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	<title>Comments on: Rigging a Pupil for Dilation</title>
	<atom:link href="http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/</link>
	<description>Great Blender tutorials and training</description>
	<lastBuildDate>Mon, 20 May 2013 02:38:53 +0000</lastBuildDate>
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		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-446945</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sat, 13 Apr 2013 16:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-446945</guid>
		<description><![CDATA[It looks like Widget Wizard was never updated for 2.6, but this one might do the trick: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Auto_custom_shape]]></description>
		<content:encoded><![CDATA[<p>It looks like Widget Wizard was never updated for 2.6, but this one might do the trick: <a href="http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Auto_custom_shape" rel="nofollow">http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Rigging/Auto_custom_shape</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shogakusha</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-446708</link>
		<dc:creator>shogakusha</dc:creator>
		<pubDate>Fri, 12 Apr 2013 17:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-446708</guid>
		<description><![CDATA[Thanks for another great tutorial. I saw something on a similar line in another tutorial (back on 2.4x) that used something called Shape Widget Wizard (widgetwizard.py) that seemed to do a lot of this for you within Scripting. Now in 2.6x it seems the Scripting window is gone and there are indications that widgetwizard.py is now bundled with Blender, I cannot find it. Any ideas?

Basically I am going through your telescope tutorial and thought that shape keys would be a great way to handle collapsing the parts of the telescope.]]></description>
		<content:encoded><![CDATA[<p>Thanks for another great tutorial. I saw something on a similar line in another tutorial (back on 2.4x) that used something called Shape Widget Wizard (widgetwizard.py) that seemed to do a lot of this for you within Scripting. Now in 2.6x it seems the Scripting window is gone and there are indications that widgetwizard.py is now bundled with Blender, I cannot find it. Any ideas?</p>
<p>Basically I am going through your telescope tutorial and thought that shape keys would be a great way to handle collapsing the parts of the telescope.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clayton Boone</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-417521</link>
		<dc:creator>Clayton Boone</dc:creator>
		<pubDate>Sat, 16 Feb 2013 01:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-417521</guid>
		<description><![CDATA[Sorry, It was David&#039;s Lip sync tutorial, Same model thou.]]></description>
		<content:encoded><![CDATA[<p>Sorry, It was David&#8217;s Lip sync tutorial, Same model thou.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clayton Boone</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-417519</link>
		<dc:creator>Clayton Boone</dc:creator>
		<pubDate>Sat, 16 Feb 2013 01:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-417519</guid>
		<description><![CDATA[Man, Thank you! And everyone at Blender for that matter. Been following David Ward&#039;s Creating an Advanced Face Rig tutorial, and in the last part he starts of showing some upgrades that he made. Specifically a mouth shape bone which he scales to open Edward&#039;s mouth. At last I can finally regain some sense of sanity. 
However my sort drive to insanity was in part due to Blender being a bit-buggy. I found that in order for things to work right I had to set everything up just as Jonathan did for the driver &amp; modifier, and without being tempted to try to move the bone during the set up. Than press the update button. And...it WORKED! 
Thanks Again]]></description>
		<content:encoded><![CDATA[<p>Man, Thank you! And everyone at Blender for that matter. Been following David Ward&#8217;s Creating an Advanced Face Rig tutorial, and in the last part he starts of showing some upgrades that he made. Specifically a mouth shape bone which he scales to open Edward&#8217;s mouth. At last I can finally regain some sense of sanity.<br />
However my sort drive to insanity was in part due to Blender being a bit-buggy. I found that in order for things to work right I had to set everything up just as Jonathan did for the driver &amp; modifier, and without being tempted to try to move the bone during the set up. Than press the update button. And&#8230;it WORKED!<br />
Thanks Again</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saulo Augusto Duarte</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-156429</link>
		<dc:creator>Saulo Augusto Duarte</dc:creator>
		<pubDate>Wed, 08 Aug 2012 20:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-156429</guid>
		<description><![CDATA[Does anyone knows if it&#039;s possible to rig and animate 2D eyes?]]></description>
		<content:encoded><![CDATA[<p>Does anyone knows if it&#8217;s possible to rig and animate 2D eyes?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ron333</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-3026</link>
		<dc:creator>ron333</dc:creator>
		<pubDate>Tue, 15 Mar 2011 20:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3026</guid>
		<description><![CDATA[The file, rigging_pupil_dilate.blend, that came with the tutorial appears to have some things already done.  For example, the shape (controller) is on top of the left eye, and the shape keys, Basis and pupil_dilate are in the properties window.

Is it possible to get a rigging_pupil_dilate.blend file that is ready to begin this tutorial?

Thanks.]]></description>
		<content:encoded><![CDATA[<p>The file, rigging_pupil_dilate.blend, that came with the tutorial appears to have some things already done.  For example, the shape (controller) is on top of the left eye, and the shape keys, Basis and pupil_dilate are in the properties window.</p>
<p>Is it possible to get a rigging_pupil_dilate.blend file that is ready to begin this tutorial?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paulie Torres</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-3025</link>
		<dc:creator>Paulie Torres</dc:creator>
		<pubDate>Tue, 28 Sep 2010 13:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3025</guid>
		<description><![CDATA[Jonathan Will you be doing an entire face rig in the future, I think that would be awesome:)]]></description>
		<content:encoded><![CDATA[<p>Jonathan Will you be doing an entire face rig in the future, I think that would be awesome:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrej</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-3024</link>
		<dc:creator>Andrej</dc:creator>
		<pubDate>Wed, 14 Jul 2010 06:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3024</guid>
		<description><![CDATA[Jonathan

   Can you explain it a little better.]]></description>
		<content:encoded><![CDATA[<p>Jonathan</p>
<p>   Can you explain it a little better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-3023</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 13 Jul 2010 17:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3023</guid>
		<description><![CDATA[Rigid body physics are currently being ported over as a GSOC project to be integrated directly into 2.5. Currently they must be done by using the Game Engine. To do that you need to change your rendering engine engine to the &quot;Blender Game&quot; from the top header, and enable &quot;Record Animation&quot; from the Game menu.

-Jonathan]]></description>
		<content:encoded><![CDATA[<p>Rigid body physics are currently being ported over as a GSOC project to be integrated directly into 2.5. Currently they must be done by using the Game Engine. To do that you need to change your rendering engine engine to the &#8220;Blender Game&#8221; from the top header, and enable &#8220;Record Animation&#8221; from the Game menu.</p>
<p>-Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrej</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/comment-page-1/#comment-3022</link>
		<dc:creator>Andrej</dc:creator>
		<pubDate>Tue, 13 Jul 2010 14:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3022</guid>
		<description><![CDATA[Can some say my how to set rigid body in blender 2.5]]></description>
		<content:encoded><![CDATA[<p>Can some say my how to set rigid body in blender 2.5</p>
]]></content:encoded>
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