This quick Blender 2.5 video tip demonstrates how to use a displace modifier in conjunction with textures to add extra detail to a mesh. Using this technique can help provide another level of depth to a model with relative ease that otherwise would have to be done manually or through bumpmaps.

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Discussion

12 Responses to “Tip: Adding Extra Detail with a Displace Modifier”
  1. Yegor
    Posts: 11

    Hey, that’s a nice technique. But how can I autoupdate the mesh while manipulating the corresponding displacement texture?
    Thanks.

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    1
    Apr 6, 2010 at 7:04 pm
  2. Yegor
    Posts: 11

    Hey, that’s a nice technique. But how can I autoupdate the mesh while manipulating the corresponding displacement texture?
    Thanks.

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    2
    Apr 6, 2010 at 7:04 pm
  3. Posts: 53

    You can also use a script called “Landscape Generator (A.N.T.)”, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49…

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    3
    Apr 6, 2010 at 8:08 pm
  4. Posts: 53

    You can also use a script called “Landscape Generator (A.N.T.)”, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49…

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    4
    Apr 6, 2010 at 8:08 pm
  5. Posts: 28

    Jonathan the great tutorial although I can speak very good blender I look for fun and pleasure is always strongly as the other ongoing.

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    5
    Apr 7, 2010 at 4:21 am
  6. Posts: 25

    Yegor, you can’t _auto_update your mesh, but you can quickly and easily update it simply by hitting the TAB key to go into editmode and then again to go back out.

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    6
    Apr 7, 2010 at 8:01 am
  7. Yegor
    Posts: 11

    radialronnie, thanks. yeah, i noticed that, but thought it could be another way…

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    7
    Apr 7, 2010 at 11:15 am
  8. Moolah
    Posts: 57

    Nice tutorial, Johnathan!
    Really, I was intrigued by your Fluid tutorial. As before this I tried several times to make simulation in Blender by myself so I’m continuing doing it. And I hope to know something new about this theme because the first part gave me more tips than I already known.

    (sorry for my English)

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    8
    Apr 7, 2010 at 2:49 pm
  9. MeshWeaver
    Posts: 37

    cool! i’ve tried that before, but usually used Weight Paint to deform the stuff, and not an actual texture… usually didn’t give very good results, lol :D

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    9
    Apr 7, 2010 at 8:00 pm
  10. ridgerunner
    Posts: 9

    again Jonathan an on point easy to follow and understand tutorial that works well in multiple levels of Blender 2.5
    until now i have just used the sculpt tools to make terrains but mainly because i get control of the results
    keep up the excelent work and i will keep advertising this site as long as there are peolpe using blender on earth

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    10
    Apr 8, 2010 at 9:58 pm
  11. peter
    Posts: 3

    absolutely professionally done–fantastic work and he should be proud of his work

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    11
    Apr 18, 2010 at 8:43 am
  12. asmithey
    Posts: 11

    I am wondering how adding a vertex group works with the displace modifier. I have a model where I have one displace modifier affecting the entire mesh, works fine. Now I would like to add another displace modifier to only affect one part of the mesh. So I created a vertex group of the vertices I want to displace separately within the mesh. But when I add the vertex group to the VG slot, nothing happens to those vertices in the group. Any insight would be great.

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    12
    Nov 30, 2010 at 10:52 am

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