39 am
    • Ivan
      Posts: 8

      You look… happy…

      #
      102.1
      Dec 14, 2011 at 4:47 pm
  103. kudakwashe
    Posts: 1

    awesome man!!!!!!!!!!!!!!!!!!!!! l can not wait to try this

    #
    103
    Nov 3, 2011 at 9:37 am
  104. Posts: 3

    Pleease help me after the walk animation when i hit P nothing happens and eddy dosen’t appeare

    #
    104
    Nov 12, 2011 at 12:15 pm
    • Posts: 11

      are u in glsl shading? are u in textured mode? are u in object mode? check these things and see if that helps

      #
      104.1
      Nov 29, 2011 at 7:39 am
  105. Monica Jansen
    Posts: 6

    how do i make the box invissible in psycics? it doesnt are the same choices in the newest poser.

    #
    105
    Nov 13, 2011 at 1:13 pm
    • Posts: 3

      you click on invisible in the physics panel

      #
      105.1
      Nov 18, 2011 at 11:46 am
  106. Posts: 11

    ummmm. i ran into a big problem when applying the armature for the animation, my model has 3 parts: body/arms/head, right ring band and left ring band. i joined them but when i press play the rings dont follow if i change the settings i.e. get rid of the armature modifier and put it in relations nothing happens at all. please help i was really looking forward to making a game… :S

    #
    106
    Nov 25, 2011 at 7:17 pm
    • Posts: 11

      i tried comment #75′s answer but the rings still dont follow. the model now does but…. argh.

      #
      106.1
      Nov 25, 2011 at 7:22 pm
      • Posts: 11

        ive come up with a solution!!!!!!!!!!!!!
        delete the armature and redo it. it now works perfectly, sure it takes a little longer but better to have a great result in the end!

        #
        106.1.1
        Nov 29, 2011 at 7:38 am
  107. Ivan
    Posts: 8

    I’ve been working on the run animation and things don’t work when I paste opposite… The legs come out fine, but the arms just look like the rotated 20 degrees… I’ve checked at least 20 time that they have the same names. arm.R, arm.L, forearm.R, and forearm.L. I’ve tried renaming them. closing/opening blender. and nothing works… What am I doing wrong!?!?!

    #
    107
    Dec 3, 2011 at 8:40 am
  108. Shea
    Posts: 1

    can you email me the file for the finished character i can’t figure out how to make him

    #
    108
    Dec 6, 2011 at 9:13 pm
  109. Noah
    Posts: 2

    I can’t get the model to follow the armatures action in the game and post 75 isn’t helping me at all and I couldn’t find any post that will help me . . . any help???

    #
    109
    Dec 12, 2011 at 8:08 pm
  110. mc
    Posts: 1

    i dont know how to work game engine?

    #
    110
    Dec 30, 2011 at 1:33 am
  111. mc
    Posts: 2

    my only promblem in game engine is controllers

    #
    111
    Dec 31, 2011 at 3:05 am
    • Posts: 1761

      What kind of controllers are you wanting/needing to use?

      -Jonathan

      #
      111.1
      Dec 31, 2011 at 10:11 pm
  112. Posts: 4

    I really enjoyed this tutorial. Thank you! Unfortunately my character just stands there in the Game Engine when I press ‘P’. I have applied the SubSurf and Mirror Modifier used in the modeling process and deleted the armature modifier as I have linked the armature to the mesh using the Parent relationship. I’m using a different Blender version to that used in the tutorial (2.61.0). Has anyone had a similar experience they’ve solved?

    #
    112
    Jan 1, 2012 at 6:22 pm
  113. Posts: 4

    Sorry for the additional post… I forgot to add the .blend file link in case anyone would like to help or use my model.
    http://blendupload.com/file.php?file=488

    #
    113
    Jan 1, 2012 at 6:41 pm
    • Toshihiro
      Posts: 5

      Hi smuntwyler!
      I saw your game!Your problem are just the Armature with the Object!
      open your file
      go to [Default] mode now is on [Game Logic] mode
      select the Cube on {Object Mode} push [Alt+P] and select [clear Parent]

      select the Armature go to {Pose Mode} select all at [A]key
      [Alt+R] and [Alt+G] to clear location and rotation

      select {Object Mode} for Armature and locat the Armature on the Cube correctly and try again make the Armature parent of Cube!
      try [PLAY] your game again!

