In this quick Blender 2.5 video tip tutorial we demonstrate how to use multiple background images. This feature is very useful and allows for layering images in the viewport and assigning separate images to specific viewing angles. Without the need for multiple viewports.

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Discussion

11 Responses to “Tip: Using Multiple Background Images in 2.5”
  1. Posts: 6

    cool great tut, and i am not the only one missing the search bar in the top header:)

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    1
    Mar 15, 2010 at 10:40 pm
    • xyz
      Posts: 1

      Is this possible to use two cameras with different reference image per each?

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      1.1
      Jan 4, 2012 at 3:20 pm
  2. FreeMind
    Posts: 45

    Thanks :)
    Very helpful.

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    2
    Mar 16, 2010 at 2:23 am
  3. Posts: 54

    I kinda figured this out in like 2 seconds but I’m sure some pople will find it useful haha

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    3
    Mar 16, 2010 at 3:22 am
  4. bgr
    Posts: 13

    thanks for the tutorial.fantastic

    you need to show blendercookie members the new re-projection function. its 100 times faster then projection painting.

    blender is a fantastic software.

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    4
    Mar 16, 2010 at 3:37 am
  5. Posts: 59

    Very nice tip. That’s actually much easier than I thought it would be. Hey, you should do a hair tutorial, complete with force fields and all that good stuff. Particularly with curve guides. I’ve had some trouble getting that one to work.

    As always, great work!

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    5
    Mar 16, 2010 at 9:02 am
  6. Rob
    Posts: 5

    Thanks! This was very clear and the feature is useful.

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    6
    Mar 16, 2010 at 9:28 am
  7. Johansrk
    Posts: 3

    Thanks very helpfull. I used to use planes for mapping my ref images on, which is such a pain, so these is a very welcomed feature..

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    7
    Mar 20, 2010 at 3:47 pm
  8. joey
    Posts: 2

    I’m trying to upload a background but for some reason i can’t do it i followed it step by step and yes its a JPG image

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    8
    Apr 6, 2010 at 5:45 pm
  9. Thorcane
    Posts: 14

    Firstly, Jonathan I have tried using blender on and off for a few years. I have an interest in 3d modeling, but purely just a hobby level. Until, about a month ago when I again I had very little success. You do an excellent job working through the tutorials explaining what your doing (not just saying now extrude, but now press “E” to extrude to create a new working edge…) Thank you for your help.

    Mainly, with this tutorial, I am a bit of a perfectionist and stepping back to see that a low poly grid can do better many times than a high poly is a bit frustrating, I want the control. So I have tried the car and a head tutorial walk through with descent success (for me). I don’t have the reference collection built, and the few pictures I have are small (pulling the head off a full body shot, the ear off another, and gimp to align). So I have found this tutorial very handy.

    I set up my main head shots as best I can and start working from there. When I need the ear, I load a new picture into the side view, turn the primary picture down, and adjust the new image to better fit my needs at the time. Then when that detail is done I turn the detail down and the main back up or the next detail. As I work, if I need to re examine the ear I can turn it up and see it where I left it.

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    9
    Apr 23, 2010 at 11:30 pm
  10. Haunt_House
    Posts: 1

    I can’t imagine why mapped planes should be a pain. You can rotate and scale them which is great for aligning handshot reference pictures. Adjust the size, use the cursor to scale with an image detail as center. And with layers, you can even use several images from the same viewport and switch with a number key.

    You can make them unselectable in the outliner so you won’t click them.

    Only problem is that alt-V is a missing feature, so you can’t scale the plane automatically to image aspect ratio. Hope they fix it. But most shots are 4:3 so scaling to 1.3333 is fine

    Or you can unwrap a square.

    Cheers Haunt

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    10
    Nov 4, 2011 at 3:50 pm

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