Arguably the single most important aspect to modeling is topology.
This Blender 2.5 overview tutorial takes a look at the topology of the human shoulder, examining each of the main edgeloops, poles, etc.
Arguably the single most important aspect to modeling is topology.
This Blender 2.5 overview tutorial takes a look at the topology of the human shoulder, examining each of the main edgeloops, poles, etc.
No images submitted yet
You must be logged in to post a comment.
In the case of low poly shoulder topology here is the thread from polycount
http://boards.polycount.net/showthread.php?t=46031
Thanks! I was struggling with a lot the other day with a shoulder and never really got it to work well. Now I think I will give it another try.
Keep these topology tutorials coming
Do you have a budgie? I kept looking out my window
Thanks for the video, they don’t show this stuff in my anatomy for the artist book!
Cool topology tut. I needed this one. Thanks again and looking forward to other topology explanations. .-)
I’m surprised you didn’t pull an april fools joke, such as topology review of the eyeball or thigh. xD
Hah! Darnit that would have been good…
Hey Jonathan,
I finally switched to 2.5 Alpha 2 just the other day because I was waiting for the software to be more stable, and then ran into having some serious trouble with selecting loops. In 2.49 I know it is alt + right click on a Mac, On a PC it is control + right click. In 2.5 it is not. I just watched this tutorial and saw you do it many times. Can you tell me where they Moved them to or do I just have a bad copy of alpha 2 ?
Please advise…
Best Regards
Michael
It has always been alt + right click on PC, MAC, 2.49 and 2.5
Right… I fixed it. I haven’t used my PC in so long I figured it was one of those buttons around there. In 2.5 though, if you change the settings to select with left-click in the preferences; it turns off the loop select function. I have it set up in 2.49 with the select with left-click and and the loop select works just fine. I guess that the programmers have not gotten around to that yet.
Thanks for the response…
Best Regards
Megisus
http://www.youtube.com/notaleproductions
cool!!! very good work… thx!
I really enjoy your topology overviews, they are great. I can get the topology for the most part, but that loop that goes from the top the shoulder and around the arm (marked in green in the video).
Anyone have any tips/workflow advice on actually modeling the shoulder? For now I will either keep trying to get it, or work on other aspects of character modeling and return to improve my shoulder topology in the future.
Thanks for any help.
–Kupoman
Bravo! Very good tutorial I think this is the best topology tutorial I have seen on the shoulder, and the most confusing and difficult. It was a good tutorial but I may have to comeback to this video a few times. But thanks for the great tutorials.
This is great. I modeled a character who’s shoulder had pretty nonsensical topology, so I deleted that part of the mesh and remodeled it based on what I see here. I think it looks better now.
Here’s a question though, is there a tutorial where we can see how you rig and weight paint this shoulder? I’m getting some very ugly deformation.