      #
      113.1
      Jan 2, 2012 at 8:07 pm
      • Posts: 4

        Hey Toshihiro!
        Thanks for looking at my problem and helping out.

        Did you actually get it to work using my file?

        I tried what you suggested; Cleared the Cube’s parenting to Armature, cleared any Rotation and Location, re-positioned the armature on the Cube and parented again. But that meant I needed to set the Cube’s Object -> Parent properties to Armature and delete the newly created armature modifier again. Correct? I ‘played’ the walk cycle again, everything looked good. But when I went back to Game Mode and pressed ‘P’, the walk cycle didn’t run on keystroke. I could tell something was wrong as the Cube mesh was no longer posing like before I pressed ‘P’ and how it appears in frame 1 in Animation Mode. Any more ideas?

        Latest .blend file: http://blendupload.com/file.php?file=489

        Thanks in advance :-)

        #
        113.1.1
        Jan 3, 2012 at 4:05 am
      • Toshihiro
        Posts: 5

        Hi smuntwyler!
        no!!!
        Cube sitll child of [armature {object}] not [Armature{Armature}] like in this tutorial here!
        and don`t delete armature modifier and try again!
        after you make Armature Parent of the Cube on {altomatic weigth} just push [P]!!
        i try it on your new file here at [Jan 3, 2012 at 4:05 am]
        i don`t touch anything on [Game Logic]!
        you are allready there man!
        sorry about my japanese english…

        #
        113.1.2
        Jan 3, 2012 at 7:00 pm
      • Posts: 4

        Yaa Toshihro!

        Thanks again for your help. The mistake I was making was to delete the Armature modifier (but the tutorial says to delete it???). Anyway, the Game Engine Action Actuator works great now.

        Arigatou!

        #
        113.1.3
        Jan 6, 2012 at 2:59 am
  114. Toshihiro
    Posts: 5

    Hi every body! Happy New Year!
    I`m sorry starting new year with question…
    and my bad English…
    I don`t know why but my character stop when I push two keys at same time!?
    I mean, maybe when hi`s doing 1st action and i make do a 2nd action my game stop…
    1st action {alway}{and}{action/static}
    2nd action {keybord/↑}{and}{action/walk}
    I do like this tutorial but on my blender it don`t work…
    when i [PLAY] his start {STATIC} but when i press {↑} he stop and don`t move anymore….can some body tell me WHY? please.
    thanks for read.

    #
    114
    Jan 2, 2012 at 7:38 pm
    • Toshihiro
      Posts: 5

      I try make run cycle whith [Spacebar+↑] but it don`t work too…
      i follow this tutorial but i can`t anderstand what wrong…
      my blender is 2.6!

      #
      114.1
      Jan 3, 2012 at 3:14 am
  115. Dodasoda1
    Posts: 1

    Hey, I rekon this would be great if it wasn’t at lightning speed any help?

    #
    115
    Jan 4, 2012 at 1:33 am
  116. Posts: 45

    It’s a very fast.I don’t follow :(

    #
    116
    Jan 6, 2012 at 8:32 am
  117. Posts: 1

    Hello everyone who is reading this, I have EPIC news for you all, I have blender 2.61 and have run into a problem most of you probably also ran into with getting your mesh to deform with your skeleton when you hit “P”. I had tried post #75′s solution, but it made no difference. Well it turns out that it was a simple 1 button click fix! When you go to object mode, then to the object panel for your mesh, make sure the mesh is parented to the bones as armature, not object, then in the armature modifier tab, check the multi-modifier box. Save. Then go back to game logic mode, and hit “P” and see if this solves your rig issue. I spent the past 4 hours fiddling around, and even sent a help ticket, but it seems I no longer need the help to solve this issue XD I hope this helps alot of people with the confusion of the 2.61 game engine mesh deforming, and I have no clue if I will ever have a breakthrough moment like this ever again lol

    #
    117
    Jan 7, 2012 at 5:41 am
    • Posts: 1

      Would you be prepared to share a simple blend file that has this working in 2.6?

