This quick Blender 2.5 video tip demonstrates how to use a displace modifier in conjunction with textures to add extra detail to a mesh. Using this technique can help provide another level of depth to a model with relative ease that otherwise would have to be done manually or through bumpmaps.
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Hey, that’s a nice technique. But how can I autoupdate the mesh while manipulating the corresponding displacement texture?
Thanks.
Hey, that’s a nice technique. But how can I autoupdate the mesh while manipulating the corresponding displacement texture?
Thanks.
You can also use a script called “Landscape Generator (A.N.T.)”, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49…
You can also use a script called “Landscape Generator (A.N.T.)”, it makes really cool landscapes and is very easy to use. Unfortunately, its only available in 2.49…
Jonathan the great tutorial although I can speak very good blender I look for fun and pleasure is always strongly as the other ongoing.
Yegor, you can’t _auto_update your mesh, but you can quickly and easily update it simply by hitting the TAB key to go into editmode and then again to go back out.
radialronnie, thanks. yeah, i noticed that, but thought it could be another way…
Nice tutorial, Johnathan!
Really, I was intrigued by your Fluid tutorial. As before this I tried several times to make simulation in Blender by myself so I’m continuing doing it. And I hope to know something new about this theme because the first part gave me more tips than I already known.
(sorry for my English)
cool! i’ve tried that before, but usually used Weight Paint to deform the stuff, and not an actual texture… usually didn’t give very good results, lol
again Jonathan an on point easy to follow and understand tutorial that works well in multiple levels of Blender 2.5
until now i have just used the sculpt tools to make terrains but mainly because i get control of the results
keep up the excelent work and i will keep advertising this site as long as there are peolpe using blender on earth
absolutely professionally done–fantastic work and he should be proud of his work
I am wondering how adding a vertex group works with the displace modifier. I have a model where I have one displace modifier affecting the entire mesh, works fine. Now I would like to add another displace modifier to only affect one part of the mesh. So I created a vertex group of the vertices I want to displace separately within the mesh. But when I add the vertex group to the VG slot, nothing happens to those vertices in the group. Any insight would be great.