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	<title>Comments on: Rigging a Pupil for Dilation</title>
	<atom:link href="http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/</link>
	<description>Blender 3D Tutorials and Training</description>
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	<item>
		<title>By: ron333</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3026</link>
		<dc:creator>ron333</dc:creator>
		<pubDate>Tue, 15 Mar 2011 20:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3026</guid>
		<description>The file, rigging_pupil_dilate.blend, that came with the tutorial appears to have some things already done.  For example, the shape (controller) is on top of the left eye, and the shape keys, Basis and pupil_dilate are in the properties window.

Is it possible to get a rigging_pupil_dilate.blend file that is ready to begin this tutorial?

Thanks.</description>
		<content:encoded><![CDATA[<p>The file, rigging_pupil_dilate.blend, that came with the tutorial appears to have some things already done.  For example, the shape (controller) is on top of the left eye, and the shape keys, Basis and pupil_dilate are in the properties window.</p>
<p>Is it possible to get a rigging_pupil_dilate.blend file that is ready to begin this tutorial?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paulie Torres</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3025</link>
		<dc:creator>Paulie Torres</dc:creator>
		<pubDate>Tue, 28 Sep 2010 13:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3025</guid>
		<description>Jonathan Will you be doing an entire face rig in the future, I think that would be awesome:)</description>
		<content:encoded><![CDATA[<p>Jonathan Will you be doing an entire face rig in the future, I think that would be awesome:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrej</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3024</link>
		<dc:creator>Andrej</dc:creator>
		<pubDate>Wed, 14 Jul 2010 06:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3024</guid>
		<description>Jonathan

   Can you explain it a little better.</description>
		<content:encoded><![CDATA[<p>Jonathan</p>
<p>   Can you explain it a little better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3023</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 13 Jul 2010 17:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3023</guid>
		<description>Rigid body physics are currently being ported over as a GSOC project to be integrated directly into 2.5. Currently they must be done by using the Game Engine. To do that you need to change your rendering engine engine to the &quot;Blender Game&quot; from the top header, and enable &quot;Record Animation&quot; from the Game menu.

-Jonathan</description>
		<content:encoded><![CDATA[<p>Rigid body physics are currently being ported over as a GSOC project to be integrated directly into 2.5. Currently they must be done by using the Game Engine. To do that you need to change your rendering engine engine to the &#8220;Blender Game&#8221; from the top header, and enable &#8220;Record Animation&#8221; from the Game menu.</p>
<p>-Jonathan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrej</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3022</link>
		<dc:creator>Andrej</dc:creator>
		<pubDate>Tue, 13 Jul 2010 14:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3022</guid>
		<description>Can some say my how to set rigid body in blender 2.5</description>
		<content:encoded><![CDATA[<p>Can some say my how to set rigid body in blender 2.5</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3021</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Sun, 06 Jun 2010 06:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3021</guid>
		<description>Hey Xero,

It sounds like perhaps you forgot to assign the constraint or the driver to the armature AND the bone; instead you probably only assigned it to the armature.</description>
		<content:encoded><![CDATA[<p>Hey Xero,</p>
<p>It sounds like perhaps you forgot to assign the constraint or the driver to the armature AND the bone; instead you probably only assigned it to the armature.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xero</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3020</link>
		<dc:creator>Xero</dc:creator>
		<pubDate>Sun, 06 Jun 2010 00:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3020</guid>
		<description>Hi It&#039;s me again. I&#039;m having a problem getting this to work in while scaling the bone in pose mode. However when I scale it in object mode it works fine. Did I do something wrong?</description>
		<content:encoded><![CDATA[<p>Hi It&#8217;s me again. I&#8217;m having a problem getting this to work in while scaling the bone in pose mode. However when I scale it in object mode it works fine. Did I do something wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xero</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3019</link>
		<dc:creator>Xero</dc:creator>
		<pubDate>Sun, 06 Jun 2010 00:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3019</guid>
		<description>Would you mind telling me how to do that? I&#039;m sort of new to blender and I do know a lot of the features.</description>
		<content:encoded><![CDATA[<p>Would you mind telling me how to do that? I&#8217;m sort of new to blender and I do know a lot of the features.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominik</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3018</link>
		<dc:creator>Dominik</dc:creator>
		<pubDate>Sun, 30 May 2010 14:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3018</guid>
		<description>Edit: Just figured it out ;)</description>
		<content:encoded><![CDATA[<p>Edit: Just figured it out <img src='http://cgcookie.com/blender/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominik</title>
		<link>http://cgcookie.com/blender/2010/03/13/rigging-a-pupil-for-dilation/#comment-3017</link>
		<dc:creator>Dominik</dc:creator>
		<pubDate>Sun, 30 May 2010 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2576#comment-3017</guid>
		<description>Do i have to do this twice when the eyes are separated objects or is there any solution to affect it on the other eye?</description>
		<content:encoded><![CDATA[<p>Do i have to do this twice when the eyes are separated objects or is there any solution to affect it on the other eye?</p>
]]></content:encoded>
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