This blender video tutorial provides an introduction to some fundamental animation techniques. The techniques covered are Drag, Follow-Through, and Overlapping Action.
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26 Responses to “Intro to Animation Fundamentals”Leave a Comment















Cool, have lots of schoolwork to do right now but I watch this when I’m finished…
I watched the streamed version and the animation looked normal and smooth to me.
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Nice tutorial, thanks Kernon
Nice Tutorial, nice use of the BSoD page as well. Keep up the good work…
While I liked this tutorial, I’m gonna be a bit of a party-pooper and provide some criticism. After about 15 minutes I began to get a bit bored and decided to skip big chunks of the video. In the end however, I didn’t feel like I missed a whole lot. I think you provide good information and nice techniques, but I’d like to see a bit more pace in your future video tutorials. Especially since I think you might be holding back for us. Also, are you recording the video and audio separately? I sometimes feel like you’re going too fast for yourself.
I know I sound like a big whiner in this post, but I really do like your tutorials and I hope to see more of them in the future. =)
I agree. Most Blender tutorials are given by guys who I’m sure are mega experts in the software, however none of them is a tutor. By that I mean they don’t teach, they just show. Also they show ‘on the fly’, no planning gone into how the viewer is going to understand the material or how the particular demonstration is going to build on each stage of the ‘tutorial’. These guys are great ‘blenders’ but they are not teachers. too many assumptions and too many skipped steps.
I, respectfully, totally disagree.
Nice precise tutorial as usual Kernon. You always make me discover tips I wish I had known from the very beginning I started using blender.
Keep up the good work! And congrats to the whole team for the great education website
Bernard
Very glad to see an emphasis on animation!!!
Just having started with Blender, I find your tutorials awesome.
I would like to see some tutorials now and then, which focus on fundamental concepts, like the “topology flow” tutorial, or the concept of “Drag, Follow-Through” in Kernon’s last one, which also showed what the often used phrase “tweaking the IPO curves” means (with less emphasis on how to move the points, but explaining why to move them).
I.e. the level above pushing a vertex from a to b…. The concepts advanced users may take for granted and tend to skip over them with a short phrase in their tutorials, but which are not obvious for beginners. Once explained, they become obvious….
Good job! I would like to see a tutorial on materials and normal maps and all that stuff.
Yes , another very nice educational video .
Very cool ! I was searching something like this.
Very interesting tutorial- makes me realise I stillhave so much to learn1
I’m lusting for a second part on this introduction to animation! Maybe how to create a simple rig like the ball with a tail that “Animation Mentor” students use, and then make some animation?
I love BlenderCookie!
PS: the link under “View” in the Citizen page that directs to this page doesn’t work.
thnks Kernon…I have your dvd and you are a great source of info that is well layed out. I can always learn lots from you
Ok, is it just me, or is Kernon really Mr. Masey? “MMK Children. Now here’s where we’re going to tweak our IPO curves. Now, Eric, stop hitting Kyle with your keyframe editor, mmk?”
Great tutorial. Again, a great beginning step that doesn’t leave us fresh beginners in the dark, and really explains why you would use the IPO editor and how it relates to your armatures.
I agree Kernon can get a bit long-winded on pacing, but the information is still great.
Nice Tutorial
Thanks Kernon
Great tut…..I would like to learn more of the animation style, I have been soaking up the tutorials and following the blender movie project….I would love to some day begin teaching tut’s on a site like this to give back to an organization who gives so much to others……thanks and keep up the good work Kernon…..btw saving up for a membership to the site……thanks again and have a great day…..
I’m not exactly sure where to ask this…
but how do you get XYZ rotation vectors instead of WXYZ quaternions??
never mind…
I’ve built a calculator…
could you post one of these videos for 2.5? cause i started with 2.5 and the format looks very different….
The guy explains well, but I have to agree with Patrick. The video is very boring. You can skip at least half of it without losing anything. You actually save a lot of time to go and practice your animation skills. It is a big waste of time to watch it all through.
Awesome tutorial incredibly helpful for a beginner like myself, translates pretty well to blender 2.53
A few changes like where the “attribute channels” are so you can isolate the z-rotation channel were a pain in the ass thou.
Okay, I feel the need to address the issue of “boring”, because I totally disagree.
I think it’s important to decide whether you’re viewing a tutorial for the purpose of learning, or for entertainment.
I think the purpose of a tutorial is to teach you how to do something, and so you need to see the actual process unfold. So, if you’re watching it, and engaging with the material from the perspective of trying to learn, then I don’t see where it becomes boring because you’re actively in the moment, following along. You’re actually DOING the material.
However, if you’re just simply watching the video as if it’s a TV show then, yes, it’s going to be boring because it’s like watching paint dry. You’re not involved with the process.
The real-time process of creating things in CG is not really meant to be entertainment, even though it can be quite entertaining at times. You can only watch someone do these things, uncut and in real-time, but for so long before you start to get a little restless. It’s not meant to be entertainment. This stuff takes times.
For example, a lot of sculpting “tutorials” are often timelapsed. If they showed you the process in real-time, and you weren’t actually participating, but merely watching, you would probably want to pull your hair out, LOL. It is a boring process to WATCH. However, if you’re actively involved in doing the steps, and learning, it’s not boring at all.
So, you have to decide whether you’re watching the material for entertainment, or to actually be involved with the process of learning.
I think editing out some things is appropriate, but if the purpose of the editing is to make the material more entertaining, you run the risk of robbing the viewer of understanding what the real process involves. The editing should be done with real consideration for the viewers that really want to learn.
I see a trend where so-called educational materials have large chunks of the process left out for the sake of making the video more entertaining. It’s as if the purpose of the video is more about showing others what the author can do than teaching others how to do it themselves. That’s not teaching, which means you’re not really a student in that scenario. You’re a spectator being entertained by the look-at-what-I-can-do video.
I don’t purposefully create edu-tainment. I do hope that you enjoy the materials, but I’m more concerned about whether you actually learn something.
This was my first attempt at using Blender, and I found your tutorial EXTREMELY helpful. I found the pacing just right for a first time user. Great job & many thanks!
Hi.
I haven’t vidéo. I have this message : “Uh oh ! This video no longer exists.”