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	<title>Comments on: Modeling a Porsche 911 GT3 RS &#8211; Part 06</title>
	<atom:link href="http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/</link>
	<description>Blender Tutorials and Training</description>
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		<title>By: reidh</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-39299</link>
		<dc:creator>reidh</dc:creator>
		<pubDate>Tue, 29 Nov 2011 05:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-39299</guid>
		<description>Blender 2.5.9 nurbs circle doesn&#039;t wotk for me herein either.</description>
		<content:encoded><![CDATA[<p>Blender 2.5.9 nurbs circle doesn&#8217;t wotk for me herein either.</p>
]]></content:encoded>
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	<item>
		<title>By: Sha-a-kaa</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-33990</link>
		<dc:creator>Sha-a-kaa</dc:creator>
		<pubDate>Tue, 15 Nov 2011 08:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-33990</guid>
		<description>Hi guys. Could someone tell me, what´s the link for the wheel, which Jonathan told at the beginning? I don´t understand that. Thanks</description>
		<content:encoded><![CDATA[<p>Hi guys. Could someone tell me, what´s the link for the wheel, which Jonathan told at the beginning? I don´t understand that. Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al Beamon</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2660</link>
		<dc:creator>Al Beamon</dc:creator>
		<pubDate>Sat, 02 Oct 2010 04:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2660</guid>
		<description>The same thing happened to me.  However, when I used the fixed count to complete the tire, the size of the tire got distorted.  It began to look like a short fat go cart tire.</description>
		<content:encoded><![CDATA[<p>The same thing happened to me.  However, when I used the fixed count to complete the tire, the size of the tire got distorted.  It began to look like a short fat go cart tire.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zanyman</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2659</link>
		<dc:creator>zanyman</dc:creator>
		<pubDate>Sat, 21 Aug 2010 06:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2659</guid>
		<description>Thanks so much for these tuts Jonathan. I&#039;ve been following them religiously for a month now and am loving them.

A quick clarification on extruding the spokes at 21:51 in the video, you extrude the hub rim, you extrude it towards the cursor which is at the center of the wheel. This facilitates the extrusion of the spokes. Just thought I&#039;d mention that over here since it took me some time to realise it (I&#039;m a noob). I kept extruding the rim towards the center of the hub which made the spokes flat (2D).

Here&#039;s my version so far: http://i37.tinypic.com/2ugyq11.jpg</description>
		<content:encoded><![CDATA[<p>Thanks so much for these tuts Jonathan. I&#8217;ve been following them religiously for a month now and am loving them.</p>
<p>A quick clarification on extruding the spokes at 21:51 in the video, you extrude the hub rim, you extrude it towards the cursor which is at the center of the wheel. This facilitates the extrusion of the spokes. Just thought I&#8217;d mention that over here since it took me some time to realise it (I&#8217;m a noob). I kept extruding the rim towards the center of the hub which made the spokes flat (2D).</p>
<p>Here&#8217;s my version so far: <a href="http://i37.tinypic.com/2ugyq11.jpg" rel="nofollow">http://i37.tinypic.com/2ugyq11.jpg</a></p>
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	<item>
		<title>By: Paul</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2658</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 23 Jun 2010 10:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2658</guid>
		<description>amazing tut mr.williamson just got 1 little hitch (being the noob that i am) everytime i apply the mirror modifier to the plane it will only mirror along they y axis and not the x axis anyway to fix this problem or did i miss something :P cheers</description>
		<content:encoded><![CDATA[<p>amazing tut mr.williamson just got 1 little hitch (being the noob that i am) everytime i apply the mirror modifier to the plane it will only mirror along they y axis and not the x axis anyway to fix this problem or did i miss something <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  cheers</p>
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	<item>
		<title>By: Audrius</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2657</link>
		<dc:creator>Audrius</dc:creator>
		<pubDate>Tue, 23 Mar 2010 10:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2657</guid>
		<description>First of all, thanks for these series. They are really helpful for beginners like me.

As for this part of the series, it&#039;s awesome too. By modeling tire this way, it&#039;s easy to change anything you want without much hassle. This is what I got following this tutorial (except for actual thread modeling): http://img641.imageshack.us/img641/5350/render04.jpg And for me curve modifier worked fine. Kinda.

