In this Blender 2.5 Video tutorial, I go over techniques for creating hair, and giving them textures and materials. The first is Mesh hair using Bezier Curves, and the second is Particle Hair.
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Hi,
I love your tutos here. Thank you again and again.
One thing I don’t understand with UV editor is why the texture isn’t applied by default using UV mapping?
The moment we do it in UV editor means we want it to be rendered. So that would simplify a bit more Blender, or?
UV implies mapping the texture to specific groups of vertices, it’s very specific for each model. There’s probably no easy/generic way apart from procedural textures…
Sure Coen. I was just talking about next steps under Material and Texture tabs that could be automatically filled after UV editing step.
About easy way to map a mesh, since 2.5a2 we can use Gimp to paint directly on current viewport! Excellent feature
Mind sharing a link for that?
http://durian.blender.org/development/image-re-projection/
i agree, that would save a few steps in the process
and would be easier for beginners.
@Adin Davis: Hey guy! Don’t tell me you didn’t subscribe the Durian project RSS feed!
OK, here is the “Image re-projection” link: http://durian.blender.org/development/image-re-projection/
Enjoy!
You read my mind. I need to create hair for a current project, and I’ve never done it. Thanks for great timing!
For some reason this tutorial really lags and ive checked with other tuts on the site and it seems yours are the only ones lagging.
When you say lag, do you mean they are not playing back smoothly? If this is the case have you tried watching in on Vimeo to see if it’s just the embedded version?
-Jonathan
Thanks, runs much smoother on vimeo.
Thanks for being so quick on my request for a hair tutorial. You guys are by far the best Blender support site out there. If you have time soon, you should also do a quick tutorial on how to get force fields to affect the hair, particularly the curve guide force field.
Thanks!!
i do plan to do a follow-up on how to use the “dynamics” to get the particle hair to have motion. might go into soft-bodies to show the same thing for the mesh hair…
that would be really cool. I’ll look forward to that!
Excellent tut, thnaks
Thanks for this great tutorial!
I already knew both of these techniques, yet you managed to keep me interested. Great tutorial David! =)
Thanks a lot. I was reading about hair in 2.4x version, but this video made me feel secure. Just one requirement: in the “third” method, you used children. But how is Curl used in children? When i played around with it i got rebel hair, being manageable on screen but showing very different results in renders.
http://blenderartists.org/forum/attachment.php?attachmentid=100926&d=1268867649
I have another example of seeing something on scene, and a different result in render time. I’ve been playing around with fur once again and again, but i cannot render an image with fur in the whole body of this animal:
http://blenderartists.org/forum/attachment.php?attachmentid=101003&d=1268955317
Any clue? (i’m not using vertex groups…)
Have you checked the normals on the surface?
It was because of the curl option. :\
Many thanks David. Excellent tutorial as always.
Thanks for this tutorial
Hey, what about animating meshes with fur? I’ve just made a skeleton to a squirrel, moved the arms in pose mode, and now i have four arms: two of them made out of hair! Check it: http://blenderartists.org/forum/showthread.php?t=182817
Solved. It was causes because of the hierarchy of the modifiers. The armature must go before the particles.
i would like you to send me the tutorials on my email address so that i can download.
thank you.
Hi ernest,
The ability to download the original, high-res video files is a advantage of being a Citizen member. This membership also includes all source files for the tutorials.
Cheers,
Jonathan
wich one is better for animating?…I guess those with the particle systems are better for hd wallpapers and stuff like that because you take 1 render wait 1-2hours maybe more so blender finish the render and its done…but when you animate that way you can get lots of “crushes” and for shots of over 100 frames, each frame 30-min-1hour for Hd means a lot of time to finish even a small animation with a usual pc.. still if you use the first way for animation dont really looks soo real like using particles…What do you sugest…And do you know wich method is used for Sintel in Durian project?
AWESOME VIDEO. I find it very hard to find videos on the new versions of blender. You have won my love! lol
As i was following this tutorial I hit a bump in the road. When I turn on particles i see nothing, even at an Emission of 1000. When I scale the Emission down, I get one long hair going up lol. When i try to start adding hairs it adds them to that central “dot” thing. I’m pretty new to blender and can’t figure out why it keeps adding it to that dot and not the mesh itself for the head. Any ideas why it is doing this?
