<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:series="http://unfoldingneurons.com/"
		>
<channel>
	<title>Comments on: Tip: Controlling Topology Flow</title>
	<atom:link href="http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/</link>
	<description>Blender Tutorials and Training</description>
	<lastBuildDate>Sat, 11 Feb 2012 03:08:30 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Mirko</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2453</link>
		<dc:creator>Mirko</dc:creator>
		<pubDate>Wed, 16 Mar 2011 22:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2453</guid>
		<description>I may be wrong, but I don&#039;t think that diamond shape is good idea for the case that it&#039;s vertices don&#039;t lie within a single plane. Because if they aren&#039;t, the renderer has to make two triangles out of it, in order two fill the surface. And if you don&#039;t decide where to put that resulting edge, the renderer will do it for you and probably does it not the way you want it.
Besides that, thank you for this video tip. I always enjoy watching your videos and always learn something from them :)</description>
		<content:encoded><![CDATA[<p>I may be wrong, but I don&#8217;t think that diamond shape is good idea for the case that it&#8217;s vertices don&#8217;t lie within a single plane. Because if they aren&#8217;t, the renderer has to make two triangles out of it, in order two fill the surface. And if you don&#8217;t decide where to put that resulting edge, the renderer will do it for you and probably does it not the way you want it.<br />
Besides that, thank you for this video tip. I always enjoy watching your videos and always learn something from them <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gedas</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2452</link>
		<dc:creator>Gedas</dc:creator>
		<pubDate>Mon, 17 Jan 2011 20:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2452</guid>
		<description>I allways keep asking my self how does he know so much..</description>
		<content:encoded><![CDATA[<p>I allways keep asking my self how does he know so much..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slinky</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2451</link>
		<dc:creator>slinky</dc:creator>
		<pubDate>Sun, 08 Aug 2010 15:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2451</guid>
		<description>Wow that&#039;s great! It&#039;s like seeing the light :)

I&#039;m of the age where modeling at school was about sticking matchboxes together and throwing paper mache balls at people. No such thing as computers in those days, let alone cgi, so I have a LOT of catching up to do ;)

Also after a few false starts with other software, I&#039;m having to re-learn everything I thought I knew about modeling :(

As was said above, this topology series is absolutely invaluable.

Blender ROCKS!, and this site helps it Rock even harder. Terrific! :)</description>
		<content:encoded><![CDATA[<p>Wow that&#8217;s great! It&#8217;s like seeing the light <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m of the age where modeling at school was about sticking matchboxes together and throwing paper mache balls at people. No such thing as computers in those days, let alone cgi, so I have a LOT of catching up to do <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Also after a few false starts with other software, I&#8217;m having to re-learn everything I thought I knew about modeling <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>As was said above, this topology series is absolutely invaluable.</p>
<p>Blender ROCKS!, and this site helps it Rock even harder. Terrific! <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2450</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 30 Jun 2010 18:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2450</guid>
		<description>This is INVALUABLE information. I can make some pretty decent models and I&#039;ve been using blender for quite a few years now, but even though this information is simple and straightforward once you see it in action, I&#039;ve never seen it posted anywhere else. Thinking back on all the models I&#039;ve done, If I&#039;d been able to implement these techniques it would&#039;ve saved so much time</description>
		<content:encoded><![CDATA[<p>This is INVALUABLE information. I can make some pretty decent models and I&#8217;ve been using blender for quite a few years now, but even though this information is simple and straightforward once you see it in action, I&#8217;ve never seen it posted anywhere else. Thinking back on all the models I&#8217;ve done, If I&#8217;d been able to implement these techniques it would&#8217;ve saved so much time</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JackieNP</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2449</link>
		<dc:creator>JackieNP</dc:creator>
		<pubDate>Mon, 17 May 2010 13:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2449</guid>
		<description>Thanks you for very good tips.</description>
		<content:encoded><![CDATA[<p>Thanks you for very good tips.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeshWeaver</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2448</link>
		<dc:creator>MeshWeaver</dc:creator>
		<pubDate>Fri, 19 Mar 2010 17:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2448</guid>
		<description>woah, Edge Rotate!  that&#039;s bound to be useful :)

great mini-tutorial, Jonathan :)</description>
		<content:encoded><![CDATA[<p>woah, Edge Rotate!  that&#8217;s bound to be useful <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>great mini-tutorial, Jonathan <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adin Davis</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2447</link>
		<dc:creator>Adin Davis</dc:creator>
		<pubDate>Wed, 10 Feb 2010 06:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2447</guid>
		<description>Good tips, definitely going to try and maintain these as much as possible.

Great link Luis, was a very nice follow up to this video. Lots of great reference and discussion there.</description>
		<content:encoded><![CDATA[<p>Good tips, definitely going to try and maintain these as much as possible.</p>
<p>Great link Luis, was a very nice follow up to this video. Lots of great reference and discussion there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael R.</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2446</link>
		<dc:creator>Michael R.</dc:creator>
		<pubDate>Sun, 07 Feb 2010 05:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2446</guid>
		<description>I&#039;ve never Thought of using the edge rotate tool to change edge flow. For that matter I can never really predict how it will change the nesh</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never Thought of using the edge rotate tool to change edge flow. For that matter I can never really predict how it will change the nesh</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tobey</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2445</link>
		<dc:creator>Tobey</dc:creator>
		<pubDate>Wed, 03 Feb 2010 21:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2445</guid>
		<description>GREAT one. Your topology really flows smoothly and it&#039;s nice of you to share some of the techniques you use to keep them so.

@Luis: Thanks for the link.. that&#039;s insanely detailed! :-)</description>
		<content:encoded><![CDATA[<p>GREAT one. Your topology really flows smoothly and it&#8217;s nice of you to share some of the techniques you use to keep them so.</p>
<p>@Luis: Thanks for the link.. that&#8217;s insanely detailed! <img src='http://cgcnetwork.cgcookie.netdna-cdn.com/blender/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Astapov</title>
		<link>http://cgcookie.com/blender/2010/02/01/tip-controlling-topology-flow/#comment-2444</link>
		<dc:creator>Astapov</dc:creator>
		<pubDate>Wed, 03 Feb 2010 08:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgcookie.com/blender/?p=2119#comment-2444</guid>
		<description>Excellent.

This is exactly what my modeling prof covered on our first day of class back when i was in school.

Something that every modeler should know.

This will be of help to a lot of people.</description>
		<content:encoded><![CDATA[<p>Excellent.</p>
<p>This is exactly what my modeling prof covered on our first day of class back when i was in school.</p>
<p>Something that every modeler should know.</p>
<p>This will be of help to a lot of people.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Content Delivery Network via cgcnetwork.cgcookie.netdna-cdn.com

Served from: cgcookie.com @ 2012-02-10 21:31:41 -->
