Being a traditional and 2D digital artist, what has been your impression of the Blender community? Obviously you have been working quite closely with a lot of Blenderheads through Project Durian.

This question is funny because it’s linked to some comments I get from the community working on Durian like “the Blender family accepts you even though you are a 2D artist” :) These kind of comments, thinking I’m just a traditional and 2D digital boy is wrong; cause I’m partially a Blenderhead too.

To give a proof, I have to jump back in time :

checks this :
http://www.blendernation.com/short-film-little-fairy

or this
http://www.blendernation.com/videotutorial-dragon-toon-rose
;)

I started in Blender with 2.36 and the cool splash from Venomgfx, and I speedily adopted it as my first 3D solution. I worked in the industry of product design (computer case / USB key ) while imposing Blender as the standard 3D tool too during some years, and  I still start many of my illustrations (landscape) on a 3D base with Blender:

interview_revoy_steps

So, sure; I’m not a 100% Blenderhead but you can understand that I was understanding all the conversations about Blender, even if I rarely opened this software in the Blender Institute… And this is really hard when you are a partially Blenderhead on the Blender Institute!

How did you come to be involved with Durian?

The story is a bit long and from 2005; almost same time the Orange team started “Elephant Dreams” production. I was totally fascinated by the concept of “open movie,” and I dreamed of the concept so strongly that I created my own open movie named “Hereva.”  My first contact with Ton Roosendaal was to ask some advice about my project. I trusted his message telling me in the big lines, if I remember, “without a physical place to gather poeple it will be hard,” and a lot of encouragement too to continue to build it. At this moment, I decided to finish the open movie alone, and did the “little fairy” text above. I learned a lot on this period.

When Peach project started, I sent my portfolio link as many artist to be in. Unfortunately I was with Colin Levy- (that’s fun) on the spare list. http://www.blendernation.com/peach-team-chosen/ Spare list was a bit frustrating, but I continued to follow the peach project carefully.

In February 2009, some years after BBB, I received an email from Ton asking if I was available to be on the Durian core team as a 2D concept artist… and you know after. Useless to say I dreamed of such story on my Blenderhead start.

interview_revoy_01

This one may be a bit difficult to answer, but can you give us a rough number of the total concepts/sketches you’ve drawn for Durian?

Mmmm…. it can be possible; counting the exact number of files (excluding WIP files) with the calculator: 189; but some crappy sketch too in it, so let say around 150 concept and maybe half of them for the final script (I drew a lot of refused pictures too).

Btw, I didn’t scan some sketch before and during the pre-production workshop, and this number doesn’t count the paint-overs, 1st storyboard and sheets with more than one drawing on it.

When you start a new piece, do you usually imagine the final visual? Or is it more of a organic exploratory path to get to the final result?

50/50; I come with my ideas, and the papers/computers with its solutions. The meeting of the both create something new. In this video I show a process that use a lot this:http://vimeo.com/6143607

interview_revoy_02

Based on the recent news item from blender.org, it would seem you have a Blender Foundation training DVD coming out shortly. Can you tell us a bit about this?

That’s true, I do. The 5th Open movie DVD workshop for the Blender foundation named “Chaos and Evolutions”. It will be a DVD about 2D digital painting. This title illustrates the previous question about my vision of drawing: starting always a bit chaotic, and proposing with techniques some evolutions. I actually do the video editing with Kdenlive, and spend a lot of time on it.

Read more info about :

http://www.blender3d.org/e-shop/product_info_n.php?products_id=122

Presale is open if you want a copy :)

darkelfe

After the hours of work, what do you do on the side to relax, or keep inspired?

I like to spend time watching other arts on internet galleries, and try to deeply understand the author and his techniques. I like to read news about Linux software too, and contribute as I can. And outside a computer, I like to play guitar, read sci-fi or fantasy books and cook.

interview_revoy_04

If you could meet anybody from any time and place, whom would it be and why?

“My angel”, “My good fairy”, “My guide” … anyhow you name it/him/her; just to say a big “Thank you”.

And thanks you for reading this :) and Blender cookie for publishing this.

Thank you David for the interview and the uncomfortable, yet kick arse image below. :) If you are interested in learning more about Davids work please visit his portfolio site.

interview_revoy_06

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Discussion

8 Responses to “Interview: David Revoy”
  1. hiram
    Posts: 4

    David, your work is amazing. Congratulations and good luck in durian project

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    1
    Mar 12, 2010 at 5:42 am
  2. Pascal P.
    Posts: 13

    Salut David, et encore bravo pour votre superbe portfolio, et vos précieux conseils et tutoriaux. Bonne chance pour le projet Durian! :)

    Sorry guys for these little words in French, but it’s good sometimes to speak my own mother language whenever I get the opportunity! :D David is an awsome artist and the Blender community needs guys like him. I don’t agree with people thinking that a 2D artists isn’t a real 3D artist, and I’ll give a simple example to show that 2D and painting are also important : what would ‘blenderhead’ do without knowing how to paint and edit images regarding texturing, lighting, or even designing characters before modeling? Digital painting is the root of the path leading to 3D, I do believe in that.

    Thanks to Blender Cookie for publishing this interview, and thanks again to David for all the good advice you’ve kindly given to me via email. Each time I have a little question you always answer and give great help to me! ;)

    Keep up the good job!

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    2
    Mar 12, 2010 at 11:32 am
  3. hiram
    Posts: 4

    BTW, David. I know everyone always says to you this, but … I’ve never seen anyone drawing like that in the UV editor, simply amazing!

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    3
    Mar 12, 2010 at 1:25 pm
  4. Tobey
    Posts: 98

    Wow, amazing work David, and thank you for the interview. I find especially the first fantasy landscape 3D scene staggering. Keep using your great talent and good luck with Durian.

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    4
    Mar 12, 2010 at 3:18 pm
  5. Corniger
    Posts: 43

    I already pre-own the DVD and it’s promising to be a great experience! Even though you’re half 2D :-P In the meanwhile, I keep sketching skulls so maybe one day I can put together a natural looking face :-D

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    5
    Mar 13, 2010 at 1:24 am
  6. Solineoz
    Posts: 95

    Tout d’abord, un petit bonjour du Québec et félicitation pour avoir été prit
    dans l’équipe de Durian :)
    What a great artist !! It was a pleasure to watch the “time-lapse lezard” and see the “Spider Harp”, etc..
    I like the way you create art, “chaos and evolutions” is really a nice way to resume your technique.
    As Pascal P. said, 2D and 3D artists is in some way the same. The results can be the same… maybe only the softwares (tools) are different.
    Btw, keep up with good work and nice DVDs.

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    6
    Mar 13, 2010 at 6:01 pm
  7. s16f
    Posts: 4

    wow amazing interview – i allready ordered the dvd from the blendershop 2 weeks ago… iam really thrilled and hardly wait to watch and learn especially because i originaly came from traditional sketching and drawing… as well as keep up the good work on this site ;-)

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    7
    Mar 15, 2010 at 1:26 pm
  8. zone
    Posts: 1

    you is the best

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    8
    Jun 27, 2010 at 3:18 pm

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