This quick Blender 2.5 video tip demonstrates how to use viewport snapping to lock the viewing angle to any 45 degree increment. This feature is similar to the viewport navigation that is found in ZBrush.

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Discussion

13 Responses to “Tip: Viewport Snapping”
  1. comeinandburn
    Posts: 51

    great feature.. I had no idea it was there. I good picture this being very useful.

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    1
    Feb 16, 2010 at 12:40 pm
  2. Solineoz
    Posts: 95

    Great feature here :)
    I tried it with the 26759 optimized release and it worked.
    The target of the snapping feature seems to be the “3D Cursor”.
    Try this feature in the “Local” view (/ key).

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    2
    Feb 16, 2010 at 12:55 pm
  3. Shiretoko
    Posts: 7

    These tips that are also development updates at the same time are absolutely marvellous.

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    3
    Feb 16, 2010 at 2:11 pm
  4. Larry
    Posts: 4

    This is a very nice feature that i’m going to use a lot, thanks for the tip.

    btw, it worked in revision 26510 for me.

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    4
    Feb 16, 2010 at 3:39 pm
  5. Anonymus
    Posts: 1

    This was already in 2.4x but with the Ctrl key.

    Thank you anyway! Is always good to remid this things!

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    5
    Feb 16, 2010 at 4:48 pm
  6. Solineoz
    Posts: 95

    @Anonymus- Thanks for this hint about 2.4x :)

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    6
    Feb 16, 2010 at 11:52 pm
  7. Haledire
    Posts: 3

    I think the feature has been in there since the alpha 0 initial release (as I typed that, I just checked, and it’s there). It had gone unnoticed because of the fact that zoom was also linked to the same key (It used to be bound to Ctrl instead of Alt). I had moved zoom over to the alt key and had access to it, as 2.49 also had viewport snapping set to Ctrl. Something about the new keybinding system had made zooming overriding the snapping feature.

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    7
    Feb 17, 2010 at 1:19 am
  8. Corniger
    Posts: 43

    Time to get Alpha 1 released! The splash screen is there already…:)

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    8
    Feb 17, 2010 at 2:14 am
  9. Posts: 1

    Booo… I wasn’t aware of this for such a long time!

    It’s awesome, really speeds up navigation…

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    9
    Feb 17, 2010 at 2:54 am
  10. Posts: 54

    I just downloaded an Alpha 1 build from graphicall.org and the snap feature is included in that one too :)

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    10
    Feb 17, 2010 at 12:06 pm
  11. Tobey
    Posts: 98

    Great to know, these development updates are really appreciated.

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    11
    Feb 17, 2010 at 1:17 pm
  12. FreeMind
    Posts: 43

    I’d say, there is nothing more comfortable then using the “Turntable” orbit mode in blender. It can be turned on in the preferences… I have no idea why people would use the trackball orbit mode.

    I think turntable should be the default. Anyone with me?

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    12
    Mar 11, 2010 at 2:49 am
  13. luke
    Posts: 1

    @FreeMind;

    I totally agree with you .. I think having trackball selected as the default is a huge barrier for new users.

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    13
    Mar 26, 2010 at 8:31 am

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