In this Blender 2.5 Video Tutorial, I go further with the particle hair system and cover the creation of fur in multiple layers.

Keep watching at the end, as I added some lighting tips to get a better-looking render.

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Discussion

42 Responses to “Creating Fur with the Particle System”
  1. Markus
    Posts: 2

    Very nice tutorial. Thank you for that :)

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    1
    Apr 10, 2010 at 12:22 am
    • Posts: 260

      you’re welcome :)

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      1.1
      Apr 10, 2010 at 9:16 pm
  2. Posts: 2

    Hi David,

    Thank for another great tutorial!
    Here’s a description of b-splines I got of the blender wiki:

    B-Spline: Interpolate hair using B-Splines. This may be an option for you if you want to use low Render values. You loose a bit of control but gain smoother paths.

    Robert

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    2
    Apr 10, 2010 at 3:06 am
    • Posts: 260

      cool deal, i’ll keep using it :)

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      2.1
      Apr 10, 2010 at 9:17 pm
  3. Atimed
    Posts: 2

    One thing dose the Crtl+Tab Shortcut works for shifting between object and veight paint mode?

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    3
    Apr 10, 2010 at 6:26 am
    • Posts: 260

      looks like it does :)

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      3.1
      Apr 10, 2010 at 9:17 pm
  4. Posts: 119

    Nice :D

    Thank

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    4
    Apr 10, 2010 at 9:32 am
  5. Posts: 65

    Why didn’t you just use one vertex group and invert it for the short (or long) fur?

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    5
    Apr 10, 2010 at 10:00 am
    • Posts: 260

      that could work; however, you’d get fur on the eyeballs and inside the mouth and on the nose and such. multiple vertex groups give you more control.

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      5.1
      Apr 10, 2010 at 9:18 pm
  6. mutze
    Posts: 10

    if he had inverted it there would be hair in the eyes

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    6
    Apr 10, 2010 at 11:35 am
    • Posts: 65

      That makes sense, thanks. :)

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      6.1
      Apr 10, 2010 at 3:07 pm
    • Posts: 260

      guess i should’ve read on down the page :D *blush*

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      6.2
      Apr 10, 2010 at 9:19 pm
    • kimihiro11
      Posts: 3

      OH… so thats my problam.

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      6.3
      Sep 3, 2011 at 11:40 pm
  7. Posts: 2

    Hi David – the “Download” version of this tutorial is not working. It shows as being only 7.7 Mb and the ZIP won’t open. I just wanted you to know. Thanks for all your work on these tutorials. I appreciate it. – Robert

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    7
    Apr 10, 2010 at 3:54 pm
    • Posts: 298

      Hi Robert – the internet gate keepers didn’t like me very much when I uploaded that. I am re-uploading now though 120MB of it. If you have any more questions, etc.. please send an e-mail to support@cgcookie.zendesk.com This way we will be sure to see it, as it notifies us and slaps us in the face if we don’t respond. ;)

      Cheers, – W

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      7.1
      Apr 10, 2010 at 6:58 pm
      • Posts: 2

        Thanks Wes for the quick response! The download version is working now.

        Thanks to everyone at CG Cookie. I’m glad to be a Citizen.

        Robert :-)

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        7.1.1
        Apr 10, 2010 at 8:59 pm
  8. Tobey
    Posts: 98

    Thanks for the nice tut David, it was rather informative indeed. I learned a lot lately from the hair tutorials about particles and strands, thanks again.

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    8
    Apr 12, 2010 at 3:22 pm
  9. ryan
    Posts: 1

    my blender is not looking like that my blender is white and has only one tab at the bottom
    can anyone help

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    9
    Apr 13, 2010 at 11:26 pm
  10. Ben
    Posts: 6

    Reducing the bias on buffer-shadow lights is a useful tip. However, while it helps with the fur, it can wreak havoc on harder surfaces. I suppose this is an instance where you’d want to use two lights at the same location — one for the fur, one for the surfaces.

    Also, this stuff looks great with a really bright rim light (placed almost exactly behind the character). Thanks for the tutorial!

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    10
    Apr 23, 2010 at 3:10 pm
  11. Posts: 9

    awesome work. Thanks for the addendum at the end. Shows dedication and passion for teaching us.

    Just curious: As an alternative to painting vertex groups on the head mesh, can you duplicate certain faces of the mesh, make it a separate object, and use that as the source of hair? Pretty much like how a wig is a thin layer you put on top of your scalp. Not sure if that will cause more work or if it’s just the same.

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    11
    May 3, 2010 at 10:33 pm
  12. Pedro Bastos
    Posts: 1

    David Ward, your set of tutorials about hair and fur with Blender 2.5 are great. Please keep up the excellent work you’re doing.

    John Garcia, when I first started doing hair I used that duplication technique. But now I prefer to have the hair on the mesh of the character itself. Keeps the Blender file much cleaner and works great.

