In this quick Blender 2.5 video tip we demonstrate how to easily model a rounded-off square form by using snapping/retopology tools.
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i think it is not opening
Hi bgr, the video has been fixed and is now live. It failed during the upload.
How long does it take to upload?
Hi Kieran,
The video is live now. It apparently failed during upload and me, in my late-night stupor didn’t realize it.
That is a slick trick. I’m definitely going to find a use for that one.
Nice tip!! Thanks.
Very cool…thanks Jonathan
Very cool tip. Thanks! That “snap to other object” feature will definitely come in handy.
Very cool! On one level this is 101 Blender knowledge, but I just didn’t know that one. Should come in handy in other places as well…. and now I know how to make better topology for many uses…..
I think these small nifty tips are often way more practical for me than all those great volumetric-smoke-indirectly-lit tuts, because I can use these ones on an everyday basis! so thanks again for sharing!
Very useful tip, thank you!
your little tips are fantastic.
thanks Jonathan
You can also use proportional editing:
1- Add a plane
2- subdivide it in 9 parts
3- turn on the proportional editing and set it to sphere (or whatever you want)
4- select the center vertex of the plane and grab it up in the z axis (be sure that the range of the proportional editing fits all the plane)
5- now you have the sphere mesh, you just need to extrude it like in the video…
Hey Dude Paulo Bardes
Thanks alot for that extra way, sorry Mr. Williamson, but I was unable to do this in the 2.49 version.
Thanks to you both.
Nicke Der. Out!
pretty cool!
these “tip” videos are awesome
Cool tip as usual Jonathan. I noticed it’s easier to do the “Edge Slide”, after having unchecked the icon ” project vertices on the surface of an other object”, which you did afterwards. Otherwise the vertices have a tendancy to project on the other side of the cube part of the mesh.
Wow! That was one problem solved for me. Great tips.
Thanks for de-mystifying the retopo tool!
yay just the nifty trick that i need to make fine interiors for my scenes *thumbsup*
great hint !!!! thanks a mile for these!
qool, I like it..
Hey Mr. Williamson could you do more videos in blender 2.49 plz.
Thanks alot.
Nicke Der. Out!
Here’s a faster way: take a cube, and subdivide it 3-4 times. Select the center vertex on the top face, and move it up along the z axis with proportional editing on (o key) and set to sphere or root. Adjust the amount of falloff (scroll with MMB) so that all of the vertices on the top face are being affected, and voilà!