I can post the blender file on my blog if someone wants to take a look at it and can’t make sense of what I’m saying. thanks!
UM…I figured out my issue. It’s because i had a mirror modifier hehe. All good now.
Look. Could someone PLEASE give me some help? I CAN’T GET ON SCULPT MODE!!!!!!!!!!!!! Every time I click on the access, a dialouge box appears and says “Sorry, Blender has stopped working. Send, or don’t send Error Report?” I always do send, but nothing’s happened yet!!!!!!!
I am wondering how you got the particle hair to collide with the head as my particle hair when combed straight down, hangs through the head. it for the most part is colliding with the shoulders of the character that I am using but the top is bald because the hair is hanging on the inside
I think I solved my problem, hair was to much and to long so I must have been running out of memory. I made it shorter with less hair count and the interaction seems to work.
Thanks for the tut, it was helpful
is that just for animation Eddie Keen? or did you find something for just rendering images too?
Could someone help me? When I go into sculpt mode to inflate th hair strands, it only lets me inflate/grab one strand. I’ve tried selecting all, deselcting all. Thanks for your help.
Absolutely incredible tutorial, thanx 1e6!
Is there a way to make hair particles cling to a mesh? I played around with making a braid mesh and then adding hair particles to it’s surface to make the end result more realistic, but I can get the hair to follow the contours of the mesh without spending way more time than I want to combing and smoothing.
I was very pleased to find this web-site. I wanted to thanks for your time for this wonderful read!! I definitely enjoying every little bit of it and I have you bookmarked to check out new stuff you blog post .
Thanks for the tutorial!
I have a serious bug:
whenever I click somewhere to add hair with my brush, they appear somewhere else (some cm away from the spot I wanted to place them).
Another problem: I have 8Gb Ram memory (64 bit system) and blender starts to freak out when I even want to place only one hair.
Do you know a solution?
regards Mr S.
I don’t understand the collision my hair keeps going through the scalp on my mesh…how do I get it to stop on the scalp?
Have you set the scalp to be a collision mesh? If so you may just need to increase the quality of the collision.
I think I did :S I added a collision modifier but I’m not completely sure how to alter these in the physics tab…is there a tutorial on this? I am meshing my head and my hair is down past my shoulders, when I comb it down it goes THROUGH the scalp. I don’t know if length effects anything I was playing with the deflector option under particles and it made parts like bristle wire. so I don’t know if I just need more sections? or what setting to play with.
You will need to comb it above the scalp because the collision modifier only takes affect during a simulation; it doesn’t have any effect on combing.
darn it… any recomendations for longer hair then? to keep it from penatrating the scalp with out having it stick out to much? I was playing with the deflecting one I mentioned, any thoughts on that?
hmmm heres the question then during this tutorial when he combs down the hair, it interacts with the mesh, how does he do that? like when he is doing the particle hair seciton and combs it down, it doesn’t go through the scalp and even inter acts with the ears.
Thank you for the great tutorial, but I am having trouble with one thing; whenever I make hair on my character and start to comb it down it starts to go through the character instead of “interacting” with it as it did in your tutorial. I’m wondering if you have an option selected that I don’t or…???
Any suggestions for how I could fix this would be great!
Excellent post. I am constantly hanging out on this place and I’m inspired! Very helpful info especially the ultimate section
http://www.themmnetwork.com/2009/12/09/mega-man-10
Thanks !
Guys maybe its too late to ask this but im on blender 2.63 and i dont know where to find the bezier curve once pressing enter .Only thing i get is bezier circle
With the mesh hair, how do i attach it to the head so that it moves with the armature?
Has a problem with the particle hair. When i add hair it are added inside of the head i am trying to add it to. I made the head in edit mode.
Is it any way to fix this?
Hi, you need to select everything in edit mode and press recalculate normals on the toolbar, the hairs go in the direction of the normals.
-Alex
Thanks
Hi, I just started using Blender a couple of days ago and I love it! Thanks for the great tutorials!
I just uploaded my first attempt at the hair. See pink hair in user submitted images. I had some holes open up on the sides where I had been fiddling with it. The more I fiddled, the worse they got. I’m sure there is an easy way to fix. Please advise.
The children of the particle hair I create just floats in the air. What happened to make it do that?