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    12
    May 28, 2010 at 6:50 am
  13. Spencer Imbleau
    Posts: 12

    Probly the word tut you ever did no offence. i didnt get a WORD you said, also u kept messing up soo much. You probly should have redone it again. its very very VERY unclear. Sorry for harshness, but you deserve it for making me watch this…

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    13
    Jun 10, 2010 at 4:33 pm
    • Posts: 298

      We make sure we don’t edit on mistakes so that you can see how to get out of them if you make them yourself. Though there is a good way to critique and a bad way, but I can’t believe David held you at your desk to watch this, crazy… I will talk with him. ;)

      But hugs all around and back to Blending. Cheers, W

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      13.1
      Jun 10, 2010 at 6:57 pm
  14. AEvans
    Posts: 45

    Great job! I loved it! However, I think you need to do an additional tut. Could you please make one on wet hair/fur and wind moving the hair/fur, like something you would find in a stormy scene-rain falling on the hair, getting it wet, wind blowing it, etc.

    And to Spencer Imbleau, I thought this tut was done very well. If you want to see unclear and unproffesional, just look around online. After working with those for a while, I am totally and completely thankful for websites like Blendercookie.

    Keep up the good work!

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    14
    Aug 14, 2010 at 5:31 pm
  15. Posts: 1

    Thanks for the great tutorial! I’m now looking for any information on how to get the fur to move with my creature. Currently my beast is stepping out of it’s fur when I move it. Did I miss a step? I’m using 2.5

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    15
    Sep 15, 2010 at 2:54 pm
  16. Lucas Fowler
    Posts: 35

    sweet awesome tut guys

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    16
    Oct 20, 2010 at 7:39 am
  17. Posts: 26

    Great tutorial! I followed to create a very nice looking fur, and learned a ton in the process. I agree that a back light does wonders too.

    Now I would love to add some realistic movement dynamics to the fur, but I feel like I’m hitting a wall there…

    Thank you!

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    17
    Nov 3, 2010 at 8:51 am
  18. Collin
    Posts: 1

    Very useful tutorial, but i almost can’t find anything in what you show. What version of blender or what theme do you use? Thanks.

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    18
    Nov 21, 2010 at 6:25 am
  19. Estevão
    Posts: 2

    Why it doesn’t work when i’m using the mirror modifier?

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    19
    Dec 1, 2010 at 1:52 pm
  20. Antione
    Posts: 2

    Hey I’m stuck but in a different way. I have some imported hair from Makehuman and I can’t seem to edit it. When it first comes into the scene it is orange and I to try change color or add texure and it just won’t work. I put it in particle mode and edit mode and nothing happenes. What am I doing wrong or can you give me the steps.

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    20
    Jan 4, 2011 at 9:31 pm
  21. Chris
    Posts: 3

    Very helpful and good tutorial!

    Combing is the funniest thing to do in Blender :D

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    21
    Mar 2, 2011 at 7:56 pm
  22. Zul
    Posts: 1

    Cool stuff! Learned a lot from this video. Thanks for taking the effort to make it! :)

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    22
    Mar 13, 2011 at 11:07 am
  23. Posts: 2

    Hey! I’m using this fur tutorial for hair on a head and it worked fine until the material part; my skin worked out but when i tryed to change to changed the hair color nothing happened even though i named the material the same as the V-Group. On the other hand it’s an awesome tutorial! :D

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    23
    Oct 2, 2011 at 11:47 am
    • Posts: 2

      to change**
      and i have Blender 2.59 so some things are different :/

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      23.1
      Oct 2, 2011 at 12:16 pm
  24. Carl
    Posts: 1

    Hi! I tried out your tutorial it works good, but my fur looks kinda messy though. I made the color of the fur light, but then some spots are black. Is it with the lighting?

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    24
    Oct 18, 2011 at 1:28 am
    • Posts: 1394

      Hi Carl,

      If you can link to a screenshot of your render or something then I can take a more educated guess… :)

      -Jonathan

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      24.1
      Oct 18, 2011 at 8:07 am
  25. Posts: 4

    Great Tut!
    Thanks David
    (and Thanks Suzanne:))

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    25
    Oct 20, 2011 at 9:29 am
  26. Posts: 8

    By the way, B-spline smooths out the hairs by giving them less hook points, or less edges. Normally they start with 5, and B-spline reduces it to 3.

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    26
    Oct 30, 2011 at 11:16 am
  27. Posts: 15

    How do you add the children in Blender 2.56? It has the None, Simple, and Interpolated instead of None, Particles, and Faces. Thanks

    -Dexter

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    27
    Nov 11, 2011 at 8:13 pm
    • Posts: 1394

      Well the first step would be to upgrade to 2.60 :) It is much more stable and feature complete.

      -Jonathan

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      27.1
      Nov 11, 2011 at 10:27 pm
      • Posts: 15

        Thanks, keep forgetting to upgrade blender

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        27.1.1
        Dec 17, 2011 at 11:01 am

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