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Citizen Exclusive: Mechanic Part 5

This exclusive Blender video tutorial will cover the entire of process of modeling the mechanic character based off of the concept art by Drew Wolf. In this tutorial you will see the entire modeling process demonstrated, everything from blocking-in to fine detail work. You will find many techniques throughout that you may apply to your own modeling to improve your workflow.

In the fifth part of this Blender video tutorial series we continue what we started in part 4 by preparing the rest of the model for sculpting. This including simple detailing of the arms, pants, shoes, and the remaining accessories. By the end we are left with a model that is ready to be transferred to Blender 2.5 for sculpting details.

To download this tutorial please log into your citizen account here, or join the ranks today. Reminder that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. Normally 4USD a piece.

Thank you for the support and more education is on the way!

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*Concept art was submitted and completed by DREW WOLF

What is Covered in this Lesson
  • Preparing the remaining mesh for sculpting
  • Adding perimeter edge loops to aid in the sculpting process

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To download this tutorial please log into your citizen account here, or join the ranks today.Reminder that being a citizen member not only gives you access to periodic exclusive tutorials, but access to our complete source library from Max Cookie, Modo Cookie and Blender Cookie. Normally 4USD a piece.

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Discussion

8 Responses to “Citizen Exclusive: Mechanic Part 5”
  1. Posts: 8

    I’ve been waiting for this one for a while. Nice work. I was wondering if you’re going to get into the texture of this character eventually? I am getting much better at character modeling, much thanks to you, but I would like to start getting into using textures on a lower poly model.

  2. Posts: 8

    I’ve been waiting for this one for a while. Nice work. I was wondering if you’re going to get into the texture of this character eventually? I am getting much better at character modeling, much thanks to you, but I would like to start getting into using textures on a lower poly model.

  3. Posts: 11
    codexus says:

    It’s looking good!

    I agree with Redmole, it’d be great to see that guy textured. Maybe even used in a scene, with the lighting, rendering, postwork, everything covered. Basically all the steps from awesome model to awesome illustration :)

    Well that’s probably beyond the scope of what was intended for this tutorial but it’s just an idea for the future.

  4. Posts: 315

    Jonathan,

    Great job, again. Ever thought about pursuing a career as a 3D art professor or art director or something? You obviously have a combination of skills that is perfect for these kinds of jobs–not only do are you an artist, but you are also good at teaching and solving problems on the spot. I’m not telling you what you should do . . . but if I had your skill set (umm . . . Pixar and whoever else).

    • Posts: 4035

      I have actually considered this option on numerous occasions. It is something I love to do and I would love to teach at the college level. I figure I will stick with freelance for a while yet, perhaps take a shot and the studio route and then perhaps approach some schools :)

  5. Posts: 22
    bettflasche says:

    This comment is a bit off topic, I have an idea for a tip/tut series:
    Blender Pipeline integration (Epxorting/ importing to ZBrush, Max, Mudbox…).
    I had the idea because of the After Effects Exporter.
    Some people who want to head into the industry might ask themselves: Can I use Blender modeling skills when I go to a company? Does Blender blend into pipelines?

    • Posts: 40
      corniger says:

      That’s actually a good idea. Would require people to actually HAVE all that software though :P I’m definitely gonna get ZBrush, but the rest is way too expensive for now. Still, that’s what I was hoping to do some day, so how about it? :)

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