Just one question tho. When I added Array and chose Fit to curve length, it was working fine. But as soon as I added Curve, it was rotating around the circle nicely, but the Fit to curve length stopped working. Thread covered like 1/5 or 1/6 of the circle. Scaling the circle made no difference. Except it was bigger and thread covered even smaller part of it. It&#039;s not much of a problem as I just used Fixed count instead, but I wonder why this happened. In video it was all nice, it covered all circle, not just part of it. By the way, I&#039;m still using blender 2.49.

And as for rim modeling, I do understand this was just to show the technique, but it can&#039;t be applied to all rims. Just as that 7-spoked rim I made. I see no way how it can be done with mirror modifier.</description>
		<content:encoded><![CDATA[<p>First of all, thanks for these series. They are really helpful for beginners like me.</p>
<p>As for this part of the series, it&#8217;s awesome too. By modeling tire this way, it&#8217;s easy to change anything you want without much hassle. This is what I got following this tutorial (except for actual thread modeling): <a href="http://img641.imageshack.us/img641/5350/render04.jpg" rel="nofollow">http://img641.imageshack.us/img641/5350/render04.jpg</a> And for me curve modifier worked fine. Kinda.</p>
<p>Just one question tho. When I added Array and chose Fit to curve length, it was working fine. But as soon as I added Curve, it was rotating around the circle nicely, but the Fit to curve length stopped working. Thread covered like 1/5 or 1/6 of the circle. Scaling the circle made no difference. Except it was bigger and thread covered even smaller part of it. It&#8217;s not much of a problem as I just used Fixed count instead, but I wonder why this happened. In video it was all nice, it covered all circle, not just part of it. By the way, I&#8217;m still using blender 2.49.</p>
<p>And as for rim modeling, I do understand this was just to show the technique, but it can&#8217;t be applied to all rims. Just as that 7-spoked rim I made. I see no way how it can be done with mirror modifier.</p>
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	<item>
		<title>By: Guybrush Threepwood</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2656</link>
		<dc:creator>Guybrush Threepwood</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2656</guid>
		<description>Press &quot;N&quot; on your keyboard and you will see a panel appear in the View. Scroll down on the panel and you will see one of the dropdown menus called background Image. I think you will figure out the rest by yourself.</description>
		<content:encoded><![CDATA[<p>Press &#8220;N&#8221; on your keyboard and you will see a panel appear in the View. Scroll down on the panel and you will see one of the dropdown menus called background Image. I think you will figure out the rest by yourself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominik</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2655</link>
		<dc:creator>Dominik</dc:creator>
		<pubDate>Tue, 02 Mar 2010 00:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2655</guid>
		<description>Thank you :) I&#039;m modelling Wall-E right now and this tutorial was very helpful for the tracks.</description>
		<content:encoded><![CDATA[<p>Thank you <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;m modelling Wall-E right now and this tutorial was very helpful for the tracks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Williamson</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2654</link>
		<dc:creator>Jonathan Williamson</dc:creator>
		<pubDate>Tue, 02 Mar 2010 00:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2654</guid>
		<description>The technique is nearly identical, the main difference is just that you do not merge the edges on the tracks.</description>
		<content:encoded><![CDATA[<p>The technique is nearly identical, the main difference is just that you do not merge the edges on the tracks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lawrence</title>
		<link>http://cgcookie.com/blender/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/#comment-2653</link>
		<dc:creator>Lawrence</dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2219#comment-2653</guid>
		<description>How do I add a background reference image in Blender 2.5 Alpha.  I go to properties and check background image yet it doesn&#039;t give me a way to load it.  I just started the Porsche tutorial part 6 and it starts off using the new interface.  But how do I add the reference image to the scene?</description>
		<content:encoded><![CDATA[<p>How do I add a background reference image in Blender 2.5 Alpha.  I go to properties and check background image yet it doesn&#8217;t give me a way to load it.  I just started the Porsche tutorial part 6 and it starts off using the new interface.  But how do I add the reference image to the scene?</p>
]]></content:encoded>
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