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	<title>Comments on: Tip: Creating a Rounded-off Square Form</title>
	<atom:link href="http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/</link>
	<description>Great Blender tutorials and training</description>
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	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-152937</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Wed, 01 Aug 2012 15:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-152937</guid>
		<description><![CDATA[Good hear you got it working!]]></description>
		<content:encoded><![CDATA[<p>Good hear you got it working!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: purrcreate</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-152859</link>
		<dc:creator>purrcreate</dc:creator>
		<pubDate>Wed, 01 Aug 2012 12:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-152859</guid>
		<description><![CDATA[I&#039;ve finally discovered what I&#039;ve been doing wrong! The addition of the &quot;snap onto self&quot; option beside the &quot;snap onto other objects&quot; button in Blender 2.63 had me all confused. What a silly mistake! I can&#039;t believe it took me an entire day and countless tries to spot it. I wish there were a way to magnify the buttons on the header. Thanks for the help, Jonathan!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve finally discovered what I&#8217;ve been doing wrong! The addition of the &#8220;snap onto self&#8221; option beside the &#8220;snap onto other objects&#8221; button in Blender 2.63 had me all confused. What a silly mistake! I can&#8217;t believe it took me an entire day and countless tries to spot it. I wish there were a way to magnify the buttons on the header. Thanks for the help, Jonathan!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stephen ong</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-152337</link>
		<dc:creator>stephen ong</dc:creator>
		<pubDate>Tue, 31 Jul 2012 15:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-152337</guid>
		<description><![CDATA[I&#039;m doing it in edit mode just as you did in the video. I even made sure I was in vertex select mode. I&#039;ve done this several times in the past using earlier versions of the Blender and it&#039;s always worked like a charm. I thought I was doing something wrong so I watched the video again and tried it several times but I kept getting the same result so this really has me scratching my head.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m doing it in edit mode just as you did in the video. I even made sure I was in vertex select mode. I&#8217;ve done this several times in the past using earlier versions of the Blender and it&#8217;s always worked like a charm. I thought I was doing something wrong so I watched the video again and tried it several times but I kept getting the same result so this really has me scratching my head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-152332</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 31 Jul 2012 15:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-152332</guid>
		<description><![CDATA[Hi Stephen, 

Are you projecting the plane from Edit Mode or Object Mode. In order for the shape to conform you have to do it from Edit Mode. Nothing has changed in 2.63 for retopo.

Cheers,
Jonathan]]></description>
		<content:encoded><![CDATA[<p>Hi Stephen, </p>
<p>Are you projecting the plane from Edit Mode or Object Mode. In order for the shape to conform you have to do it from Edit Mode. Nothing has changed in 2.63 for retopo.</p>
<p>Cheers,<br />
Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stephen ong</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-152202</link>
		<dc:creator>stephen ong</dc:creator>
		<pubDate>Tue, 31 Jul 2012 11:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-152202</guid>
		<description><![CDATA[Somehow, this trick doesn&#039;t seem to work in Blender 2.63. I&#039;ve done it several times before and it&#039;s always worked perfectly.  In 2.63, when I click &quot;G&quot; and left click, the entire plane moves downwards to touch the top of the sphere but it will not deform to conform to the shape of the sphere. Am I doing something wrong or has the retopo behavior in 2.63 changed?]]></description>
		<content:encoded><![CDATA[<p>Somehow, this trick doesn&#8217;t seem to work in Blender 2.63. I&#8217;ve done it several times before and it&#8217;s always worked perfectly.  In 2.63, when I click &#8220;G&#8221; and left click, the entire plane moves downwards to touch the top of the sphere but it will not deform to conform to the shape of the sphere. Am I doing something wrong or has the retopo behavior in 2.63 changed?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-3096</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 26 Apr 2010 10:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-3096</guid>
		<description><![CDATA[Here&#039;s a faster way: take a cube, and subdivide it 3-4 times. Select the center vertex on the top face, and move it up along the z axis with proportional editing on (o key) and set to sphere or root. Adjust the amount of falloff (scroll with MMB) so that all of the vertices on the top face are being affected, and voilà!]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s a faster way: take a cube, and subdivide it 3-4 times. Select the center vertex on the top face, and move it up along the z axis with proportional editing on (o key) and set to sphere or root. Adjust the amount of falloff (scroll with MMB) so that all of the vertices on the top face are being affected, and voilà!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nikce Der.</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-3095</link>
		<dc:creator>Nikce Der.</dc:creator>
		<pubDate>Mon, 26 Apr 2010 05:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-3095</guid>
		<description><![CDATA[Hey Mr. Williamson could you do more videos in blender 2.49 plz.

Thanks alot.


Nicke Der. Out!]]></description>
		<content:encoded><![CDATA[<p>Hey Mr. Williamson could you do more videos in blender 2.49 plz.</p>
<p>Thanks alot.</p>
<p>Nicke Der. Out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aistis</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-3094</link>
		<dc:creator>Aistis</dc:creator>
		<pubDate>Sun, 25 Apr 2010 14:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-3094</guid>
		<description><![CDATA[qool, I like it..]]></description>
		<content:encoded><![CDATA[<p>qool, I like it..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nikce Der.</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-3093</link>
		<dc:creator>Nikce Der.</dc:creator>
		<pubDate>Thu, 15 Apr 2010 06:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-3093</guid>
		<description><![CDATA[Hey Dude Paulo Bardes
Thanks alot for that extra way, sorry Mr. Williamson, but I was unable to do this in the 2.49 version.

Thanks to you both.

    Nicke Der. Out!]]></description>
		<content:encoded><![CDATA[<p>Hey Dude Paulo Bardes<br />
Thanks alot for that extra way, sorry Mr. Williamson, but I was unable to do this in the 2.49 version.</p>
<p>Thanks to you both.</p>
<p>    Nicke Der. Out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nixon</title>
		<link>http://cgcookie.com/blender/2010/03/22/tip-creating-a-rounded-off-square-form/comment-page-1/#comment-3092</link>
		<dc:creator>Nixon</dc:creator>
		<pubDate>Sat, 27 Mar 2010 16:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2619#comment-3092</guid>
		<description><![CDATA[yay just the nifty trick that i need to make fine interiors for my scenes *thumbsup*
great hint !!!! thanks a mile for these!]]></description>
		<content:encoded><![CDATA[<p>yay just the nifty trick that i need to make fine interiors for my scenes *thumbsup*<br />
great hint !!!! thanks a mile for these!</p>
]]></content:encoded>
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