      Thanks!

      #
      117.1
      Feb 2, 2012 at 5:45 am
    • Posts: 1

      Man I owe you. Basically, for 2.61, follow the video above, but instead of deleting the armature modifier, move it to the top of the stack by clicking the up arrow, and check the “Multi Modifier” box. Works perfectly. I wasted too many hours on that.

      #
      117.2
      Feb 4, 2012 at 6:20 pm
  118. Posts: 1

    Could you maybe make the animation for me?

    #
    118
    Jan 8, 2012 at 10:54 am
  119. goh
    Posts: 1

    I’ve used this very nice tutorial some time ago to make a character move in bge and it worked perfect in 2.5x. Revisiting the blend now in 2.61 showed a problem. Pressing the up arrow just interrupts the idle/static animation and the walk animation isn’t playing at all. The static animation does not continue when releasing arrow keys. It’s as if activating another animation breaks it. Everything else is working. I can use the left-right arrow keys to turn the character via the bounding box for example. Any idea what causes this and how can it be solved? Thanks in advance!

    #
    119
    Jan 13, 2012 at 4:28 pm
    • Ivan
      Posts: 2

      That’s why I don’t use versions of Blender until they’re stable. I’m still using 2.59, and 2.63 is coming out in a few weeks. : P

      #
      119.1
      Mar 5, 2012 at 6:31 pm
  120. Posts: 14

    Haha Goh. I finished setting it up and I have the exact same problem with the idle stance.

    #
    120
    Jan 19, 2012 at 8:11 am
  121. Jesús Nazario Vásquez
    Posts: 1

    i have a question how i can export a blender’s game to an android’s mobile

    #
    121
    Jan 24, 2012 at 5:51 pm
  122. Posts: 45

    David,

    Thank You for tutorial but i have problem on a action editor my actions not work.I watch and follow your video.But i can’t …:( Please Help Me …

    #
    122
    Feb 3, 2012 at 4:05 am
  123. mauricio
    Posts: 1

    only lacked the Portuguese translation of video lessons.
    are great!

    #
    123
    Feb 7, 2012 at 5:44 pm
  124. Posts: 2

    Hello!
    This tutorial series is amazing! Really helped me in the game engine.
    I had one problem, when I go to play the game, my little guy doesn’t show up. I made sure the parent armature is visible but it still doesn’t work.

    #
    124
    Feb 9, 2012 at 7:00 pm
  125. Noah
    Posts: 5

    I’m using blender 2.61 and in blender 2.6 when I put the armature modifier at the top of the stack it made my actions work in the game but this method is not working in blender 2.61 and either are any methods from past versions of blender do you have any suggestions

    #
    125
    Feb 13, 2012 at 5:53 pm
    • Posts: 3

      have you come up of solutions for this problem?? i also have that same problem.

      #
      125.1
      Mar 20, 2012 at 11:57 am
  126. hellfang132
    Posts: 1

    i remeber doing this tutorial when i started animation now i use 3ds max is started blender when i was 8 and now i am almost old enough to work for the junctionvfx

    #
    126
    Feb 14, 2012 at 9:54 am
  127. Deius23
    Posts: 1

    Ok, it seems that with Blender 2.6 you no longer have to set the meshes parent to armature. If you do it will flat out not work (well for me anyway) so you have to just keep the meshes parent to object.

    #
    127
    Feb 17, 2012 at 12:20 pm
  128. Posts: 19

    Please help!! My model doesn’t appear when i press P, but if i add a new cube, that if it appears, im spanish sorry.

    #
    128
    Feb 22, 2012 at 6:59 pm
  129. Posts: 19

    I think I know because the model does not appear in the game engine is the UV map in blender 2.62 seems to not work that way. If you erase the uv map and the material, yo can see the model in the game engine.

    #
    129
    Feb 23, 2012 at 1:03 pm
  130. Tayne
    Posts: 3

    How do you change the size of that bone!?!

