In this quick Blender 2.5 video tip we show you have to use the screw modifier to quickly create threaded objects or springs. This method is non-destructive and very quick to use.
Note: the screw modifier requires a recent 2.5 testing build from http://graphicall.org. Any version newer than revision 27747 will do.
















That is so cool
I tried following along but got some very different results and didn’t really work very easily. That’s still a very cool tip video though
can’t you do the same thing with array modifier?
You can with some extra work. The main difference between the array and screw modifiers in this case is that the screw modifier extrudes the mesh rather than simply duplicating it. So yes, you could do this with the array modifier but it would require you to use a mesh with faces rather than the single set of edges.
Wow, this is so good for springs. Looks like it works a lot better than the old workarounds. A couple of constraints and maybe a driver and you have some good mechanical rigging. Thanks for bringing this to our attention!
very good, I’m going to make a snail, now this is very easy for me
Before I was using the screw tool, but now I’m gona use the modifier instead.
Thanks for this one Jnathan
thx JONATHAN
Hello I have some trubble to find Screw at Add Modifier.
I have the latest 2.50Alpha 2
Can you advice me
Thanks:)
http://i1023.photobucket.com/albums/af353/Spender19/Skrmavbild2010-03-27kl005415.png
As the description says, you’ll need a recent testing version of Blender. I am using revision 27747 in the video. You can download testing builds from http://graphicall.org
Jonathan Thanks for helping. I to have now version 27747 with screw.
Nice tip, I’ll have to remember that one!
“find something to screw” lmfao. anywayz nice tutorial
Ha I was just waiting for someone to comment on that…
Genius. Simple yet brilliant! Great tutorial. Thanks
Nice tip, also funny comment on “find something to screw”,
I have the 2.52 version and i dont have the screw modifier x(
In the tutorial, you deleted the cube vertices, instead of deleting the cube, so when you created a circle, the ‘object data’ for it still read ‘Cube’ (not circle). I successfully replicated this, and it worked fine, but when I created an actual circle on it’s own (instead of deleting a cube’s vertices and then creating the circle as you did), the screw modifier did not work. What am I doing wrong?
What about it is not working? The kind of object you add initially should have no effect on the modifier working or not working.
-Jonathan