Arguably the single most important aspect to modeling is topology.

This Blender 2.5 overview tutorial takes a look at the topology of the human shoulder, examining each of the main edgeloops, poles, etc.

Topology Overview<

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Discussion

13 Responses to “Topology Review: Shoulder”
  1. adrix89
    Posts: 4

    In the case of low poly shoulder topology here is the thread from polycount
    http://boards.polycount.net/showthread.php?t=46031

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    1
    Apr 1, 2010 at 2:08 am
  2. mutze
    Posts: 10

    Thanks! I was struggling with a lot the other day with a shoulder and never really got it to work well. Now I think I will give it another try. :-) Keep these topology tutorials coming

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    2
    Apr 1, 2010 at 3:30 am
  3. Posts: 54

    Do you have a budgie? I kept looking out my window :P

    Thanks for the video, they don’t show this stuff in my anatomy for the artist book!

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    3
    Apr 1, 2010 at 6:39 am
  4. Posts: 71

    Cool topology tut. I needed this one. Thanks again and looking forward to other topology explanations. .-)

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    4
    Apr 1, 2010 at 3:15 pm
  5. Posts: 25

    I’m surprised you didn’t pull an april fools joke, such as topology review of the eyeball or thigh. xD

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    5
    Apr 1, 2010 at 3:30 pm
  6. Posts: 19

    Hey Jonathan,

    I finally switched to 2.5 Alpha 2 just the other day because I was waiting for the software to be more stable, and then ran into having some serious trouble with selecting loops. In 2.49 I know it is alt + right click on a Mac, On a PC it is control + right click. In 2.5 it is not. I just watched this tutorial and saw you do it many times. Can you tell me where they Moved them to or do I just have a bad copy of alpha 2 ?

    Please advise…

    Best Regards
    Michael

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    6
    Apr 7, 2010 at 12:43 pm
  7. adrix89
    Posts: 4

    It has always been alt + right click on PC, MAC, 2.49 and 2.5

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    7
    Apr 7, 2010 at 11:33 pm
    • Posts: 19

      Right… I fixed it. I haven’t used my PC in so long I figured it was one of those buttons around there. In 2.5 though, if you change the settings to select with left-click in the preferences; it turns off the loop select function. I have it set up in 2.49 with the select with left-click and and the loop select works just fine. I guess that the programmers have not gotten around to that yet.

      Thanks for the response…
      Best Regards

      Megisus

      http://www.youtube.com/notaleproductions

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      7.1
      Apr 8, 2010 at 11:43 am
  8. etmed3d
    Posts: 2

    cool!!! very good work… thx! ;)

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    8
    Apr 13, 2010 at 1:35 pm
  9. Kupoman
    Posts: 2

    I really enjoy your topology overviews, they are great. I can get the topology for the most part, but that loop that goes from the top the shoulder and around the arm (marked in green in the video).

    Anyone have any tips/workflow advice on actually modeling the shoulder? For now I will either keep trying to get it, or work on other aspects of character modeling and return to improve my shoulder topology in the future.

    Thanks for any help.

    –Kupoman

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    9
    Apr 14, 2010 at 12:13 pm
  10. Septimra
    Posts: 1

    Bravo! Very good tutorial I think this is the best topology tutorial I have seen on the shoulder, and the most confusing and difficult. It was a good tutorial but I may have to comeback to this video a few times. But thanks for the great tutorials.

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    10
    Aug 12, 2010 at 7:57 am
  11. James
    Posts: 1

    This is great. I modeled a character who’s shoulder had pretty nonsensical topology, so I deleted that part of the mesh and remodeled it based on what I see here. I think it looks better now.

    Here’s a question though, is there a tutorial where we can see how you rig and weight paint this shoulder? I’m getting some very ugly deformation.

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    11
    Mar 8, 2013 at 11:41 am

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