In this quick Blender 2.5 video tip we demonstrate how to easily model a rounded-off square form by using snapping/retopology tools.

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Discussion

27 Responses to “Tip: Creating a Rounded-off Square Form”
  1. bgr
    Posts: 13

    i think it is not opening

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    1
    Mar 23, 2010 at 3:45 am
  2. Kieran
    Posts: 1

    How long does it take to upload?

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    2
    Mar 23, 2010 at 4:34 am
    • Posts: 2957

      Hi Kieran,

      The video is live now. It apparently failed during upload and me, in my late-night stupor didn’t realize it.

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      2.1
      Mar 23, 2010 at 8:22 am
  3. Posts: 59

    That is a slick trick. I’m definitely going to find a use for that one.

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    3
    Mar 23, 2010 at 9:02 am
  4. janidotux
    Posts: 9

    Nice tip!! Thanks.

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    4
    Mar 23, 2010 at 9:37 am
  5. troyaaron
    Posts: 11

    Very cool…thanks Jonathan

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    5
    Mar 23, 2010 at 10:08 am
  6. Posts: 45

    Very cool tip. Thanks! That “snap to other object” feature will definitely come in handy.

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    6
    Mar 23, 2010 at 10:34 am
  7. MrSloane
    Posts: 1

    Very cool! On one level this is 101 Blender knowledge, but I just didn’t know that one. Should come in handy in other places as well…. and now I know how to make better topology for many uses…..
    I think these small nifty tips are often way more practical for me than all those great volumetric-smoke-indirectly-lit tuts, because I can use these ones on an everyday basis! so thanks again for sharing!

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    7
    Mar 23, 2010 at 11:33 am
  8. Robo3Dguy
    Posts: 3

    Very useful tip, thank you!

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    8
    Mar 23, 2010 at 12:31 pm
  9. bgr
    Posts: 13

    your little tips are fantastic.

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    9
    Mar 23, 2010 at 1:51 pm
  10. Gregus Mihai
    Posts: 4

    thanks Jonathan :)

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    10
    Mar 23, 2010 at 2:08 pm
  11. Posts: 53

    You can also use proportional editing:

    1- Add a plane
    2- subdivide it in 9 parts
    3- turn on the proportional editing and set it to sphere (or whatever you want)
    4- select the center vertex of the plane and grab it up in the z axis (be sure that the range of the proportional editing fits all the plane)
    5- now you have the sphere mesh, you just need to extrude it like in the video…

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    11
    Mar 23, 2010 at 2:43 pm
    • Hey Dude Paulo Bardes
      Thanks alot for that extra way, sorry Mr. Williamson, but I was unable to do this in the 2.49 version.

      Thanks to you both.

      Nicke Der. Out!

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      11.1
      Apr 15, 2010 at 12:28 am
  12. Posts: 43

    pretty cool!

    these “tip” videos are awesome :D

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    12
    Mar 23, 2010 at 2:45 pm
  13. Posts: 71

    Cool tip as usual Jonathan. I noticed it’s easier to do the “Edge Slide”, after having unchecked the icon ” project vertices on the surface of an other object”, which you did afterwards. Otherwise the vertices have a tendancy to project on the other side of the cube part of the mesh.

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    13
    Mar 23, 2010 at 4:51 pm
  14. ramon
    Posts: 4

    Wow! That was one problem solved for me. Great tips.

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    14
    Mar 23, 2010 at 6:51 pm
  15. Posts: 47

    Thanks for de-mystifying the retopo tool!

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    15
    Mar 24, 2010 at 6:03 pm
  16. Nixon
    Posts: 61

    yay just the nifty trick that i need to make fine interiors for my scenes *thumbsup*
    great hint !!!! thanks a mile for these!

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    16
    Mar 27, 2010 at 10:10 am
  17. Aistis
    Posts: 3

    qool, I like it..

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    17
    Apr 25, 2010 at 9:51 am
  18. Hey Mr. Williamson could you do more videos in blender 2.49 plz.

    Thanks alot.

    Nicke Der. Out!

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    18
    Apr 26, 2010 at 12:32 am
  19. Ryan
    Posts: 1

    Here’s a faster way: take a cube, and subdivide it 3-4 times. Select the center vertex on the top face, and move it up along the z axis with proportional editing on (o key) and set to sphere or root. Adjust the amount of falloff (scroll with MMB) so that all of the vertices on the top face are being affected, and voilĂ !

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    19
    Apr 26, 2010 at 5:11 am
  20. Posts: 3

    Somehow, this trick doesn’t seem to work in Blender 2.63. I’ve done it several times before and it’s always worked perfectly. In 2.63, when I click “G” and left click, the entire plane moves downwards to touch the top of the sphere but it will not deform to conform to the shape of the sphere. Am I doing something wrong or has the retopo behavior in 2.63 changed?

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    20
    Jul 31, 2012 at 6:22 am
    • Posts: 2957

      Hi Stephen,

      Are you projecting the plane from Edit Mode or Object Mode. In order for the shape to conform you have to do it from Edit Mode. Nothing has changed in 2.63 for retopo.

      Cheers,
      Jonathan

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      20.1
      Jul 31, 2012 at 10:02 am
      • Posts: 3

        I’m doing it in edit mode just as you did in the video. I even made sure I was in vertex select mode. I’ve done this several times in the past using earlier versions of the Blender and it’s always worked like a charm. I thought I was doing something wrong so I watched the video again and tried it several times but I kept getting the same result so this really has me scratching my head.

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        20.1.1
        Jul 31, 2012 at 10:12 am
      • Posts: 3

        I’ve finally discovered what I’ve been doing wrong! The addition of the “snap onto self” option beside the “snap onto other objects” button in Blender 2.63 had me all confused. What a silly mistake! I can’t believe it took me an entire day and countless tries to spot it. I wish there were a way to magnify the buttons on the header. Thanks for the help, Jonathan!

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        20.1.2
        Aug 1, 2012 at 7:01 am
      • Posts: 2957

        Good hear you got it working!

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        Aug 1, 2012 at 10:00 am

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