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Citizen Exclusive: Mechanic Part 6

This exclusive Video Blender tutorial will cover the entire of process of modeling the mechanic character based off of the concept art by Drew Wolf. In this tutorial you will see the entire modeling process demonstrated, everything from blocking-in to fine detail work. You will find many techniques throughout that you may apply to your own modeling to improve your work flow.

In the sixth part of this tutorial we transfer the model over to Blender 2.5 and begin sculpting details on the mesh. This tutorial covers how to sculpt simple and more defined details in the face and the torso. It makes use of multiple brush types, including draw, smooth, pinch and inflate.

To download this tutorial please log into your citizen account here, or join the ranks today. Remember that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. Normally 4USD a piece.

Thank you for the support and more education is on the way!

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*Concept art was submitted and completed by DREW WOLF

What is Covered in this Lesson
  • Using the multi-resolution modifier
  • Sculpting basic and defined details
  • Multiple brushes and uses for them


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To download this tutorial please log into your citizen account here, or join the ranks today.Remeber that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. Normally 4USD a piece.

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Discussion

9 Responses to “Citizen Exclusive: Mechanic Part 6”
    • Posts: 4009

      I stopped at level 3 because I did not have time within the scope of the tutorial to reasonably go any higher. Normally I would jump it up another few levels and sculpt in some really fine details, but that’s the problem with recording and tutorials, you have to find a balance between the final model and time.

  1. Posts: 22
    bettflasche says:

    This is a bit off topic, but I can’t comment on the Blender Introduction series. The series was a good start, could you do something similar on MaxCookie for 3DS Max?

    • Posts: 559
      Wes Burke says:

      Sure thing, sent you an e-mail on this also. But working to get something similar up within a couple weeks. ;)

  2. Posts: 5
    sandkingsix says:

    I liked the way this thing was going but man… face looks screwed. Nose, eyes lips and forehead needs some real corrections if it has to remind of the original. This guy looks like he has some lady lips. It looks like the reference wasn’t used very much.

    • Posts: 1
      Mulch Diggums says:

      I agree. The tutorials seemed awesome till now, but the face looks really weird. I think you accentuated the cheeks too much and the nose and lips look too fine compared to the painting. To chin also looks too pointy when it’s barely noticeble on the reference. Also the part over the top lip seems to be puffed outwards in the painting, rather than inwards. I think the whole face in general should be ’rounder’.
      Still, I suppose the techniques learnt here are priceless.

  3. Posts: 3

    This series is amazingly well-executed. I’m a happy Blender Cookie citizen. I’ll be waiting for the next part.

    Cheers!
    Chris.

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