In this Blender 2.5 Video Tutorial, I go further with the particle hair system and cover the creation of fur in multiple layers.
Keep watching at the end, as I added some lighting tips to get a better-looking render.
In this Blender 2.5 Video Tutorial, I go further with the particle hair system and cover the creation of fur in multiple layers.
Keep watching at the end, as I added some lighting tips to get a better-looking render.
Very nice tutorial. Thank you for that
you’re welcome
Hi David,
Thank for another great tutorial!
Here’s a description of b-splines I got of the blender wiki:
B-Spline: Interpolate hair using B-Splines. This may be an option for you if you want to use low Render values. You loose a bit of control but gain smoother paths.
Robert
cool deal, i’ll keep using it
One thing dose the Crtl+Tab Shortcut works for shifting between object and veight paint mode?
looks like it does
Nice
Thank
Why didn’t you just use one vertex group and invert it for the short (or long) fur?
that could work; however, you’d get fur on the eyeballs and inside the mouth and on the nose and such. multiple vertex groups give you more control.
if he had inverted it there would be hair in the eyes
That makes sense, thanks.
guess i should’ve read on down the page
*blush*
OH… so thats my problam.
Hi David – the “Download” version of this tutorial is not working. It shows as being only 7.7 Mb and the ZIP won’t open. I just wanted you to know. Thanks for all your work on these tutorials. I appreciate it. – Robert
Hi Robert – the internet gate keepers didn’t like me very much when I uploaded that. I am re-uploading now though 120MB of it. If you have any more questions, etc.. please send an e-mail to support@cgcookie.zendesk.com This way we will be sure to see it, as it notifies us and slaps us in the face if we don’t respond.
Cheers, – W
Thanks Wes for the quick response! The download version is working now.
Thanks to everyone at CG Cookie. I’m glad to be a Citizen.
Robert
Thanks for the nice tut David, it was rather informative indeed. I learned a lot lately from the hair tutorials about particles and strands, thanks again.
my blender is not looking like that my blender is white and has only one tab at the bottom
can anyone help
ah, we’re using the latest 2.5 official release, you can get it here:
http://www.blender.org/download/get-25-alpha/
Reducing the bias on buffer-shadow lights is a useful tip. However, while it helps with the fur, it can wreak havoc on harder surfaces. I suppose this is an instance where you’d want to use two lights at the same location — one for the fur, one for the surfaces.
Also, this stuff looks great with a really bright rim light (placed almost exactly behind the character). Thanks for the tutorial!
awesome work. Thanks for the addendum at the end. Shows dedication and passion for teaching us.
Just curious: As an alternative to painting vertex groups on the head mesh, can you duplicate certain faces of the mesh, make it a separate object, and use that as the source of hair? Pretty much like how a wig is a thin layer you put on top of your scalp. Not sure if that will cause more work or if it’s just the same.
David Ward, your set of tutorials about hair and fur with Blender 2.5 are great. Please keep up the excellent work you’re doing.
John Garcia, when I first started doing hair I used that duplication technique. But now I prefer to have the hair on the mesh of the character itself. Keeps the Blender file much cleaner and works great.
Probly the word tut you ever did no offence. i didnt get a WORD you said, also u kept messing up soo much. You probly should have redone it again. its very very VERY unclear. Sorry for harshness, but you deserve it for making me watch this…
We make sure we don’t edit on mistakes so that you can see how to get out of them if you make them yourself. Though there is a good way to critique and a bad way, but I can’t believe David held you at your desk to watch this, crazy… I will talk with him.
But hugs all around and back to Blending. Cheers, W
Great job! I loved it! However, I think you need to do an additional tut. Could you please make one on wet hair/fur and wind moving the hair/fur, like something you would find in a stormy scene-rain falling on the hair, getting it wet, wind blowing it, etc.
And to Spencer Imbleau, I thought this tut was done very well. If you want to see unclear and unproffesional, just look around online. After working with those for a while, I am totally and completely thankful for websites like Blendercookie.
Keep up the good work!
Thanks for the great tutorial! I’m now looking for any information on how to get the fur to move with my creature. Currently my beast is stepping out of it’s fur when I move it. Did I miss a step? I’m using 2.5
sweet awesome tut guys
Great tutorial! I followed to create a very nice looking fur, and learned a ton in the process. I agree that a back light does wonders too.
Now I would love to add some realistic movement dynamics to the fur, but I feel like I’m hitting a wall there…
Thank you!
Very useful tutorial, but i almost can’t find anything in what you show. What version of blender or what theme do you use? Thanks.
Why it doesn’t work when i’m using the mirror modifier?
Hey I’m stuck but in a different way. I have some imported hair from Makehuman and I can’t seem to edit it. When it first comes into the scene it is orange and I to try change color or add texure and it just won’t work. I put it in particle mode and edit mode and nothing happenes. What am I doing wrong or can you give me the steps.
Very helpful and good tutorial!
Combing is the funniest thing to do in Blender
Cool stuff! Learned a lot from this video. Thanks for taking the effort to make it!
Hey! I’m using this fur tutorial for hair on a head and it worked fine until the material part; my skin worked out but when i tryed to change to changed the hair color nothing happened even though i named the material the same as the V-Group. On the other hand it’s an awesome tutorial!
to change**
and i have Blender 2.59 so some things are different :/
Hi! I tried out your tutorial it works good, but my fur looks kinda messy though. I made the color of the fur light, but then some spots are black. Is it with the lighting?
Hi Carl,
If you can link to a screenshot of your render or something then I can take a more educated guess…
-Jonathan
Great Tut!
Thanks David
(and Thanks Suzanne:))
By the way, B-spline smooths out the hairs by giving them less hook points, or less edges. Normally they start with 5, and B-spline reduces it to 3.
How do you add the children in Blender 2.56? It has the None, Simple, and Interpolated instead of None, Particles, and Faces. Thanks
-Dexter
Well the first step would be to upgrade to 2.60
It is much more stable and feature complete.
-Jonathan
Thanks, keep forgetting to upgrade blender