In this quick Blender 2.5 video tip you are shown how to use the fly mode to position the camera. This method allows you to fly the camera around from a first-person perspective. It can aid in setting your camera angle and provide a bit of fun.
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Another thing you can do is set a key frame (LocRot) on frame one, then hit record (I don’t know if there is a shortcut key, but that would be better) then quickly go into fly mode and record your flight. You will see a keyframe register for every frame you are flying.
Sorry, I missed a step and added on that was not needed.
Steps to fly record.
1) Numpad 0 for cam view
2) Hit Record button
3) Hit ‘Play’ button
4) Hit Shift F and then fly.
Jonathan, I’m sure you already know that you can switch the active camera to any other object with ctrl + num0? And then you can move around that “camera” in camera fly mode as well?
This is a useful technique to, for instance, position lamps. Just thought it odd you didn’t mention it :S
Maybe for another quick tip tutorial eh?
Hi,
I’ve been using this for a while and in 2.49 you still had a row explaining all the keys, and there are a few things I would like to add.
If you press x/z the camera tries to keep itself upright if you end up on the sides or upsidedown. If you hold shift, it slows down. You can also pan if you hold the middle mouse button. Panning stops all motion and continues it again when you release the button.
Lastly I would give the advice to use only the scroll wheel as controll of the speed. In 2.49 it says that the asdwf keys are made for the purpose of chosing direction of the movement rather than controlling the speed. (even though w and s actually does) Another reason is that I can’t seem to find a way to stop the movement without left, or right-clicking if I don’t use the scroll wheel. The scroll-wheel on the other hand has great controll over the speed which the w and s keys doesn’t.
PS. You don’t have to use a camera to use the camera fly mode. =P I most often use it for other purposes than posisioning a camera.
Just to make it even more clear: You can in any situation, if you would like, fly with the perspective view instead of a camera, you don’t have to fly with whatever is set as camera…
Camera Fly Mode…yeah, that is one cool feature. I remember when my friend and i were trying Blender for the first time, we laughed and laughed because of CFM
CTRL+ALT+numpad0 is also very nice. That Aligns active camera to view.
Good and useful tutorial, but whatever codec your using is really messing up your screen cap(notice all the artifacts?). Usually I don’t like to use a heavy compression codec when I’m recording, it can hog resources to compress like that, and make your video look funny. I record in full uncompressed high resolution video, then I edit it or whatever, then when I save the movie I compress it as much as possible without loosing quality (I use the DivX codec, maximum quality compression). In the end I reduce the size of the video by maybe 5x or more (depends), and you can’t even tell the difference in the video, no darn artifacts either! This technique might not be for you if you don’t have much room to spare on your hard drive, the original video can take up gigabytes.
I think I once saw a small tut how to tune blender 2.49 to get a REAL 1-person camera, where mouselook is in realtime, and wasd-keys where for moving not for speed. Sadly I cant remember, this was very usefull…
I had been looking for that all my life. I wonder very few people bring it up and why blender doesn’t implement it.