    #
    130
    Feb 24, 2012 at 7:01 pm
  131. Posts: 19

    Ctrl+Alt+S

    #
    131
    Feb 25, 2012 at 11:38 am
  132. Posts: 3

    Hi sorry maybe is not smart question but I’am blender rookie :)
    Is it the place where I can watch this tutorial with normal speed. I want to create this character from scratch.

    #
    132
    Feb 28, 2012 at 6:35 am
  133. Bryson
    Posts: 2

    So quick question. When you move his hips your character’s feet stay in place but mine move with it. Any thoughts on how to fix it?

    #
    133
    Mar 4, 2012 at 1:31 pm
  134. Ivan
    Posts: 2

    When I hit P, my character dissapears… But it still shows any other items I put in, like a cube… The character has the exact same game engine settings as a random cube, and shows up if I render it. I’ve tried removing parenting, Materials and UV images, but IT STILL DOESN’T SHOW IN THE GAME ENGINE!!! Please help!

    #
    134
    Mar 5, 2012 at 6:28 pm
  135. Jason
    Posts: 2

    So I got everything working except for one thing. He starts out in static like he should, but when I push the “walk” button he stops all actions, won’t do the walk cycle, and doesn’t return to his static action.

    #
    135
    Mar 6, 2012 at 1:11 am
    • MemborgMedia
      Posts: 2

      If you’re using some of the later versions of Blender, you may solve it by adjusting the “priority” in your Game Logic’s panel for the Armature.
      - In short, it depends on the priority of the animation, so your “Static” animation should not be prioritized higher than the “Jump” animation.

      #
      135.1
      May 13, 2012 at 11:45 am
  136. Posts: 3

    Hi sir, I’m frustrated to get my animation to work. I’m sorry for posting here. I followed one of the johhny blender series and with your game engine tutorial. however I can’t make the character move on the game. But I already followed almost every step on the tutorial. http://www.youtube.com/watch?v=N0uakHOGjCM. I uploaded the blend file here sir: http://www.filehosting.org/file/details/322808/maskRiderblackmidget.blend
    thanks a lot in advance.

    #
    136
    Mar 20, 2012 at 9:48 am
  137. Tayne
    Posts: 3

    When I press P nothing happens, it’s just a blank screen, I followed EVERYTHING in the tutorial. Except for the fact my character is a dinosaur.

    #
    137
    Mar 25, 2012 at 12:50 am
  138. Vockerz
    Posts: 1

    Hello,
    how to scale that B-Bone?

    SOrry I’m Newbie

    #
    138
    Apr 20, 2012 at 9:49 pm
  139. Chijioke
    Posts: 1

    Please I am a beginner and I love using blender to do many things but I learnt that I must have an instructor or a teacher to lead me through so when I came across this page I saw a ground that can help me become a perfect user of blender.Please I need a guide line to help me learn blender very well starting from modelling,animation,rendering etc that can make me a cartoon creator or game producer using blender.My email is emeky777@yahoo.com

    #
    139
    Apr 25, 2012 at 10:53 pm
  140. Posts: 3

    he he I mean that after couple weeks I made this:

    http://www.youtube.com/watch?v=LyKQrfLJSi8&feature=youtu.be

    #
    140
    Apr 26, 2012 at 9:41 am
  141. Posts: 3

    Hi, I’m using Blender 2.63 and I can’t seem to get the run animation to work properly, when i press 2 keys and the same time (Shift and W) the game either freezes or gets stuck on the run animation and doesn’t return to the static pose.

    #
    141
    May 3, 2012 at 4:06 am
  142. MemborgMedia
    Posts: 2

    Hey, blender people.
    - Alright, I’m currently using blender 2.63 and I’ve been playing with the game engine to get the basics of making things move around the place, so I continued on with animations.

    I have only one problem: My animations do not appear to be saved, so that if I restart Blender, they are simply not there. The game logic is as I left it, just without the animation inputs. How come, and how do I fix this?
    - And yes, I did save before restarting. Everything worked as it should.

    #
    142
    May 13, 2012 at 11:05 am
  143. Posts: 2

    Thanks for an super awesome tutorial

    #
    143
    May 21, 2012 at 12:11 pm

Leave a Comment