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	<title>Comments on: Tip: Adding Extra Detail with a Displace Modifier</title>
	<atom:link href="http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/</link>
	<description>Blender 3D Tutorials and Training</description>
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	<item>
		<title>By: asmithey</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3287</link>
		<dc:creator>asmithey</dc:creator>
		<pubDate>Tue, 30 Nov 2010 16:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3287</guid>
		<description>I am wondering how adding a vertex group works with the displace modifier.  I have a model where I have one displace modifier affecting the entire mesh, works fine.  Now I would like to add another displace modifier to only affect one part of the mesh. So I created a vertex group of the vertices I want to displace separately within the mesh.  But when I add the vertex group to the VG slot, nothing happens to those vertices in the group.  Any insight would be great.</description>
		<content:encoded><![CDATA[<p>I am wondering how adding a vertex group works with the displace modifier.  I have a model where I have one displace modifier affecting the entire mesh, works fine.  Now I would like to add another displace modifier to only affect one part of the mesh. So I created a vertex group of the vertices I want to displace separately within the mesh.  But when I add the vertex group to the VG slot, nothing happens to those vertices in the group.  Any insight would be great.</p>
]]></content:encoded>
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	<item>
		<title>By: peter</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3286</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Sun, 18 Apr 2010 14:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3286</guid>
		<description>absolutely professionally done--fantastic work and he should be proud of his work</description>
		<content:encoded><![CDATA[<p>absolutely professionally done&#8211;fantastic work and he should be proud of his work</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ridgerunner</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3285</link>
		<dc:creator>ridgerunner</dc:creator>
		<pubDate>Fri, 09 Apr 2010 03:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3285</guid>
		<description>again Jonathan an on point easy to follow and understand tutorial that works well in multiple levels of Blender 2.5
until now i have just used the sculpt tools to make terrains but mainly because i get control of the results
keep up the excelent work and i will keep advertising this site as long as there are peolpe using blender on earth</description>
		<content:encoded><![CDATA[<p>again Jonathan an on point easy to follow and understand tutorial that works well in multiple levels of Blender 2.5<br />
until now i have just used the sculpt tools to make terrains but mainly because i get control of the results<br />
keep up the excelent work and i will keep advertising this site as long as there are peolpe using blender on earth</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeshWeaver</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3284</link>
		<dc:creator>MeshWeaver</dc:creator>
		<pubDate>Thu, 08 Apr 2010 02:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3284</guid>
		<description>cool!  i&#039;ve tried that before, but usually used Weight Paint to deform the stuff, and not an actual texture...  usually didn&#039;t give very good results, lol :D</description>
		<content:encoded><![CDATA[<p>cool!  i&#8217;ve tried that before, but usually used Weight Paint to deform the stuff, and not an actual texture&#8230;  usually didn&#8217;t give very good results, lol <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moolah</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3283</link>
		<dc:creator>Moolah</dc:creator>
		<pubDate>Wed, 07 Apr 2010 20:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3283</guid>
		<description>Nice tutorial, Johnathan!
Really, I was intrigued by your Fluid tutorial. As before this I tried several times to make simulation in Blender by myself so I&#039;m continuing doing it. And I hope to know something new about this theme because the first part gave me more tips than I already known.

(sorry for my English)</description>
		<content:encoded><![CDATA[<p>Nice tutorial, Johnathan!<br />
Really, I was intrigued by your Fluid tutorial. As before this I tried several times to make simulation in Blender by myself so I&#8217;m continuing doing it. And I hope to know something new about this theme because the first part gave me more tips than I already known.</p>
<p>(sorry for my English)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yegor</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3282</link>
		<dc:creator>Yegor</dc:creator>
		<pubDate>Wed, 07 Apr 2010 17:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3282</guid>
		<description>radialronnie, thanks. yeah, i noticed that, but thought it could be another way...</description>
		<content:encoded><![CDATA[<p>radialronnie, thanks. yeah, i noticed that, but thought it could be another way&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: radialronnie</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3281</link>
		<dc:creator>radialronnie</dc:creator>
		<pubDate>Wed, 07 Apr 2010 14:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3281</guid>
		<description>Yegor, you can&#039;t _auto_update your mesh, but you can quickly and easily update it simply by hitting the TAB key to go into editmode and then again to go back out.</description>
		<content:encoded><![CDATA[<p>Yegor, you can&#8217;t _auto_update your mesh, but you can quickly and easily update it simply by hitting the TAB key to go into editmode and then again to go back out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crashoveryd</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3279</link>
		<dc:creator>Crashoveryd</dc:creator>
		<pubDate>Wed, 07 Apr 2010 10:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3279</guid>
		<description>Jonathan the great tutorial although I can speak very good blender I look for fun and pleasure is always strongly as the other ongoing.</description>
		<content:encoded><![CDATA[<p>Jonathan the great tutorial although I can speak very good blender I look for fun and pleasure is always strongly as the other ongoing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paulo Bardes</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3278</link>
		<dc:creator>Paulo Bardes</dc:creator>
		<pubDate>Wed, 07 Apr 2010 02:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3278</guid>
		<description>You can also use a script called &quot;Landscape Generator (A.N.T.)&quot;, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49...</description>
		<content:encoded><![CDATA[<p>You can also use a script called &#8220;Landscape Generator (A.N.T.)&#8221;, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paulo Bardes</title>
		<link>http://cgcookie.com/blender/2010/04/06/tip-adding-extra-detail-with-a-displace-modifier/#comment-3280</link>
		<dc:creator>Paulo Bardes</dc:creator>
		<pubDate>Wed, 07 Apr 2010 02:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2712#comment-3280</guid>
		<description>You can also use a script called &quot;Landscape Generator (A.N.T.)&quot;, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49...</description>
		<content:encoded><![CDATA[<p>You can also use a script called &#8220;Landscape Generator (A.N.T.)&#8221;, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49&#8230;</p>
]]></content:encoded>
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